void MeshScene::saveAccelCache()
{
  // If accel caching on, marshallize the accel 
  if( m_accel_caching_on && !m_accel_cache_loaded ) {

    const std::string cachefile = getCacheFileName();

    // Get data from accel
    Acceleration accel = m_geometry_group->getAcceleration();
    RTsize size = accel->getDataSize();
    char* data  = new char[size];
    accel->getData( data );

    // Write to file
    std::ofstream out( cachefile.c_str(), std::ofstream::out | std::ofstream::binary );
    if( !out ) {
      delete[] data;
      std::cerr << "could not open acceleration cache file '" << cachefile << "'" << std::endl;
      return;
    }
    out.write( data, size );
    delete[] data;
    std::cerr << "acceleration cache written: '" << cachefile << "'" << std::endl;
  }
}
void MeshScene::loadAccelCache()
{
  // If acceleration caching is turned on and a cache file exists, load it.
  if( m_accel_caching_on ) {

    const std::string cachefile = getCacheFileName();

    std::ifstream in( cachefile.c_str(), std::ifstream::in | std::ifstream::binary );
    if ( in ) {
      unsigned long long int size = 0ull;

#ifdef WIN32
      // This is to work around a bug in Visual Studio where a pos_type is cast to an int before being cast to the requested type, thus wrapping file sizes at 2 GB. WTF? To be fixed in VS2011.
      FILE *fp = fopen(cachefile.c_str(), "rb");

      _fseeki64(fp, 0L, SEEK_END);
      size = _ftelli64(fp);
      fclose(fp);
#else
      // Read data from file
      in.seekg (0, std::ios::end);
      std::ifstream::pos_type szp = in.tellg();
      in.seekg (0, std::ios::beg);
      size = static_cast<unsigned long long int>(szp);
#endif

      std::cerr << "acceleration cache file found: '" << cachefile << "' (" << size << " bytes)\n";
      
      if(sizeof(size_t) <= 4 && size >= 0x80000000ULL) {
        std::cerr << "[WARNING] acceleration cache file too large for 32-bit application.\n";
        m_accel_cache_loaded = false;
        return;
      }

      char* data = new char[static_cast<size_t>(size)];
      in.read( data, static_cast<std::streamsize>(size) );
      
      // Load data into accel
      Acceleration accel = m_geometry_group->getAcceleration();
      try {
        accel->setData( data, static_cast<RTsize>(size) );
        m_accel_cache_loaded = true;

      } catch( optix::Exception& e ) {
        // Setting the acceleration cache failed, but that's not a problem. Since the acceleration
        // is marked dirty and builder and traverser are both set already, it will simply build as usual,
        // without using the cache. So we just warn the user here, but don't do anything else.
        std::cerr << "[WARNING] could not use acceleration cache, reason: " << e.getErrorString() << std::endl;
        m_accel_cache_loaded = false;
      }

      delete[] data;

    } else {
      m_accel_cache_loaded = false;
      std::cerr << "no acceleration cache file found\n";
    }
  }
}
Esempio n. 3
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void SolveAccelerationProblems2()
{
  //1. In 0.5 seconds, a projectile goes from 0 to 300 m/s. What is the acceleration of the 
  //   projectile? 
  Acceleration const rep1 = Velocity( 300. ) / Second( .5 );
  Scalar const _rep1 = rep1.GetValue();
  Assert( fequal( _rep1, 600. ) );

  //2. A meteoroid changed velocity from 1.0 km/s to 1.8 km/s in 0.03 seconds. What is
  //   the acceleration of the meteoroid? 
  Acceleration const rep2 = (Kilovelocity( 1.8 ) - Kilovelocity( 1. )) / Second( .03 );
  Scalar const _rep2 = rep2.GetValue();
  Assert( fequal( _rep2, 26666.6666666666667 ) );

  //3. The space shuttle releases a space telescope into orbit around the earth. The 
  //   telescope goes from being stationary to traveling at a speed of 1700 m/s in 25 
  //   seconds. What is the acceleration of the satellite? 
  Acceleration const rep3 = Velocity( 1700. ) / Second( 25. );
  Scalar const _rep3 = rep3.GetValue();
  Assert( fequal( _rep3, 68. ) );


  //4. A dragster in a race accelerated from stop to 60 m/s by the time it reached the 
  //   finish line. The  dragster moved in a straight line and traveled from the starting line to
  //   the finish line in 8.0 sec.   What was the acceleration of the dragster? 
  Acceleration const rep4 = Velocity( 60. ) / Second( 8. );
  Scalar const _rep4 = rep4.GetValue();
  Assert( fequal( _rep4, 7.5 ) );

}
TEST(DriveTest, DistDriven) {
  Length distance = 5*ft;
  TrapezoidalMotionProfile<Length> motion_profile(distance, maxHighRobotSpeed, maxHighRobotSpeed / (2*s));
  Time t;
  Velocity last_speed = motion_profile.calculate_speed(0*s);
  for (t = 0; !motion_profile.finished(t); t+=.05*s) {
    Velocity cur_speed = motion_profile.calculate_speed(t);
    Acceleration accel = (cur_speed - last_speed) / (.05*s);
    EXPECT_LE(cur_speed, maxHighRobotSpeed);
    EXPECT_LE(accel.to(ft/s/s), (maxHighRobotSpeed / (2*s)).to(ft/s/s) + .0001) << "Robot accelerating too quickly";
    EXPECT_GE(accel.to(ft/s/s), (-maxHighRobotSpeed / (2*s)).to(ft/s/s) - .0001) << "Robot deccelerating too quickly";
    last_speed = cur_speed;
  }
  EXPECT_NEAR(motion_profile.calculate_distance(t).to(ft), distance.to(ft), 0.00001);
}
Esempio n. 5
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void TestClassDefinition()
{
  Femtoacceleration const femtoacceleration( 1. );
  Assert( fequal( femtoacceleration.GetValue(), 1. ) );
  Assert( fequal( femtoacceleration.GetFactor(), 1.e-15 ) );

  Picoacceleration const picoacceleration( 1. );
  Assert( fequal( picoacceleration.GetValue(), 1. ) );
  Assert( fequal( picoacceleration.GetFactor(), 1.e-12 ) );

  Nanoacceleration const nanoacceleration( 1. );
  Assert( fequal( nanoacceleration.GetValue(), 1. ) );
  Assert( fequal( nanoacceleration.GetFactor(), 1.e-9 ) );

  Microacceleration const microacceleration( 1. );
  Assert( fequal( microacceleration.GetValue(), 1. ) );
  Assert( fequal( microacceleration.GetFactor(), 1.e-6 ) );

  Milliacceleration const milliacceleration( 1. );
  Assert( fequal( milliacceleration.GetValue(), 1. ) );
  Assert( fequal( milliacceleration.GetFactor(), 1.e-3 ) );

  Centiacceleration const centiacceleration( 1. );
  Assert( fequal( centiacceleration.GetValue(), 1. ) );
  Assert( fequal( centiacceleration.GetFactor(), 1.e-2 ) );

  Deciacceleration const deciacceleration( 1. );
  Assert( fequal( deciacceleration.GetValue(), 1. ) );
  Assert( fequal( deciacceleration.GetFactor(), 1.e-1 ) );

  Acceleration const acceleration( 1. );
  Assert( fequal( acceleration.GetValue(), 1. ) );
  Assert( fequal( acceleration.GetFactor(), 1. ) );

  Dekaacceleration const dekaacceleration( 1. );
  Assert( fequal( dekaacceleration.GetValue(), 1. ) );
  Assert( fequal( dekaacceleration.GetFactor(), 1.e1 ) );

  Hectoacceleration const hectoacceleration( 1. );
  Assert( fequal( hectoacceleration.GetValue(), 1. ) );
  Assert( fequal( hectoacceleration.GetFactor(), 1.e2 ) );

  Kiloacceleration const kiloacceleration( 1. );
  Assert( fequal( kiloacceleration.GetValue(), 1. ) );
  Assert( fequal( kiloacceleration.GetFactor(), 1.e3 ) );

  Megaacceleration const megaacceleration( 1. );
  Assert( fequal( megaacceleration.GetValue(), 1. ) );
  Assert( fequal( megaacceleration.GetFactor(), 1.e6 ) );

  Gigaacceleration const gigaacceleration( 1. );
  Assert( fequal( gigaacceleration.GetValue(), 1. ) );
  Assert( fequal( gigaacceleration.GetFactor(), 1.e9 ) );

  Teraacceleration const teraacceleration( 1. );
  Assert( fequal( teraacceleration.GetValue(), 1. ) );
  Assert( fequal( teraacceleration.GetFactor(), 1.e12 ) );

  Petaacceleration const petaacceleration( 1. );
  Assert( fequal( petaacceleration.GetValue(), 1. ) );
  Assert( fequal( petaacceleration.GetFactor(), 1.e15 ) );

  CarAccel const caracceleration( 1. );
  Assert( fequal( caracceleration.GetValue(), 1. ) );
  //Assert( fequal( caracceleration.GetFactor(), .27777777777777777777777777777778 ) );
}
Esempio n. 6
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void SeeClassDefinition()
{
  OutputLine( L"-- Acceleration --" );

  Femtoacceleration const femtoacceleration;
  OutputLine( femtoacceleration.GetSuffix() );

  Picoacceleration const picoacceleration;
  OutputLine( picoacceleration.GetSuffix() );

  Nanoacceleration const nanoacceleration;
  OutputLine( nanoacceleration.GetSuffix() );

  Microacceleration const microacceleration;
  OutputLine( microacceleration.GetSuffix() );

  Milliacceleration const milliacceleration;
  OutputLine( milliacceleration.GetSuffix() );

  Centiacceleration const centiacceleration;
  OutputLine( centiacceleration.GetSuffix() );

  Deciacceleration const deciacceleration;
  OutputLine( deciacceleration.GetSuffix() );

  Acceleration const acceleration;
  OutputLine( acceleration.GetSuffix() );

  Dekaacceleration const dekaacceleration;
  OutputLine( dekaacceleration.GetSuffix() );

  Hectoacceleration const hectoacceleration;
  OutputLine( hectoacceleration.GetSuffix() );

  Kiloacceleration const kiloacceleration;
  OutputLine( kiloacceleration.GetSuffix() );

  Megaacceleration const megaacceleration;
  OutputLine( megaacceleration.GetSuffix() );

  Gigaacceleration const gigaacceleration;
  OutputLine( gigaacceleration.GetSuffix() );

  Teraacceleration const teraacceleration;
  OutputLine( teraacceleration.GetSuffix() );

  Petaacceleration const petaacceleration;
  OutputLine( petaacceleration.GetSuffix() );

  Femtoacceleration2 const femtoacceleration2;
  OutputLine( femtoacceleration2.GetSuffix() );

  Picoacceleration2 const picoacceleration2;
  OutputLine( picoacceleration2.GetSuffix() );

  Nanoacceleration2 const nanoacceleration2;
  OutputLine( nanoacceleration2.GetSuffix() );

  Microacceleration2 const microacceleration2;
  OutputLine( microacceleration2.GetSuffix() );

  Milliacceleration2 const milliacceleration2;
  OutputLine( milliacceleration2.GetSuffix() );

  Centiacceleration2 const centiacceleration2;
  OutputLine( centiacceleration2.GetSuffix() );

  Deciacceleration2 const deciacceleration2;
  OutputLine( deciacceleration2.GetSuffix() );

  Dekaacceleration2 const dekaacceleration2;
  OutputLine( dekaacceleration2.GetSuffix() );

  Hectoacceleration2 const hectoacceleration2;
  OutputLine( hectoacceleration2.GetSuffix() );

  Kiloacceleration2 const kiloacceleration2;
  OutputLine( kiloacceleration2.GetSuffix() );

  Megaacceleration2 const megaacceleration2;
  OutputLine( megaacceleration2.GetSuffix() );

  Gigaacceleration2 const gigaacceleration2;
  OutputLine( gigaacceleration2.GetSuffix() );

  Teraacceleration2 const teraacceleration2;
  OutputLine( teraacceleration2.GetSuffix() );

  Petaacceleration2 const petaacceleration2;
  OutputLine( petaacceleration2.GetSuffix() );

  CarAccel const caraccel;
  OutputLine( caraccel.GetSuffix() );

  Acceleration3 const accel3;
  OutputLine( accel3.GetSuffix() );

  Acceleration4 const accel4;
  OutputLine( accel4.GetSuffix() );
  
}
Esempio n. 7
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void ObjLoader::createGeometryInstances( GLMmodel* model,
                                         Program mesh_intersect,
                                         Program mesh_bbox )
{
  std::vector<GeometryInstance> instances;

  // Loop over all groups -- grab the triangles and material props from each group
  unsigned int triangle_count = 0u;
  unsigned int group_count = 0u;
  for ( GLMgroup* obj_group = model->groups;
        obj_group != 0;
        obj_group = obj_group->next, group_count++ ) {

    unsigned int num_triangles = obj_group->numtriangles;
    if ( num_triangles == 0 ) continue; 

    // Create vertex index buffers
    Buffer vindex_buffer = _context->createBuffer( RT_BUFFER_INPUT, RT_FORMAT_INT3, num_triangles );
    int3* vindex_buffer_data = static_cast<int3*>( vindex_buffer->map() );

    Buffer tindex_buffer = _context->createBuffer( RT_BUFFER_INPUT, RT_FORMAT_INT3, num_triangles );
    int3* tindex_buffer_data = static_cast<int3*>( tindex_buffer->map() );

    Buffer nindex_buffer = _context->createBuffer( RT_BUFFER_INPUT, RT_FORMAT_INT3, num_triangles );
    int3* nindex_buffer_data = static_cast<int3*>( nindex_buffer->map() );

    // TODO: Create empty buffer for mat indices, have obj_material check for zero length
    Buffer mbuffer = _context->createBuffer( RT_BUFFER_INPUT, RT_FORMAT_UNSIGNED_INT, num_triangles );
    unsigned int* mbuffer_data = static_cast<unsigned int*>( mbuffer->map() );

    // Create the mesh object
    Geometry mesh = _context->createGeometry();
    mesh->setPrimitiveCount( num_triangles );
    mesh->setIntersectionProgram( mesh_intersect);
    mesh->setBoundingBoxProgram( mesh_bbox );
    mesh[ "vertex_buffer" ]->setBuffer( _vbuffer );
    mesh[ "normal_buffer" ]->setBuffer( _nbuffer );
    mesh[ "texcoord_buffer" ]->setBuffer( _tbuffer );
    mesh[ "vindex_buffer" ]->setBuffer( vindex_buffer );
    mesh[ "tindex_buffer" ]->setBuffer( tindex_buffer );
    mesh[ "nindex_buffer" ]->setBuffer( nindex_buffer );
    mesh[ "material_buffer" ]->setBuffer( mbuffer );

    // Create the geom instance to hold mesh and material params
    GeometryInstance instance = _context->createGeometryInstance( mesh, &_material, &_material+1 );
    loadMaterialParams( instance, obj_group->material );
    instances.push_back( instance );

    for ( unsigned int i = 0; i < obj_group->numtriangles; ++i, ++triangle_count ) {

      unsigned int tindex = obj_group->triangles[i];
      int3 vindices;
      vindices.x = model->triangles[ tindex ].vindices[0] - 1; 
      vindices.y = model->triangles[ tindex ].vindices[1] - 1; 
      vindices.z = model->triangles[ tindex ].vindices[2] - 1; 
      assert( vindices.x <= static_cast<int>(model->numvertices) );
      assert( vindices.y <= static_cast<int>(model->numvertices) );
      assert( vindices.z <= static_cast<int>(model->numvertices) );
      
      int3 nindices;
      nindices.x = model->triangles[ tindex ].nindices[0] - 1; 
      nindices.y = model->triangles[ tindex ].nindices[1] - 1; 
      nindices.z = model->triangles[ tindex ].nindices[2] - 1; 
      assert( nindices.x <= static_cast<int>(model->numnormals) );
      assert( nindices.y <= static_cast<int>(model->numnormals) );
      assert( nindices.z <= static_cast<int>(model->numnormals) );

      int3 tindices;
      tindices.x = model->triangles[ tindex ].tindices[0] - 1; 
      tindices.y = model->triangles[ tindex ].tindices[1] - 1; 
      tindices.z = model->triangles[ tindex ].tindices[2] - 1; 
      assert( tindices.x <= static_cast<int>(model->numtexcoords) );
      assert( tindices.y <= static_cast<int>(model->numtexcoords) );
      assert( tindices.z <= static_cast<int>(model->numtexcoords) );

      vindex_buffer_data[ i ] = vindices;
      nindex_buffer_data[ i ] = nindices;
      tindex_buffer_data[ i ] = tindices;
      mbuffer_data[ i ] = 0; // See above TODO
    }

    vindex_buffer->unmap();
    tindex_buffer->unmap();
    nindex_buffer->unmap();
    mbuffer->unmap();
  }

  assert( triangle_count == model->numtriangles );
  
  // Set up group 
  _geometrygroup->setChildCount( static_cast<unsigned int>(instances.size()) );
  Acceleration acceleration = _context->createAcceleration("Sbvh","Bvh");
  acceleration->setProperty( "vertex_buffer_name", "vertex_buffer" );
  acceleration->setProperty( "index_buffer_name", "vindex_buffer" );
  _geometrygroup->setAcceleration( acceleration );
  acceleration->markDirty();


  for ( unsigned int i = 0; i < instances.size(); ++i )
    _geometrygroup->setChild( i, instances[i] );
}
Esempio n. 8
0
void MeshViewer::initGeometry()
{
  m_geometry_group = m_context->createGeometryGroup();

  if( ObjLoader::isMyFile( m_filename.c_str() ) ) {
    // Load OBJ model 
    ObjLoader* loader = 0;
    if( m_shade_mode == SM_NORMAL || m_shade_mode == SM_AO ) {
      loader = new ObjLoader( m_filename.c_str(), m_context, m_geometry_group, m_material );
    } else if ( m_shade_mode == SM_ONE_BOUNCE_DIFFUSE ) {
      loader = new ObjLoader( m_filename.c_str(), m_context, m_geometry_group, m_material, true );
    } else {
      loader = new ObjLoader( m_filename.c_str(), m_context, m_geometry_group );
    }

    const std::string geom_ptx = ptxpath( "displacement", "geometry_programs.cu" );
    loader->setIntersectProgram(m_context->createProgramFromPTXFile( geom_ptx, "mesh_intersect" ) );
    loader->setBboxProgram(m_context->createProgramFromPTXFile( geom_ptx, "mesh_bounds" ) );

    loader->load();
    m_aabb = loader->getSceneBBox();
    delete loader;

  } else if( PlyLoader::isMyFile( m_filename ) ) {
    // Load PLY model 
    PlyLoader loader( m_filename, m_context, m_geometry_group, m_material );
    loader.load();

    m_aabb = loader.getSceneBBox();

  } else {
    std::cerr << "Unrecognized model file extension '" << m_filename << "'" << std::endl;
    exit( 0 );
  }

  // Override acceleration structure builder. The default used by the ObjLoader is Sbvh.
  if( !m_accel_builder.empty() ) {
    Acceleration accel = m_geometry_group->getAcceleration();
    accel->setBuilder( m_accel_builder );
  }

  Acceleration accel = m_geometry_group->getAcceleration();
  accel->setBuilder("Bvh");

  // Override traverer if one is given.
  if( !m_accel_traverser.empty() ) {
    Acceleration accel = m_geometry_group->getAcceleration();
    accel->setTraverser( m_accel_traverser );
  }

  if( m_accel_builder == "TriangleKdTree" || m_accel_traverser == "KdTree") {
    Acceleration accel = m_geometry_group->getAcceleration();
    accel->setProperty( "vertex_buffer_name", "vertex_buffer" );
    accel->setProperty( "index_buffer_name", "vindex_buffer" );
  }
  
  // Load acceleration structure from a file if that was enabled on the
  // command line, and if we can find a cache file. Note that the type of
  // acceleration used will be overridden by what is found in the file.
  loadAccelCache();

  
  m_context[ "top_object" ]->set( m_geometry_group );
  m_context[ "top_shadower" ]->set( m_geometry_group );

}