void ScrollCtrl::pageView(KeyEvent & e, const Allocation& a ) { PPM delta = 0; Dimension dim = 0; if( e.isPageUp() && e.isPlainKey() ) { dim = DimY; delta = -PPM( a.getHeight() ) * g_page / d_area->getTwipPerPpm( dim ); }else if( e.isPageDown() && e.isPlainKey() ) { dim = DimY; delta = PPM( a.getHeight() ) * g_page / d_area->getTwipPerPpm( dim ); }else if( e.isPageUp() && e.isCtrl() ) { dim = DimX; delta = -PPM( a.getWidth() ) * g_page / d_area->getTwipPerPpm( dim ); }else if( e.isPageDown() && e.isCtrl() ) { dim = DimX; delta = PPM( a.getWidth() ) * g_page / d_area->getTwipPerPpm( dim ); } if( d_do[ dim ] && d_area->inUse( dim ) ) { PpmRange r = d_area->getRange( dim ); r.move( delta * r.getSign() ); d_area->setRange( dim, r ); getViewport()->damageAll(); } }
void draw(Canvas & c, const Allocation & a) { Lexi::Twips x = a.getLeft() + a.getWidth() / 10; c.drawLine( x, a.getTop(), x, a.getBottom(), g_color ); Lexi::Twips y = a.getTop() + a.getHeight() / 10; c.drawLine( x, y, a.getRight(), y, g_color ); }
void execute() { Allocation rect; getAllocation( rect ); try { Allocation a = d_model->getAllocation(); Viewport* v = getHandler()->getViewport(); assert( v ); Viewport::pushCursor( Viewport::CurWait ); if( rect.getWidth() != 0 && rect.getHeight() != 0 ) { v->captureDamage(); PpmRange rx, ry; rx.first = d_model->toPpm( rect.getLeft(), a.getLeft(), DimX ); rx.second = d_model->toPpm( rect.getRight(), a.getLeft(), DimX ); ry.first = d_model->toPpm( rect.getTop(), a.getTop(), DimY ); ry.second = d_model->toPpm( rect.getBottom(), a.getTop(), DimY ); d_target->setRange( rx, ry ); v->commitDamage(); }else { d_target->centerPoint( d_model->toPpm( rect.getLeft(), a.getLeft(), DimX ), d_model->toPpm( rect.getTop(), a.getTop(), DimY ) ); } v->damageAll(); Viewport::popCursor(); }catch( ... ) { qDebug( "Exception in _OverviewCmd" ); } Command::execute(); }
void update( const Allocation& a, Lexi::Twips w, Lexi::Twips h, bool all, bool shift ) { if( d_dim == DimX || d_dim == DimUndefined ) d_phi = double( w ) * 360.0 * ( (shift)?3.0:1.0 ) / double( a.getWidth() ) + d_phi; if( d_dim == DimY || d_dim == DimUndefined ) d_psi = double( h ) * 360.0 * ( (shift)?3.0:1.0 ) / double( a.getHeight() ) + d_psi; d_agent->setPhiPsi( d_phi, d_psi, all ); }
void Border::invalidate(Viewport & v, const Allocation & a) { Twips t = a.getTop(); Twips l = a.getLeft(); Twips h = a.getHeight(); Twips w = a.getWidth(); Twips d = d_thickness; // Zeichne einen Rahmen um a herum nach innen ausdehnend um thickness. v.damage( Allocation( l, t, w, d ) ); // oben v.damage( Allocation( l, t, d, h ) ); // links v.damage( Allocation( l + w - d, t, d, h ) ); // rechts v.damage( Allocation( l, t + h - d, w, d ) ); // unten }
void SpecViewer::draw(Canvas & c, const Allocation & a) { d_area->allocate( a ); c.clip( a ); // RISK: clip Layer::draw( c, a ); c.popClip(); // Zeichne nun bei Bedarf das Fokusrechteck if( d_focus ) { // NOTE: mit dieser Variante verschwindet right/bottom meist // Irgendwer macht Rundungsfehler, ev. Tile. c.drawRect( a.getLeft(), a.getTop(), a.getWidth() - s_off, a.getHeight() - s_off, g_color ); } }
void execute() { Allocation rect; getAllocation( rect ); if( rect.getWidth() != 0 && rect.getHeight() != 0 ) { Allocation a = d_model->getAllocation(); Viewport* p = getController()->getViewport(); assert( p ); p->pushCursor( Viewport::CurWait ); p->captureDamage(); if( d_do[ DimY ] && d_model->inUse( DimY ) && d_do[ DimX ] && d_model->inUse( DimX ) ) { PpmRange rx; rx.first = d_model->toPpm( rect.getLeft(), a.getLeft(), DimX ); rx.second = d_model->toPpm( rect.getRight(), a.getLeft(), DimX ); PpmRange ry; ry.first = d_model->toPpm( rect.getTop(), a.getTop(), DimY ); ry.second = d_model->toPpm( rect.getBottom(), a.getTop(), DimY ); d_model->setRange( rx, ry ); }else if( d_do[ DimX ] && d_model->inUse( DimX ) ) { PpmRange rx; rx.first = d_model->toPpm( rect.getLeft(), a.getLeft(), DimX ); rx.second = d_model->toPpm( rect.getRight(), a.getLeft(), DimX ); d_model->setRange( DimX, rx ); }else if( d_do[ DimY ] && d_model->inUse( DimY ) ) { PpmRange ry; ry.first = d_model->toPpm( rect.getTop(), a.getTop(), DimY ); ry.second = d_model->toPpm( rect.getBottom(), a.getTop(), DimY ); d_model->setRange( DimY, ry ); } p->commitDamage(); p->popCursor(); d_model->redraw(p); } Command::execute(); }
bool handleMousePress( Viewport& v, const Allocation& a, const MouseEvent& e ) { if( e.isLeft() && d_agent->getCurDim() != -1 ) { d_phi = d_agent->getPhi(); d_psi = d_agent->getPsi(); if( e.getX() < ( a.getLeft() + a.getWidth() / 10 ) ) d_dim = DimY; else if( e.getY() < ( a.getTop() + a.getHeight() / 10 ) ) d_dim = DimX; else d_dim = DimUndefined; v.grab( this ); return true; }else return false; }
void Border::draw( Canvas& v, const Allocation& a) { Canvas& c = v; Twips t = a.getTop(); Twips l = a.getLeft(); Twips h = a.getHeight(); Twips w = a.getWidth(); Twips d = d_thickness; // Zeichne einen Rahmen um a herum nach innen ausdehnend um thickness. c.fillRect( l, t, w, d, d_color ); // oben c.fillRect( l, t, d, h, d_color ); // links c.fillRect( l + w - d, t, d, h, d_color ); // rechts c.fillRect( l, t + h - d, w, d, d_color ); // unten Glyph* g = getBody(); if( g != nil ) { Allocation interior( a ); allocateBody( g, d_thickness, interior ); g->draw( v, interior); } }
void SpecRuler2D::draw( Canvas& v, const Allocation& a) { if( d_model == 0 ) return; assert( d_model->getDimCount() == 2 ); Canvas& c = v; Twips t = a.getTop(); Twips l = a.getLeft(); Twips h = a.getHeight(); Twips w = a.getWidth(); Glyph* g = getBody(); if( g != nil ) { Allocation interior( a ); allocateBody( g, interior ); g->draw( v, interior); } // Zeichne die horizontale Legende ViewAreaMdl* area = d_model->getViewArea(); char buf[ 32 ]; char format[ 8 ]; Font::BoundingBox box; double delta; int stellen; double start; double p; Twips x; Twips y; // Wir zeichnen immer von links nach rechts und oben nach unten. if( d_show[ DimX ] ) { const PpmRange& rh = d_model->getBuffer().getScale( DimX ).getRange(); //const Allotment& ax = a.getAllotment( DimX ); delta = ::fabs( area->toPpmDiff( 0, d_space[ DimX ], DimX ) ); start = calc( rh, delta, stellen ); // Zeichne die horizontale Legende ::sprintf( format, "%%0.%df", stellen ); y = t + h - d_height; p = start; while( rh.contains( p ) ) { x = area->toTwip( p, DimX ); c.drawLine( x, y, x, y + d_large, d_color, d_thick ); ::sprintf( buf, format, p ); box.stringBox( d_font, buf, c.getViewport() ); c.drawText( x - box.getWidth() / 2, y + d_large + box.getAscent(), buf, &d_font, d_color ); if( rh.isParallel() ) p += delta; else p -= delta; } double count = d_count[ DimX ]; if( delta > 1.0 ) count = delta; if( rh.isParallel() ) { p = start - delta; delta = delta / count; while( p < rh.second ) { x = area->toTwip( p, DimX ); if( p >= rh.first ) c.drawLine( x, y, x, y + d_small, d_color, d_thick ); p += delta; } }else { p = start + delta; delta = delta / count; while( p > rh.second ) { x = area->toTwip( p, DimX ); if( p <= rh.first ) c.drawLine( x, y, x, y + d_small, d_color, d_thick ); p -= delta; } } } if( d_show[ DimY ] ) { const PpmRange& rv = d_model->getBuffer().getScale( DimY ).getRange(); //const Allotment& ay = a.getAllotment( DimY ); delta = ::fabs( area->toPpmDiff( 0, d_space[ DimY ], DimY ) ); start = calc( rv, delta, stellen ); // Zeichne die vertikale Legende ::sprintf( format, "%%0.%df", stellen ); x = l + w - d_width; p = start; while( rv.contains( p ) ) { y = area->toTwip( p, DimY ); c.drawLine( x, y, x + d_large, y, d_color, d_thick ); ::sprintf( buf, format, p ); box.stringBox( d_font, buf, c.getViewport() ); c.drawText( x + d_large + 20, y + ( box.getAscent() - box.getDescent() ) / 2, buf, &d_font, d_color ); // c.drawText( x + d_large + 20, y + box.getAscent() / 2, buf, d_font, d_color ); if( rv.isParallel() ) p += delta; else p -= delta; } double count = d_count[ DimY ]; if( delta > 1.0 ) count = delta; if( rv.isParallel() ) { p = start - delta; delta = delta / count; while( p < rv.second ) { y = area->toTwip( p, DimY ); if( p >= rv.first ) c.drawLine( x, y, x + d_small, y, d_color, d_thick ); p += delta; } }else { p = start + delta; delta = delta / count; while( p > rv.second ) { y = area->toTwip( p, DimY ); if( p <= rv.first ) c.drawLine( x, y, x + d_small, y, d_color, d_thick ); p -= delta; } } } }