Esempio n. 1
0
int WINAPI wWinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, LPWSTR lpCmdLine, int /* nCmdShow */)
{
	LPWSTR* arg_list;
	int arg_num = 0;

    // Ignore the return value because we want to continue running even in the
    // unlikely event that HeapSetInformation fails.
    HeapSetInformation(NULL, HeapEnableTerminationOnCorruption, NULL, 0);

    if (SUCCEEDED(CoInitialize(NULL)))
    {
		App *app = new App();
		arg_list = CommandLineToArgvW(lpCmdLine, &arg_num);
		if (arg_num == 2)
		{
			CardData data;
			strcpy_s(data.username, ws2s(arg_list[0]).c_str());
			strcpy_s(data.password, ws2s(arg_list[1]).c_str());

			try
			{
				NFC_READER->Initialize();
				NFC_READER->Write(data);
				NFC_READER->Uninitialize();
			}
			catch (...)
			{
				MessageBox(NULL, L"שגיאה התרחשה בכתיבה לכרטיס או שלא נמצא כרטיס...", L"שים/י לב!", STDMSGBOX | MB_ICONWARNING);
				return 1;
			}
			return 0;
		}
        if (SUCCEEDED(app->Initialize()))
        {
			app->ChangeScreenTo(App::Screens::WaitingToCardScreen);
			MSG msg;
			memset(&msg, 0, sizeof(msg));
			while (app->AppMode != -1)
			{
				if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
				{
					TranslateMessage(&msg);
					DispatchMessage(&msg);
				}

				app->Update();
				app->Render();
			}
        }
		delete app;
        CoUninitialize();
    }
	
    return 0;
}
Esempio n. 2
0
INT APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, INT nCmdShow)
{
	C3DUINT16 uiWidth	= 400;
	C3DUINT16 uiHeight	= 300;

	Core3D::CreationFlags kCreateFlags;
	kCreateFlags.strWindowTitle = _T("DisplacedSphere");
	kCreateFlags.hIcon			= ::LoadIcon(::GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON1));
	kCreateFlags.uiWindowWidth	= uiWidth;
	kCreateFlags.uiWindowHeight = uiHeight;
	kCreateFlags.bWindowed		= true;

	App kApp;
	if(false == kApp.Initialize(kCreateFlags)) {return 1;}
	return kApp.Run();
}
Esempio n. 3
0
int main(int argc, char *argv[]) 
{
	App app;
	app.Initialize(argc, argv);

	Controller *controller = new Controller();
	app.SetController(controller);

	Scene *scene = new Scene();
	controller->SetScene(scene);

	Layer *layer = new Layer();
	scene->AddLayer(layer);

	GameObject *go = new GameObject();
	go->LoadTexture("../helloworld/helloworld.png");
	AddComponent<TestComp>(go);

	layer->AddChild(go);
	
	return app.MainLoop();
}