void ActionNode::initWithDictionary(const rapidjson::Value& dic, Ref* root) { setActionTag(DICTOOL->getIntValue_json(dic, "ActionTag")); int actionFrameCount = DICTOOL->getArrayCount_json(dic, "actionframelist"); for (int i=0; i<actionFrameCount; i++) { const rapidjson::Value& actionFrameDic = DICTOOL->getDictionaryFromArray_json(dic, "actionframelist", i); int frameInex = DICTOOL->getIntValue_json(actionFrameDic,"frameid"); int frameTweenType = DICTOOL->getIntValue_json(actionFrameDic,"tweenType"); std::vector<float> frameTweenParameter; int frameTweenParameterNum = DICTOOL->getArrayCount_json(actionFrameDic, "tweenParameter"); for (int j = 0; j < frameTweenParameterNum; j++) { float value = DICTOOL->getFloatValueFromArray_json(actionFrameDic, "tweenParameter", j); frameTweenParameter.push_back(value); } bool existPosition = DICTOOL->checkObjectExist_json(actionFrameDic,"positionx"); if (existPosition) { float positionX = DICTOOL->getFloatValue_json(actionFrameDic, "positionx"); float positionY = DICTOOL->getFloatValue_json(actionFrameDic, "positiony"); ActionMoveFrame* actionFrame = new ActionMoveFrame(); actionFrame->setFrameIndex(frameInex); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setPosition(Point(positionX, positionY)); auto cActionArray = _frameArray.at((int)kKeyframeMove); cActionArray->pushBack(actionFrame); actionFrame->release(); } bool existScale = DICTOOL->checkObjectExist_json(actionFrameDic,"scalex"); if (existScale) { float scaleX = DICTOOL->getFloatValue_json(actionFrameDic, "scalex"); float scaleY = DICTOOL->getFloatValue_json(actionFrameDic, "scaley"); ActionScaleFrame* actionFrame = new ActionScaleFrame(); actionFrame->setFrameIndex(frameInex); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setScaleX(scaleX); actionFrame->setScaleY(scaleY); auto cActionArray = _frameArray.at((int)kKeyframeScale); cActionArray->pushBack(actionFrame); actionFrame->release(); } bool existRotation = DICTOOL->checkObjectExist_json(actionFrameDic,"rotation"); if (existRotation) { float rotation = DICTOOL->getFloatValue_json(actionFrameDic, "rotation"); ActionRotationFrame* actionFrame = new ActionRotationFrame(); actionFrame->setFrameIndex(frameInex); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setRotation(rotation); auto cActionArray = _frameArray.at((int)kKeyframeRotate); cActionArray->pushBack(actionFrame); actionFrame->release(); } bool existOpacity = DICTOOL->checkObjectExist_json(actionFrameDic,"opacity"); if (existOpacity) { int opacity = DICTOOL->getIntValue_json(actionFrameDic, "opacity"); ActionFadeFrame* actionFrame = new ActionFadeFrame(); actionFrame->setFrameIndex(frameInex); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setOpacity(opacity); auto cActionArray = _frameArray.at((int)kKeyframeTint); cActionArray->pushBack(actionFrame); actionFrame->release(); } bool existColor = DICTOOL->checkObjectExist_json(actionFrameDic,"colorr"); if (existColor) { int colorR = DICTOOL->getIntValue_json(actionFrameDic, "colorr"); int colorG = DICTOOL->getIntValue_json(actionFrameDic, "colorg"); int colorB = DICTOOL->getIntValue_json(actionFrameDic, "colorb"); ActionTintFrame* actionFrame = new ActionTintFrame(); actionFrame->setFrameIndex(frameInex); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setColor(Color3B(colorR,colorG,colorB)); auto cActionArray = _frameArray.at((int)kKeyframeFade); cActionArray->pushBack(actionFrame); actionFrame->release(); } } initActionNodeFromRoot(root); }
void ActionNode::initWithDictionary(const rapidjson::Value& dic, Ref* root) { Widget * rw = dynamic_cast<Widget *>(root); if (nullptr == rw) return; setActionTag(DICTOOL->getIntValue_json(dic, "ActionTag")); Widget* node = Helper::seekActionWidgetByActionTag(rw, getActionTag()); bool positionOffset = node && (nullptr == (dynamic_cast<Layout *>(node))); int actionFrameCount = DICTOOL->getArrayCount_json(dic, "actionframelist"); for (int i=0; i<actionFrameCount; i++) { const rapidjson::Value& actionFrameDic = DICTOOL->getDictionaryFromArray_json(dic, "actionframelist", i); int frameInex = DICTOOL->getIntValue_json(actionFrameDic,"frameid"); int frameTweenType = DICTOOL->getIntValue_json(actionFrameDic,"tweenType"); std::vector<float> frameTweenParameter; int frameTweenParameterNum = DICTOOL->getArrayCount_json(actionFrameDic, "tweenParameter"); for (int j = 0; j < frameTweenParameterNum; j++) { float value = DICTOOL->getFloatValueFromArray_json(actionFrameDic, "tweenParameter", j); frameTweenParameter.push_back(value); } bool existPosition = DICTOOL->checkObjectExist_json(actionFrameDic,"positionx"); if (existPosition) { float positionX = DICTOOL->getFloatValue_json(actionFrameDic, "positionx"); float positionY = DICTOOL->getFloatValue_json(actionFrameDic, "positiony"); if (positionOffset && (nullptr != node->getParent()) && ActionManagerEx::getInstance()->getStudioVersionNumber() < 1600) { Vec2 AnchorPointIn = node->getParent()->getAnchorPointInPoints(); positionX += AnchorPointIn.x; positionY += AnchorPointIn.y; } ActionMoveFrame* actionFrame = new (std::nothrow) ActionMoveFrame(); actionFrame->setFrameIndex(frameInex); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setPosition(Vec2(positionX, positionY)); auto cActionArray = _frameArray.at((int)kKeyframeMove); cActionArray->pushBack(actionFrame); actionFrame->release(); } bool existScale = DICTOOL->checkObjectExist_json(actionFrameDic,"scalex"); if (existScale) { float scaleX = DICTOOL->getFloatValue_json(actionFrameDic, "scalex"); float scaleY = DICTOOL->getFloatValue_json(actionFrameDic, "scaley"); ActionScaleFrame* actionFrame = new (std::nothrow) ActionScaleFrame(); actionFrame->setFrameIndex(frameInex); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setScaleX(scaleX); actionFrame->setScaleY(scaleY); auto cActionArray = _frameArray.at((int)kKeyframeScale); cActionArray->pushBack(actionFrame); actionFrame->release(); } bool existRotation = DICTOOL->checkObjectExist_json(actionFrameDic,"rotation"); if (existRotation) { float rotation = DICTOOL->getFloatValue_json(actionFrameDic, "rotation"); ActionRotationFrame* actionFrame = new (std::nothrow) ActionRotationFrame(); actionFrame->setFrameIndex(frameInex); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setRotation(rotation); auto cActionArray = _frameArray.at((int)kKeyframeRotate); cActionArray->pushBack(actionFrame); actionFrame->release(); } bool existOpacity = DICTOOL->checkObjectExist_json(actionFrameDic,"opacity"); if (existOpacity) { int opacity = DICTOOL->getIntValue_json(actionFrameDic, "opacity"); ActionFadeFrame* actionFrame = new (std::nothrow) ActionFadeFrame(); actionFrame->setFrameIndex(frameInex); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setOpacity(opacity); auto cActionArray = _frameArray.at((int)kKeyframeTint); cActionArray->pushBack(actionFrame); actionFrame->release(); } bool existColor = DICTOOL->checkObjectExist_json(actionFrameDic,"colorr"); if (existColor) { int colorR = DICTOOL->getIntValue_json(actionFrameDic, "colorr"); int colorG = DICTOOL->getIntValue_json(actionFrameDic, "colorg"); int colorB = DICTOOL->getIntValue_json(actionFrameDic, "colorb"); ActionTintFrame* actionFrame = new (std::nothrow) ActionTintFrame(); actionFrame->setFrameIndex(frameInex); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setColor(Color3B(colorR,colorG,colorB)); auto cActionArray = _frameArray.at((int)kKeyframeFade); cActionArray->pushBack(actionFrame); actionFrame->release(); } } initActionNodeFromRoot(root); }
void ActionNode::initWithDictionary(const rapidjson::Value& dic,CCObject* root) { setActionTag(DICTOOL->getIntValue_json(dic, "ActionTag")); int actionFrameCount = DICTOOL->getArrayCount_json(dic, "actionframelist"); for (int i=0; i<actionFrameCount; i++) { const rapidjson::Value& actionFrameDic = DICTOOL->getDictionaryFromArray_json(dic, "actionframelist", i); int frameInex = DICTOOL->getIntValue_json(actionFrameDic,"frameid"); bool existPosition = DICTOOL->checkObjectExist_json(actionFrameDic,"positionx"); if (existPosition) { float positionX = DICTOOL->getFloatValue_json(actionFrameDic, "positionx"); float positionY = DICTOOL->getFloatValue_json(actionFrameDic, "positiony"); ActionMoveFrame* actionFrame = new ActionMoveFrame(); actionFrame->autorelease(); actionFrame->setFrameIndex(frameInex); actionFrame->setPosition(CCPointMake(positionX, positionY)); CCArray* cActionArray = (CCArray*)m_FrameArray->objectAtIndex((int)kKeyframeMove); cActionArray->addObject(actionFrame); } bool existScale = DICTOOL->checkObjectExist_json(actionFrameDic,"scalex"); if (existScale) { float scaleX = DICTOOL->getFloatValue_json(actionFrameDic, "scalex"); float scaleY = DICTOOL->getFloatValue_json(actionFrameDic, "scaley"); ActionScaleFrame* actionFrame = new ActionScaleFrame(); actionFrame->autorelease(); actionFrame->setFrameIndex(frameInex); actionFrame->setScaleX(scaleX); actionFrame->setScaleY(scaleY); CCArray* cActionArray = (CCArray*)m_FrameArray->objectAtIndex((int)kKeyframeScale); cActionArray->addObject(actionFrame); } bool existRotation = DICTOOL->checkObjectExist_json(actionFrameDic,"rotation"); if (existRotation) { float rotation = DICTOOL->getFloatValue_json(actionFrameDic, "rotation"); ActionRotationFrame* actionFrame = new ActionRotationFrame(); actionFrame->autorelease(); actionFrame->setFrameIndex(frameInex); actionFrame->setRotation(rotation); CCArray* cActionArray = (CCArray*)m_FrameArray->objectAtIndex((int)kKeyframeRotate); cActionArray->addObject(actionFrame); } bool existOpacity = DICTOOL->checkObjectExist_json(actionFrameDic,"opacity"); if (existOpacity) { int opacity = DICTOOL->getIntValue_json(actionFrameDic, "opacity"); ActionFadeFrame* actionFrame = new ActionFadeFrame(); actionFrame->autorelease(); actionFrame->setFrameIndex(frameInex); actionFrame->setOpacity(opacity); CCArray* cActionArray = (CCArray*)m_FrameArray->objectAtIndex((int)kKeyframeFade); cActionArray->addObject(actionFrame); } bool existColor = DICTOOL->checkObjectExist_json(actionFrameDic,"colorr"); if (existColor) { int colorR = DICTOOL->getIntValue_json(actionFrameDic, "colorr"); int colorG = DICTOOL->getIntValue_json(actionFrameDic, "colorg"); int colorB = DICTOOL->getIntValue_json(actionFrameDic, "colorb"); ActionTintFrame* actionFrame = new ActionTintFrame(); actionFrame->autorelease(); actionFrame->setFrameIndex(frameInex); actionFrame->setColor(ccc3(colorR,colorG,colorB)); CCArray* cActionArray = (CCArray*)m_FrameArray->objectAtIndex((int)kKeyframeTint); cActionArray->addObject(actionFrame); } } initActionNodeFromRoot(root); }
void ActionNode::initWithBinary(CocoLoader *cocoLoader, stExpCocoNode *cocoNode, cocos2d::Ref *root) { stExpCocoNode *stChildNode = cocoNode; int actionNodeCount = stChildNode->GetChildNum(); stChildNode = stChildNode[0].GetChildArray(cocoLoader); stExpCocoNode *frameListNode = nullptr; for (int i = 0; i < actionNodeCount; ++i) { std::string key = stChildNode[i].GetName(cocoLoader); std::string value = stChildNode[i].GetValue(cocoLoader); if (key == "ActionTag") { setActionTag(valueToInt(value)); }else if (key == "actionframelist"){ frameListNode = &stChildNode[i]; } } int actionFrameCount = frameListNode->GetChildNum(); stExpCocoNode *stFrameChildNode = frameListNode->GetChildArray(cocoLoader); for (int i=0; i<actionFrameCount; i++) { int frameIndex; int frameTweenType; float positionX; float positionY; float scaleX; float scaleY; float rotation; int opacity; int colorR = -1; int colorG = -1; int colorB = -1; std::vector<float> frameTweenParameter; int framesCount = stFrameChildNode[i].GetChildNum(); stExpCocoNode *innerFrameNode = stFrameChildNode[i].GetChildArray(cocoLoader); for (int j = 0; j < framesCount; j++) { std::string key = innerFrameNode[j].GetName(cocoLoader); std::string value = innerFrameNode[j].GetValue(cocoLoader); if (key == "frameid") { frameIndex = valueToInt(value); }else if(key == "tweenType"){ frameTweenType = valueToInt(value); }else if (key == "tweenParameter"){ // There are no tweenParameter args in the json file int tweenParameterCount = innerFrameNode[j].GetChildNum(); stExpCocoNode *tweenParameterArray = innerFrameNode[j].GetChildArray(cocoLoader); for (int k = 0; k < tweenParameterCount; ++k) { std::string t_key = tweenParameterArray[j].GetName(cocoLoader); std::string t_value = tweenParameterArray[j].GetValue(cocoLoader); frameTweenParameter.push_back(valueToFloat(t_value)); } }else if (key == "positionx"){ positionX = valueToFloat(value); }else if (key == "positiony"){ positionY = valueToFloat(value); ActionMoveFrame* actionFrame = new (std::nothrow) ActionMoveFrame(); actionFrame->autorelease(); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setFrameIndex(frameIndex); actionFrame->setPosition(Vec2(positionX, positionY)); auto cActionArray = _frameArray.at((int)kKeyframeMove); cActionArray->pushBack(actionFrame); }else if(key == "scalex"){ scaleX = valueToFloat(value); }else if(key == "scaley"){ scaleY = valueToFloat(value); ActionScaleFrame* actionFrame = new (std::nothrow) ActionScaleFrame(); actionFrame->autorelease(); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setFrameIndex(frameIndex); actionFrame->setScaleX(scaleX); actionFrame->setScaleY(scaleY); auto cActionArray = _frameArray.at((int)kKeyframeScale); cActionArray->pushBack(actionFrame); }else if (key == "rotation"){ rotation = valueToFloat(value); ActionRotationFrame* actionFrame = new (std::nothrow) ActionRotationFrame(); actionFrame->autorelease(); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setFrameIndex(frameIndex); actionFrame->setRotation(rotation); auto cActionArray = _frameArray.at((int)kKeyframeRotate); cActionArray->pushBack(actionFrame); }else if (key == "opacity"){ opacity = valueToInt(value); ActionFadeFrame* actionFrame = new (std::nothrow) ActionFadeFrame(); actionFrame->autorelease(); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setFrameIndex(frameIndex); actionFrame->setOpacity(opacity); auto cActionArray = _frameArray.at((int)kKeyframeFade); cActionArray->pushBack(actionFrame); }else if (key == "colorb"){ colorB = valueToInt(value); }else if(key == "colorg"){ colorG = valueToInt(value); }else if(key == "colorr"){ colorR = valueToInt(value); ActionTintFrame* actionFrame = new (std::nothrow) ActionTintFrame(); actionFrame->autorelease(); actionFrame->setEasingType(frameTweenType); actionFrame->setEasingParameter(frameTweenParameter); actionFrame->setFrameIndex(frameIndex); actionFrame->setColor(Color3B(colorR,colorG,colorB)); auto cActionArray = _frameArray.at((int)kKeyframeTint); cActionArray->pushBack(actionFrame); } } } initActionNodeFromRoot(root); }