void WritePorousDataFile( const CString& filepath, const AcGePoint3dArray& press_spts, const AcGePoint3dArray& press_epts, const AcGeDoubleArray& press_dirs ) { CStdioFile outfile; outfile.Open( filepath, CFile::modeCreate | CFile::modeWrite ); // 写入个数 CString str; str.Format( _T( "%d\n" ), press_dirs.length() ); outfile.WriteString( str ); // 写入方向以及中心点坐标 for( int i = 0; i < press_dirs.length(); i++ ) { str.Format( _T( "%.4f\n" ), press_dirs[i] ); AcGeVector3d v = press_epts[i] - press_spts[i]; AcGePoint3d pt = press_spts[i] + v * 0.5; str.AppendFormat( _T( "%.4f\t%.4f\t%.4f\n" ), pt.x, pt.y, pt.z ); outfile.WriteString( str ); } outfile.Close(); }
void Additional_Class::TransFrom( AcGeDoubleArray LineLength, LINEINFO &LengthStr) { for (int index=0; index<LineLength.length(); index++) { double tempDouble; tempDouble = LineLength[index]; CString tempStr; tempStr.Format(_T("%.2f"),tempDouble); LengthStr.push_back(tempStr); } }
static void DrawFill( const CString& layer, AcGePoint3dArray& bound, const AcGePoint3dArray& pts, const AcGeDoubleArray& zValues, const AcArray<COLORREF>& colors, BOOL bFillColor ) { // 删除图层上的所有等值线填充图元 AcDbObjectIdArray objIds; ContourHelper::GetContourGEOnLayer( layer, _T( "ContourFill" ), objIds ); ArxEntityHelper::EraseObjects2( objIds, true ); if( bFillColor && colors.length() > zValues.length() ) { // 临时切换图层, 如果图层不存在, 则新建图层 LayerSwitch ls( layer, true ); // 绘制等值线填充 ContourHelper::DrawCountourFill( bound, pts, zValues, colors ); } }
///////////////////////////////////////////////////////////////// ////// 求两端圆并进行剖分,将得到的离散放到引用树组中 ///// ///////////////////////////////////////////////////////////////// Acad::ErrorStatus PDEcone::getVertices(int Precision, AcGePoint3dArray& vertexArray, AcGeIntArray &stdIdx, int &actPrecision) const { assertReadEnabled(); AcGeDoubleArray dividDbl; getActDivid(Precision, dividDbl, stdIdx); int actPrecision__1 = dividDbl.length(); actPrecision = actPrecision__1 - 1; vertexArray.setLogicalLength(actPrecision__1 * 2); AcGeVector3d vect = getFaceVect(); AcGeVector3d Wy(0, 1, 0), Wz(0, 0, 1), Ax;// Ay; if (fabs(vect[X]) <1.0/64 && fabs(vect[Y])<1.0/64) Ax = Wy.crossProduct(vect); else Ax = Wz.crossProduct(vect); Ax.normalize(); //Ay = vect.crossProduct(Ax); //Ay.normalize(); AcGeVector3d AxE = Ax * m_dDiameter2 / 2.0; Ax *= m_dDiameter1 / 2.0; double rotateAngPre = PI * 2.0 / Precision; vertexArray[0] = m_ptStart + Ax; vertexArray[actPrecision__1] = m_ptEnd + AxE; AcGeVector3d VecSTemp, VecETemp; int i; for(i = 1; i < actPrecision; ++i) { VecSTemp = Ax; VecETemp = AxE; VecSTemp.rotateBy(rotateAngPre * dividDbl[i], vect); VecETemp.rotateBy(rotateAngPre * dividDbl[i], vect); vertexArray[i] = m_ptStart + VecSTemp; vertexArray[i + actPrecision__1] = m_ptEnd + VecETemp; } vertexArray[actPrecision] = vertexArray[0]; vertexArray[actPrecision + actPrecision__1] = vertexArray[actPrecision__1]; return Acad::eOk; }
//////////////////////////////////////////////////////////////////////////////// /////// 将球在圆上分成m_nPrecision段,然后求相应处圆的半径 /////// /////// 再将此圆分成m_nPrecision份。 //////// /////// 所以共 (m_nPrecision+1)*(m_nPrecision+1)个点 //// //////////////////////////////////////////////////////////////////////////////// Acad::ErrorStatus PDSphere::getVertices(int Precision, AcGePoint3dArray& vertexArray, AcGeIntArray &stdIdx, int &actPrecision) const { assertReadEnabled(); while(!vertexArray.isEmpty()) vertexArray.removeLast(); AcGeDoubleArray dividDbl; getActDivid(Precision, dividDbl, stdIdx); int actPrecision__1 = dividDbl.length(); int actPrecision___2__1 = (dividDbl.length() - 1) * 2 + 1; actPrecision = actPrecision__1 - 1; vertexArray.setLogicalLength(actPrecision__1*actPrecision___2__1); AcGePoint3d varPt = m_ptCenter; //变截面的中心点 double varR = 0; double deltaAngle = PI / Precision; ///////////////////////////////////////////////////////////// /////// begin the division ///////// AcGeCubicSplineCurve3d varcur; AcGePoint3d point; for(int i = 0; i < actPrecision__1; ++i) { varPt.z=m_ptCenter.z- m_dRadius*cos(deltaAngle*dividDbl[i]); double tt = m_dRadius * m_dRadius - (m_ptCenter.z - varPt.z) * (m_ptCenter.z - varPt.z); if(tt < 0) tt = 0; varR = sqrt(tt); int j; for(j = 0; j <actPrecision__1; ++j) { if(i == 0) { point = m_ptCenter - AcGeVector3d(0, 0, 1) * m_dRadius; vertexArray[i*actPrecision___2__1+j]=point; } else if(i == actPrecision__1) { point = m_ptCenter + AcGeVector3d(0, 0, 1) * m_dRadius; vertexArray[i*actPrecision___2__1+j]=point; } else { point=varPt + AcGeVector3d(1, 0, 0) * varR; point.rotateBy(deltaAngle * dividDbl[j], AcGeVector3d(0, 0, 1), varPt); vertexArray[i*actPrecision__1+j]=point; } } for(j = 1; j <actPrecision__1; ++j) { if(i == 0) { point = m_ptCenter - AcGeVector3d(0, 0, 1) * m_dRadius; vertexArray[i*actPrecision__1 + j + actPrecision]=point; } else if(i == actPrecision__1) { point = m_ptCenter + AcGeVector3d(0, 0, 1) * m_dRadius; vertexArray[i*actPrecision__1 + j + actPrecision]=point; } else { point=varPt + AcGeVector3d(1, 0, 0) * varR; point.rotateBy(deltaAngle * dividDbl[j] + PI, AcGeVector3d(0, 0, 1), varPt); vertexArray[i*actPrecision__1 + j + actPrecision]=point; } } } return Acad::eOk; }
void Additional_Class::Get_PolyLineFirst( CString First_P, AcGeDoubleArray LineLengthList, LINEINFO &First_List ) { AcGeDoubleArray Total_Length; int num = LineLengthList.length(); for (int index=0; index<num; index++) { double total_temp = 0; for (int i =0; i<=index; i++) { total_temp = total_temp + LineLengthList[i]; } Total_Length.append(total_temp); } ////////////////////////////////////////////////////////////////////////// num = Total_Length.length(); for (int index=0; index<num; index++) { double temp_Double; temp_Double = Total_Length[index]; CString temp_CStr; temp_CStr.Format(_T("%.2f"),temp_Double); int temp_CStr_len = temp_CStr.GetLength(); if (temp_CStr_len > 6) { CString temp_String; int Num_P = temp_CStr_len-6; for (int ro=0; ro<Num_P; ro++) { CString tt = temp_CStr.GetAt(ro); temp_String.Append(tt); //temp_String.Insert(0,temp_CStr.GetAt(ro)); } CString Last_String; for (int ro = Num_P; ro<temp_CStr_len; ro++) { CString tt = temp_CStr.GetAt(ro); Last_String.Append(tt); } Last_String.Insert(0,_T("+")); int temp_len = temp_String.GetLength(); CString result_String; int x = 0; for (int index=0;index<temp_len;index++) { int roo = x/3; if (roo == 1) { CString tempt = temp_String.GetAt(temp_len-index-1); result_String.Insert(0,_T("+")); result_String.Insert(0,tempt); x=0; } CString temptt = temp_String.GetAt(temp_len-index-1); result_String.Insert(0,temptt); x = x+1; } result_String.Insert(0,First_P); result_String.Append(Last_String); First_List.push_back(result_String); }////////////////////////////////////////////////////////////////////////// else { int Num_S = 5 - temp_CStr_len; CString Zero; Zero.Append(First_P); Zero.Append(_T("0+")); for (int num_roo=0; num_roo<=Num_S; num_roo++) { Zero.Append(_T("0")); } Zero.Append(temp_CStr); First_List.push_back(Zero); } } }