Esempio n. 1
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void
createSmiley()
{
    AcGePoint3d cen;
    struct resbuf rbFrom, rbTo;

    ads_getpoint( NULL, "\nCenter point: ", asDblArray( cen ));

    rbFrom.restype = RTSHORT;
    rbFrom.resval.rint = 1; // from UCS
    rbTo.restype = RTSHORT;
    rbTo.resval.rint = 0; // to WCS

    ads_trans( asDblArray( cen ), &rbFrom, &rbTo, Adesk::kFalse, asDblArray( cen ));

    AcGeVector3d x = acdbHostApplicationServices()->workingDatabase()->ucsxdir();
    AcGeVector3d y = acdbHostApplicationServices()->workingDatabase()->ucsydir();

    AcGeVector3d normalVec = x.crossProduct( y );
    normalVec.normalize();

    SmileyJig jig( cen, normalVec );

    jig.start();
}
Esempio n. 2
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void SingleTunnelDraw::extendByLength( double length )
{
    AcGeVector3d v = m_endPt - m_startPt;
    v.normalize();

    m_endPt = m_endPt + v * length; // 修改末点坐标
}
Esempio n. 3
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Adesk::Boolean TunnelDragJig::update()
{
    AcGePlane plane;
    AcGeVector3d v = ept - spt;
    v.normalize();

    v.rotateBy( 0.5 * PI, AcGeVector3d::kZAxis );

    AcGeVector3d offset = curPt - basePt;
    double L = offset.dotProduct( v );
    if( L == 0 ) return false;

    if( L < 0 )
    {
        v.negate();
        L = -1 * L;
    }

    AcGePoint3d newSpt = spt + v * L, newEpt = ept + v * L;

    // 更新工作面坐标
    m_pWS->setSEPoint( newSpt, newEpt );
    m_pWS->updateDraw();

    return Adesk::kTrue;
}
Esempio n. 4
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void DrawCmd::DrawWindLibrary( void )
{
	AcDbObjectId objId = ArxUtilHelper::SelectObject( _T( "请选择一条巷道:" ) );
	if( objId.isNull() ) return;
	if( !ArxUtilHelper::IsEqualType( _T( "LinkedGE" ), objId ) ) return;


	AcGePoint3d pt,insertPt;

	double angle;

	if( !ArxUtilHelper::PromptPt( _T( "\n请指定风库的插入点坐标:" ), pt ) ) return;

	if( !GetClosePtAndAngle( objId, pt, angle ) ) return;

	AcGeVector3d v = AcGeVector3d(AcGeVector3d::kXAxis);
	v.rotateBy(angle - PI/2,AcGeVector3d::kZAxis);
	v.normalize();

	insertPt = pt + v * 60;

	WindLibrary* pWindLib = new WindLibrary( insertPt, angle ); 	
	if( pWindLib == 0 ) return;


	pWindLib->setRelatedGE( objId ); // 关联巷道

	// 初始化并提交到数据库
	if( !ArxUtilHelper::PostToModelSpace( pWindLib ) ) delete pWindLib;

}
Esempio n. 5
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AcGePoint3d DoubleTTunnelDraw::caclHeadPoint()
{
    AcGeVector3d v = m_endPt - m_startPt;
    v.normalize(); // 单位方向向量
    v = v * m_distance;

    return m_endPt + v;
}
Esempio n. 6
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void DoubleTunnelDraw::extendByLength( double length )
{
    AcGeVector3d v = m_endPt - m_startPt;
    v.normalize();

    m_endPt = m_endPt + v * length; // 更新末点坐标
    update(); // 更新其它参数
}
Esempio n. 7
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void GasPumpGEDraw::extendByLength( double length )
{
	AcGeVector3d v = m_endPt - m_startPt;
	v.normalize();

	m_endPt = m_endPt + v * length; // 更新末点坐标
	update();
}
Esempio n. 8
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void DoubleTunnelDraw::caclEndPoint( AcGePoint3d& endPt1, AcGePoint3d& endPt2 )
{
    AcGeVector3d v = m_endPt - m_startPt;
    v.normalize();

    v.rotateBy( PI * 0.5, AcGeVector3d::kZAxis );
    endPt1 = m_endPt + v * m_width * 0.5;

    v.rotateBy( PI, AcGeVector3d::kZAxis );
    endPt2 = m_endPt + v * m_width * 0.5;
}
Esempio n. 9
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void GasPumpGEDraw::readPropertyDataFromGE( const AcStringArray& values )
{
	CString strLenth;
	strLenth.Format(_T("%s"),values[0].kACharPtr());

	m_radius = _tstof(strLenth);
	if( 0 >= m_radius ) m_radius = 3;
	AcGeVector3d v = m_endPt - m_startPt;
	v.normalize();
	m_endPt = m_startPt + v * m_radius;
}
Esempio n. 10
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void DoubleLine::caclEndPoint( AcGePoint3d& endPt1, AcGePoint3d& endPt2 )
{
    AcGeVector3d v = m_ept - m_spt;
    v.normalize();

    v.rotateBy( PI * 0.5, AcGeVector3d::kZAxis );
    endPt1 = m_ept + v * m_width * 0.5;

    v.rotateBy( PI, AcGeVector3d::kZAxis );
    endPt2 = m_ept + v * m_width * 0.5;
}
// This function uses the AcEdJig mechanism to create and
// drag an ellipse entity.  The creation criteria are
// slightly different from the AutoCAD command.  In this
// case, the user selects an ellipse center point and then,
// drags to visually select the major and minor axes
// lengths.  This sample is somewhat limited; if the
// minor axis ends up longer than the major axis, then the
// ellipse will just be round because the radius ratio
// cannot be greater than 1.0.
//
void
createEllipse()
{
    // First, have the user select the ellipse center point.
    // We don't use the jig for this because there is
    // nothing to see yet.
    //
    AcGePoint3d tempPt;
    struct resbuf rbFrom, rbTo;

    acedGetPoint(NULL, _T("\nEllipse center point: "),
        asDblArray(tempPt));

    // The point we just got is in UCS coordinates, but
    // AcDbEllipse works in WCS, so convert the point.
    //
    rbFrom.restype = RTSHORT;
    rbFrom.resval.rint = 1; // from UCS
    rbTo.restype = RTSHORT;
    rbTo.resval.rint = 0; // to WCS

    acedTrans(asDblArray(tempPt), &rbFrom, &rbTo,
        Adesk::kFalse, asDblArray(tempPt));

    // Now you need to get the current UCS z-Axis to be used
    // as the normal vector for the ellipse.
    //
    AcGeVector3d x = acdbHostApplicationServices()->workingDatabase()
                     ->ucsxdir();
    AcGeVector3d y = acdbHostApplicationServices()->workingDatabase()
                     ->ucsydir();
    AcGeVector3d normalVec = x.crossProduct(y);
    normalVec.normalize();

    // Create an AsdkEllipseJig object passing in the
    // center point just selected by the user and the normal
    // vector just calculated.
    //
    AsdkEllipseJig *pJig
        = new AsdkEllipseJig(tempPt, normalVec);

    // Now start up the jig to interactively get the major
    // and minor axes lengths.
    //
    pJig->doIt();

    // Now delete the jig object, since it is no longer needed.
    //
    delete pJig;
}
Esempio n. 12
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Adesk::Boolean GasPumpGEDraw::subWorldDraw( AcGiWorldDraw* mode )
{
	assertReadEnabled () ;

	AcGeVector3d v = m_endPt - m_startPt;
	v.normalize();

	// 绘制箭头
	DrawArrow( mode, m_startPt - v * 0.5 * m_radius, m_angle, 2*0.8660254037844386 * m_radius, 1.5 * m_radius * 0.9 );
	DrawCircle( mode, m_startPt, m_radius, false );
	
	AcGePoint3d spt,ept;
	spt = m_startPt - v * 0.5 * m_radius + v * 1.5 * m_radius * 0.9;
	ept = m_startPt - v * 0.5 * m_radius + v * 1.5 * m_radius;
	DrawArrow( mode, spt, m_angle, 2*0.8660254037844386 * m_radius * 0.09, 1.5 * m_radius * 0.1 );

	update();
	return Adesk::kTrue;
}
Esempio n. 13
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void SimpleChimneyDraw::drawSegment( AcGiWorldDraw* mode, const AcGePoint3d& spt, const AcGePoint3d& ept )
{
    AcGeVector3d v = ept - spt;
    int n = ( int )( ( v.length() + m_space ) / ( m_length + m_space ) );
    //acutPrintf(_T("\n可绘制的个数:%d"), n);
    v.normalize();

    AcGePoint3d pt = spt;
    for( int i = 0; i < n; i++ )
    {
        DrawSegment( mode, pt, v, m_length, m_width, m_lineWidth );
        pt = pt + v * ( m_length + m_space );
    }
    double ll = ( ept - pt ).length();
    if( ll > m_length * 0.5 ) // 如果有长度的50%,则绘制一小段
    {
        DrawSegment( mode, pt, v, ll, m_width, m_lineWidth );
    }
}
Esempio n. 14
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// 闭合多边形向内偏移
bool OffSetPolygon( const AcGePoint3dArray& polygon, double offset, bool is_inner, AcGePoint3dArray& offset_polygon )
{
    // 判断多边形方向
    int dir = ClockWise( polygon );
    if( dir == 0 ) return false;

    // 向内或向外???
    int c = ( is_inner ? -1 : 1 );

    // 偏移方向角度
    //		1) 与多边形的方向有关(dir)
    //		2) 与要偏移的方向有关(is_inner)
    double angle = c * dir * PI * 0.5;

    bool ret = true;

    int n = polygon.length();
    for( int i = 0; i < n; i++ )
    {
        int p1 = ( n + i - 1 ) % n, p2 = i % n, p3 = ( i + 1 ) % n;

        // 对点进行偏移
        // 计算偏移向量
        AcGeVector3d v1 = polygon[p2] - polygon[p1];
        v1.normalize();
        v1.rotateBy( angle, AcGeVector3d::kZAxis );

        AcGeVector3d v2 = polygon[p3] - polygon[p2];
        v2.normalize();
        v2.rotateBy( angle, AcGeVector3d::kZAxis );

        // 求两个向量的夹角
        double angle = v1.angleTo( v2 );
        double L = abs( offset / cos( angle * 0.5 ) );

        AcGeVector3d v = v1 + v2;
        v.normalize();

        offset_polygon.append( polygon[p2] + v * L );
    }
    return ret;
}
Esempio n. 15
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void GasPumpGEDraw::caclBackGroundMinPolygon( AcGePoint3dArray& pts )
{
	AcGeVector3d v0( AcGeVector3d::kXAxis );
	//AcGeCircArc3d arc( m_insertPt, v,m_radius );
	v0.rotateBy( m_angle, AcGeVector3d::kZAxis );
	//AcGePoint3d cnt = arc.center();
	AcGePoint3d spt = m_startPt + v0*m_radius;
	AcGePoint3d ept = m_startPt - v0*m_radius;
	v0.rotateBy(3.1415926/4,AcGeVector3d::kZAxis);
	AcGePoint3d pt = m_startPt + v0*m_radius;

	AcGeCircArc3d arc( spt, pt, ept );
	AcGePoint3d cnt = arc.center();
	double radius = arc.radius();

	AcGeVector3d v = pt - cnt;
	v.normalize();

	DividArc( spt, ept, cnt + v * ( radius ), 90, pts );
	DividArc( ept, spt, cnt - v * ( radius ), 90, pts );
}
Esempio n. 16
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void Additional_Class::Get_ArcMiddle( AcDbObjectId PolyLineId, AcGePoint3dArray &Middle_List,AcGePoint3dArray &CenterListInput, LINEINFO &ArcInfoRList, LINEINFO &ArcInfoAList )
{
	double PI=3.1415926535897932384626433832795;
	AcDbEntity *pEnt_Temp = NULL;
	Acad::ErrorStatus es = acdbOpenAcDbEntity(pEnt_Temp, PolyLineId, AcDb::kForRead);
	if (es != Acad::eOk)
	{
		acutPrintf(_T("\nOPEN ENTITY ERROR"));
		return;
	}
	if (!pEnt_Temp->isKindOf(AcDbPolyline::desc()))
	{
		acutPrintf(_T("\nENTITY NOT POLYLINE"));
		return;
	}
	AcDbPolyline *pPolyLine = AcDbPolyline::cast(pEnt_Temp);
	int num = pPolyLine->numVerts();
	AcGePoint3d Start_temp_PT,End_temp_PT;
	AcGePoint3dArray Center_List;
	for (int index=0; index<num; index++)
	{
		if (pPolyLine->segType(index) == AcDbPolyline::kArc)
		{
			AcGeCircArc2d tempArc;
			pPolyLine->getArcSegAt(index,tempArc);
			AcGePoint2d CenterPoint;
			CenterPoint = tempArc.center();
			AcGePoint3d CenterPoint3d;
			CenterPoint3d.set(CenterPoint.x, CenterPoint.y, 0);
			Center_List.append(CenterPoint3d);
			AcGePoint3d Start_temp_PT, End_temp_PT;
			Start_temp_PT.set(tempArc.startPoint().x,tempArc.startPoint().y,0);
			End_temp_PT.set(tempArc.endPoint().x,tempArc.endPoint().y,0);
			AcGeVector3d tempVec;
			tempVec = End_temp_PT - Start_temp_PT;
			double tempVec_Len = tempVec.length();
			tempVec.normalize();
			tempVec = tempVec*(tempVec_Len/2);
			AcGeVector3d CenterVec;
			CenterVec = Start_temp_PT - CenterPoint3d;
			CenterVec = CenterVec + tempVec;
			AcGeLine2d CenterLine2d;
			AcGePoint3d Middle_Pt_OnLine;
			Middle_Pt_OnLine = CenterPoint3d+CenterVec;
			AcGePoint2d middle2d;
			middle2d.set(Middle_Pt_OnLine.x, Middle_Pt_OnLine.y);
			CenterLine2d.set(CenterPoint, middle2d);

			int s;
			AcGePoint2d MiddlePT, pt2;
			tempArc.intersectWith(CenterLine2d, s,  MiddlePT, pt2);
			AcGePoint3d MiddlePoint;
			MiddlePoint.set(MiddlePT.x,MiddlePT.y,0);
			Middle_List.append(MiddlePoint);

			double StartAngle = tempArc.startAng();
			double EndAngle = tempArc.endAng();
			double Angle = EndAngle-StartAngle;
			Angle = (180/PI)*Angle;
			double Radius = tempArc.radius();
			CString tempStr_Angle,tempStr_Radius,sita,du,banjing;
			sita = "θ=";
			du = "°";
			banjing = "R=";
			tempStr_Angle.Format(_T("%.1f"),Angle);
			tempStr_Angle = sita+tempStr_Angle+du;
			tempStr_Radius.Format(_T("%.1f"),Radius);
			tempStr_Radius = banjing + tempStr_Radius;
			ArcInfoRList.push_back(tempStr_Radius);
			ArcInfoAList.push_back(tempStr_Angle);
		}
	}
	CenterListInput = Center_List;
}
Esempio n. 17
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Adesk::Boolean
AsdkTextStyleSamp::worldDraw(AcGiWorldDraw* pW)
{
    AcGePoint3d pos(4.0, 4.0, 0.0);
    AcGeVector3d norm(0.0, 0.0, 1.0);
    AcGeVector3d dir(-1.0, -0.2, 0.0);
    char *pStr = "This is a percent, '%%%'.";
    int len = strlen(pStr);
    AcGiTextStyle style;

    AcGeVector3d vec = norm;
    vec = vec.crossProduct(dir);
    dir = vec.crossProduct(norm);

    style.setFileName("txt.shx");
    style.setBigFontFileName("");
    int status;
    if (!((status = style.loadStyleRec()) & 1))
        pStr = "Font not found.";

    pW->geometry().text(pos, norm, dir, pStr, len,
        Adesk::kFalse, style);

    pos.y += 2.0;

    style.setTrackingPercent(0.8); 
	style.setObliquingAngle(0.5);

    AcGePoint2d ext = style.extents(pStr, Adesk::kFalse,
        strlen(pStr), Adesk::kFalse);

    pW->geometry().text(pos, norm, dir, pStr, len,
        Adesk::kFalse, style);

    // Draw a rectangle around the last text drawn.
    // First you have to create a polyline the size of the
    // bounding box, then you have to transform it to the
    // correct orientation, and then to the location of the
    // text.
    
    // Compute the matrix that orients the box.
    //
    AcGeMatrix3d textMat;
    norm.normalize();
    dir.normalize();
    AcGeVector3d yAxis = norm;
    yAxis = yAxis.crossProduct(dir);
    yAxis.normalize();
    textMat.setCoordSystem(AcGePoint3d(0.0, 0.0, 0.0), dir,
        yAxis, norm);

    // Create the bounding box and enlarge it somewhat.
    //
    double offset = ext.y / 2.0;
    AcGePoint3d verts[5];
    verts[0] = verts[4] = AcGePoint3d(-offset, -offset, 0.0);
    verts[1] = AcGePoint3d(ext.x + offset, -offset, 0.0);
    verts[2] = AcGePoint3d(ext.x + offset, ext.y + offset, 0.0);
    verts[3] = AcGePoint3d(-offset, ext.y + offset, 0.0);

    // Orient and then translate each point in the
    // bounding box.
    //
    for (int i = 0; i < 5; i++) {
        verts[i].transformBy(textMat);
        verts[i].x += pos.x;
        verts[i].y += pos.y;
        verts[i].z += pos.z;
    }
    pW->geometry().polyline(5, verts);

    return Adesk::kTrue;
}
Esempio n. 18
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void GasPumpGEDraw::update()
{
	AcGeVector3d v = m_endPt - m_startPt;
	v.normalize();
	m_angle = v.angleTo( AcGeVector3d::kXAxis, -AcGeVector3d::kZAxis );
}