void* runThread(void*)  
	{
		size_t strSize;


		// The socket objects: one for accepting new client connections,
		// and another for communicating with a client after it connects.
		

		// Open the server socket
		if (serverSock.open(VIDEO_PORT, ArSocket::TCP))
			ArLog::log(ArLog::Normal, " Opened the server port %d.", VIDEO_PORT);
		else
			ArLog::log(ArLog::Normal, " Failed to open the server port: %s.", serverSock.getErrorStr().c_str());

		
		

		if (serverSock.accept(&clientSock))
			ArLog::log(ArLog::Normal, " Client has connected.");
		else
			ArLog::log(ArLog::Terse, " Error in accepting a connection from the client: %s.", serverSock.getErrorStr().c_str());
		
		//.setCloseCallback(new ArGlobalFunctor1<ArNetPacket*>(&clientCloseCallback));
		//serverSock.setCloseCallback(new ArGlobalFunctor1<ArNetPacket*>(&clientCloseCallback));
		while(1)
		{

			//int clinetSocketStatus = serverSock.accept(&clientSock); // MODIFIED By Yang, Try to accept new client.
			//
			//if (clinetSocketStatus > 0){

			//	char buf[1024] = {0};
			//	int recievedInt = clientSock.read(buf, 1024, 0);
			//	cout << recievedInt << endl;

			//	while(true)
			//	{
					/* send the grayscaled frame, thread safe */
					mutex_video.lock();
		
					if (is_data_ready) 
					{
						int grayImgSize=gray_img.rows*gray_img.cols;
						//cout <<" Sending image to the client.grayImgSize= " << grayImgSize;
						if ((strSize = clientSock.write(gray_img.data, grayImgSize))==grayImgSize )
							;//ArLog::log(ArLog::Normal, " Sent image to the client.grayImgSize= %d", grayImgSize);
						// 				else
						// 					ArLog::log(ArLog::Normal, " Error in sending hello string to the client.");

						//ArLog::log(ArLog::Normal, " String Size: \"%d\"", strSize);

						is_data_ready = 0;
					}
					mutex_video.unlock();

					//if(!clientSock.isOpen())
					//{
					//	clientSock.close();
					//	ArLog::log(ArLog::Normal, " Socket to client closed.");
					//	if (serverSock.accept(&clientSock))
					//		ArLog::log(ArLog::Normal, " Client has connected.");
					//	else
					//		ArLog::log(ArLog::Terse, " Error in accepting a connection from the client: %s.", serverSock.getErrorStr().c_str());
					//}
				}
			//}
			
		//}
		// Now lets close the connection to the client
		clientSock.close();
		ArLog::log(ArLog::Normal, " Socket to client closed.");
		// And lets close the server port
		//serverSock.close();
		//ArLog::log(ArLog::Normal, " Server socket closed.");

		// Uninitialize Aria and exit the program
		//Aria::exit(0);

	} //end of runThread
int main()
{
  // The string to send to the server. 
  const char *strToSend="Hello Server";
  // The buffer in which to recieve the hello from the server
  char buff[100];
  // The size of the string the server sent
  size_t strSize;

  // The socket object
  ArSocket sock;

  // Initialize Aria.  It is especially important to do
  // this on Windows, because it will initialize Window's
  // sockets system. 
  Aria::init();

  // Connect to the server
  ArLog::log(ArLog::Normal, "socketClientExample: Connecting to localhost TCP port 7777...");
  if (sock.connect("localhost", 7777, ArSocket::TCP))
    ArLog::log(ArLog::Normal, "socketClientExample: Connected to server at localhost TCP port 7777.");
  else
  {
    ArLog::log(ArLog::Terse, "socketClientExample: Error connecting to server at localhost TCP port 7777: %s", sock.getErrorStr().c_str());
    return(-1);
  }

  // Read data from the socket. read() will block until
  // data is received. 
  strSize=sock.read(buff, sizeof(buff));

  // If the amount read is 0 or less, its an error condition.
  if (strSize > 0)
  {
    buff[strSize]='\0'; // Terminate the string with a NULL character:
    ArLog::log(ArLog::Normal, "socketClientExample: Server said: \"%s\"", buff);
  }
  else
  {
    ArLog::log(ArLog::Terse, "socketClientExample: Error in waiting/reading from the server.");
    Aria::exit(-1);
    return(-1);
  }

  // Send the string 'Hello Server' to the server. write() should
  // return the same number of bytes that we told it to write. Otherwise,
  // its an error condition.
  if (sock.write(strToSend, strlen(strToSend)) == strlen(strToSend))
    ArLog::log(ArLog::Normal, "socketClientExample: Said hello to the server.");
  else
  {
    ArLog::log(ArLog::Terse, "socketClientExample: Error sending hello string to the server.");
    Aria::exit(-1);
    return(-1);
  }

  // Now close the connection to the server
  sock.close();
  ArLog::log(ArLog::Normal, "socketClientExample: Socket to server closed.");

  // Uninitialize Aria and exit
  Aria::exit(0);
  return(0);
}