/// Recursive function for resolving a package request.
///
/// @param[out] rspPackage   Resolved package.
/// @param[in]  packagePath  Package object path.
void CachePackageLoader::ResolvePackage( AssetPtr& rspPackage, AssetPath packagePath )
{
	HELIUM_ASSERT( !packagePath.IsEmpty() );

	rspPackage = Asset::FindObject( packagePath );
	if( !rspPackage )
	{
		AssetPtr spParent;
		AssetPath parentPath = packagePath.GetParent();
		if( !parentPath.IsEmpty() )
		{
			ResolvePackage( spParent, parentPath );
			HELIUM_ASSERT( spParent );
		}

		HELIUM_VERIFY( Asset::CreateObject(
			rspPackage,
			Package::GetStaticType(),
			packagePath.GetName(),
			spParent ) );
		HELIUM_ASSERT( rspPackage );
		HELIUM_ASSERT( rspPackage->IsA( Package::GetStaticType()->GetMetaClass() ) );
	}

	rspPackage->SetFlags( Asset::FLAG_PRELOADED | Asset::FLAG_LINKED | Asset::FLAG_LOADED );
}
Esempio n. 2
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/// Find an object based on its path name.
///
/// @param[in] path  FilePath of the object to locate.
///
/// @return  Pointer to the object if found, null pointer if not found.
Asset* Asset::FindObject( AssetPath path )
{
	// Make sure the path isn't empty.
	if( path.IsEmpty() )
	{
		return NULL;
	}

	// Assemble a list of object names and instance indices, from the top level on down.
	size_t pathDepth = 0;
	size_t packageDepth = 0;
	for( AssetPath testPath = path; !testPath.IsEmpty(); testPath = testPath.GetParent() )
	{
		++pathDepth;

		if( testPath.IsPackage() )
		{
			++packageDepth;
		}
	}

	StackMemoryHeap<>& rStackHeap = ThreadLocalStackAllocator::GetMemoryHeap();
	StackMemoryHeap<>::Marker stackMarker( rStackHeap );

	Name* pPathNames = static_cast< Name* >( rStackHeap.Allocate( sizeof( Name ) * pathDepth ) );
	HELIUM_ASSERT( pPathNames );

	uint32_t* pInstanceIndices = static_cast< uint32_t* >( rStackHeap.Allocate( sizeof( uint32_t ) * pathDepth ) );
	HELIUM_ASSERT( pInstanceIndices );

	size_t pathIndex = pathDepth;
	for( AssetPath testPath = path; !testPath.IsEmpty(); testPath = testPath.GetParent() )
	{
		HELIUM_ASSERT( pathIndex != 0 );
		--pathIndex;

		pPathNames[ pathIndex ] = testPath.GetName();
		pInstanceIndices[ pathIndex ] = testPath.GetInstanceIndex();
	}

	HELIUM_ASSERT( pathIndex == 0 );

	// Search from the root.
	return FindChildOf( NULL, pPathNames, pInstanceIndices, pathDepth, packageDepth );
}
Esempio n. 3
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int64_t AssetLoader::GetAssetFileTimestamp( const AssetPath &path )
{
	Package *pPackage = Asset::Find<Package>( path.GetParent() );
	HELIUM_ASSERT( pPackage );

	PackageLoader *pLoader = pPackage->GetLoader();
	HELIUM_ASSERT( pLoader );

	return pLoader->GetAssetFileSystemTimestamp( path );
}
Esempio n. 4
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/// Initialize this manager.
///
/// @return  True if this manager was initialized successfully, false if not.
///
/// @see Shutdown()
bool WorldManager::Initialize()
{
	HELIUM_ASSERT( !m_spRootSceneDefinitionsPackage );

	// Create the world package first.
	// XXX TMC: Note that we currently assume that the world package has no parents, so we don't need to handle
	// recursive package creation.  If we want to move the world package to a subpackage, this will need to be
	// updated accordingly.
	AssetPath rootSceneDefinitionsPackagePath = GetRootSceneDefinitionPackagePath();
	HELIUM_ASSERT( !rootSceneDefinitionsPackagePath.IsEmpty() );
	HELIUM_ASSERT( rootSceneDefinitionsPackagePath.GetParent().IsEmpty() );
	bool bCreateResult = Asset::Create< Package >( m_spRootSceneDefinitionsPackage, rootSceneDefinitionsPackagePath.GetName(), NULL );
	HELIUM_ASSERT( bCreateResult );
	if( !bCreateResult )
	{
		HELIUM_TRACE(
			TraceLevels::Error,
			TXT( "WorldManager::Initialize(): Failed to create world definition package \"%s\".\n" ),
			*rootSceneDefinitionsPackagePath.ToString() );

		return false;
	}

	HELIUM_ASSERT( m_spRootSceneDefinitionsPackage );

	// Reset frame timings.
	m_actualFrameTickCount = 0;
	m_frameTickCount = 0;
	m_frameDeltaTickCount = 0;
	m_frameDeltaSeconds = 0.0f;

	// First frame still needs to be processed.
	m_bProcessedFirstFrame = false;

	return true;
}
Esempio n. 5
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/// @copydoc PackageLoader::BeginLoadObject()
size_t LoosePackageLoader::BeginLoadObject( AssetPath path, Reflect::ObjectResolver *pResolver, bool forceReload )
{	
	HELIUM_TRACE( TraceLevels::Info, TXT(" LoosePackageLoader::BeginLoadObject - Loading path %s\n"), *path.ToString() );

	HELIUM_TRACE(
		TraceLevels::Debug,
		TXT( "LoosePackageLoader::BeginLoadObject: Beginning load for path \"%s\".\n"),
		*path.ToString());

	
	HELIUM_TRACE(
		TraceLevels::Debug,
		TXT( "LoosePackageLoader::BeginLoadObject: Beginning load for path \"%s\". pResolver = %x\n"),
		*path.ToString(),
		pResolver);

	// Make sure preloading has completed.
	HELIUM_ASSERT( m_preloadedCounter != 0 );
	if( !m_preloadedCounter )
	{
		return Invalid< size_t >();
	}

	// If this package is requested, simply provide the (already loaded) package instance.
	if( path == m_packagePath )
	{
		LoadRequest* pRequest = m_loadRequestPool.Allocate();
		HELIUM_ASSERT( pRequest );

		HELIUM_ASSERT( m_spPackage );
		pRequest->spObject = m_spPackage.Ptr();

		SetInvalid( pRequest->index );
		HELIUM_ASSERT( !pRequest->spType );
		HELIUM_ASSERT( !pRequest->spTemplate );
		HELIUM_ASSERT( !pRequest->spOwner );
		SetInvalid( pRequest->templateLoadId );
		SetInvalid( pRequest->ownerLoadId );
		SetInvalid( pRequest->persistentResourceDataLoadId );
		pRequest->pCachedObjectDataBuffer = NULL;
		pRequest->cachedObjectDataBufferSize = 0;
		SetInvalid( pRequest->asyncFileLoadId );
		pRequest->pAsyncFileLoadBuffer = NULL;
		pRequest->asyncFileLoadBufferSize = 0;
		pRequest->pResolver = NULL;
		pRequest->forceReload = forceReload;

		pRequest->flags = LOAD_FLAG_PRELOADED;

		size_t requestId = m_loadRequests.Add( pRequest );

		return requestId;
	}

	size_t objectIndex = FindObjectByPath( path );
	size_t objectCount = GetObjectCount();

	if( objectIndex >= objectCount )
	{
		HELIUM_TRACE(
			TraceLevels::Error,
			TXT( "LoosePackageLoader::BeginLoadObject(): Failed to locate \"%s\" for loading. Verify the file exists.\n" ),
			*path.ToString() );

		return Invalid< size_t >();
	}

	SerializedObjectData& rObjectData = m_objects[ objectIndex ];

	// Verify that the metadata was read successfully
	if( !rObjectData.bMetadataGood )
	{
		HELIUM_TRACE(
			TraceLevels::Error,
			TXT( "LoosePackageLoader::BeginLoadObject(): Failed to read metadata for object \"%s\" during PackagePreload. Search log for parsing errors.\n" ),
			*path.ToString() );

		return Invalid< size_t >();
	}

	// Locate the type object.
	HELIUM_ASSERT( !rObjectData.typeName.IsEmpty() );
	AssetType* pType = AssetType::Find( rObjectData.typeName );
	if( !pType )
	{
		HELIUM_TRACE(
			TraceLevels::Error,
			TXT( "LoosePackageLoader::BeginLoadObject(): Failed to locate type \"%s\" for loading object \"%s\".\n" ),
			*rObjectData.typeName,
			*path.ToString() );

		HELIUM_TRACE(
			TraceLevels::Info,
			TXT( "Current registered types:\n" ) );

		for ( AssetType::ConstIterator iter = AssetType::GetTypeBegin();
			iter != AssetType::GetTypeEnd(); ++iter)
		{
			HELIUM_TRACE(
				TraceLevels::Info,
				TXT( " - %s\n" ),
				*iter->GetName() );
		}

		return Invalid< size_t >();
	}

#ifndef NDEBUG
	size_t loadRequestSize = m_loadRequests.GetSize();
	for( size_t loadRequestIndex = 0; loadRequestIndex < loadRequestSize; ++loadRequestIndex )
	{
		if( !m_loadRequests.IsElementValid( loadRequestIndex ) )
		{
			continue;
		}

		LoadRequest* pRequest = m_loadRequests[ loadRequestIndex ];
		HELIUM_ASSERT( pRequest );
		HELIUM_ASSERT( pRequest->index != objectIndex );
		if( pRequest->index == objectIndex )
		{
			return Invalid< size_t >();
		}
	}
#endif

	LoadRequest* pRequest = m_loadRequestPool.Allocate();
	HELIUM_ASSERT( pRequest );
	HELIUM_ASSERT( !pRequest->spObject );
	pRequest->index = objectIndex;
	pRequest->spType = pType;
	HELIUM_ASSERT( !pRequest->spTemplate );
	HELIUM_ASSERT( !pRequest->spOwner );
	SetInvalid( pRequest->templateLoadId );
	SetInvalid( pRequest->ownerLoadId );
	SetInvalid( pRequest->persistentResourceDataLoadId );
	pRequest->pCachedObjectDataBuffer = NULL;
	pRequest->cachedObjectDataBufferSize = 0;
	SetInvalid( pRequest->asyncFileLoadId );
	pRequest->pAsyncFileLoadBuffer = NULL;
	pRequest->asyncFileLoadBufferSize = 0;
	pRequest->pResolver = pResolver;
	pRequest->forceReload = forceReload;

	pRequest->flags = 0;

	// If a fully-loaded object already exists with the same name, do not attempt to re-load the object (just mark
	// the request as complete).

	if ( !forceReload )
	{
		pRequest->spObject = Asset::FindObject( path );
	}
	
	Asset* pObject = pRequest->spObject;
	if( pObject && pObject->IsFullyLoaded() )
	{
		pRequest->flags = LOAD_FLAG_PRELOADED;
	}
	else
	{
		HELIUM_ASSERT( !pObject || !pObject->GetAnyFlagSet( Asset::FLAG_LOADED | Asset::FLAG_LINKED ) );

		// Begin loading the template and owner objects.  Note that there isn't much reason to check for failure
		// until we tick this request, as we need to make sure any other load requests for the template/owner that
		// did succeed are properly synced anyway.
		AssetLoader* pAssetLoader = AssetLoader::GetStaticInstance();
		HELIUM_ASSERT( pAssetLoader );

		if( rObjectData.templatePath.IsEmpty() )
		{
			// Make sure the template is fully loaded.
			Asset* pTemplate = pType->GetTemplate();
			rObjectData.templatePath = pTemplate->GetPath();
			if( pTemplate->IsFullyLoaded() )
			{
				pRequest->spTemplate = pTemplate;
			}
			else
			{
				pRequest->templateLoadId = pAssetLoader->BeginLoadObject( rObjectData.templatePath );
			}
		}
		else
		{
			pRequest->templateLoadId = pAssetLoader->BeginLoadObject( rObjectData.templatePath );
		}

		AssetPath ownerPath = path.GetParent();
		if( ownerPath == m_packagePath )
		{
			// Easy check: if the owner is this package (which is likely), we don't need to load it.
			pRequest->spOwner = m_spPackage.Ptr();
		}
		else if( !ownerPath.IsEmpty() )
		{
			pRequest->ownerLoadId = pAssetLoader->BeginLoadObject( ownerPath );
		}
	}

	size_t requestId = m_loadRequests.Add( pRequest );

	return requestId;
}
    /// Get the package loader to use to load the object with the given path, creating it if necessary.
    ///
    /// @param[in] path  Asset path.
    ///
    /// @return  Package loader to use to load the specified object.
    LoosePackageLoader* LoosePackageLoaderMap::GetPackageLoader( AssetPath path )
    {
        HELIUM_ASSERT( !path.IsEmpty() );

        // Resolve the object's package.
        AssetPath packagePath = path;
        while( !packagePath.IsPackage() )
        {
            packagePath = packagePath.GetParent();
            if( packagePath.IsEmpty() )
            {
                HELIUM_TRACE(
                    TraceLevels::Error,
                    ( TXT( "LoosePackageLoaderMap::GetPackageLoader(): Cannot resolve package loader for \"%s\", as it " )
                    TXT( "is not located in a package.\n" ) ),
                    *path.ToString() );

                return NULL;
            }
        }

        // Locate an existing package loader.
        ConcurrentHashMap< AssetPath, LoosePackageLoader* >::ConstAccessor constMapAccessor;
        if( m_packageLoaderMap.Find( constMapAccessor, packagePath ) )
        {
            LoosePackageLoader* pLoader = constMapAccessor->Second();
            HELIUM_ASSERT( pLoader );

            return pLoader;
        }

        // Add a new package loader entry.
        ConcurrentHashMap< AssetPath, LoosePackageLoader* >::Accessor mapAccessor;
        bool bInserted = m_packageLoaderMap.Insert(
            mapAccessor,
            KeyValue< AssetPath, LoosePackageLoader* >( packagePath, NULL ) );
        if( bInserted )
        {
            // Entry added, so create and initialize the package loader.
            LoosePackageLoader* pLoader = new LoosePackageLoader;
            HELIUM_ASSERT( pLoader );

            bool bInitResult = pLoader->Initialize( packagePath );
            HELIUM_ASSERT( bInitResult );
            if( !bInitResult )
            {
                HELIUM_TRACE(
                    TraceLevels::Error,
                    TXT( "LoosePackageLoaderMap::GetPackageLoader(): Failed to initialize package loader for \"%s\".\n" ),
                    *packagePath.ToString() );

                m_packageLoaderMap.Remove( mapAccessor );

                return NULL;
            }

            HELIUM_VERIFY( pLoader->BeginPreload() );

            mapAccessor->Second() = pLoader;
        }

        // PMD: I am not 100% sure this is all thread safe. I think it could break if:
        // - Thread 1 inserts a key/value of path and NULL, as above
        // - Thread 2 returns false from the insert so we come straight here
        //   - Thread 2 tries to use pLoader before thread 1 assigns ploader to the value of the key
        // Note: If we did not do this assert here, we could potentially get nulls from this same thread later when
        // trying to find pLoader.
        //
        // Leaving it alone for now since I'm not sure, but if this assert gets tripped, we need to revisit this.
        // Easy fix may be to allocate and construct (but don't completely init) an LoosePackageLoader, and try
        // to insert that directly rather than the null above. If insert succeeds, finish, else ditch our loader
        // and grab the one out of the array
        LoosePackageLoader* pLoader = mapAccessor->Second();
        HELIUM_ASSERT( pLoader );

        return pLoader;
    }
Esempio n. 7
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/// @copydoc AssetLoader::CacheObject()
bool LooseAssetLoader::CacheObject( Asset* pAsset, bool bEvictPlatformPreprocessedResourceData )
{
	HELIUM_ASSERT( pAsset );
	
	HELIUM_TRACE(
		TraceLevels::Info,
		TXT( "LooseAssetLoader::CacheObject(): Caching asset %s.\n" ), *pAsset->GetPath().ToString() );

	// Don't cache broken objects or packages.
	if( pAsset->GetAnyFlagSet( Asset::FLAG_BROKEN ) || pAsset->IsPackage() )
	{
		return false;
	}

	// Make sure we have an object preprocessor instance with which to cache the object.
	AssetPreprocessor* pAssetPreprocessor = AssetPreprocessor::GetStaticInstance();
	if( !pAssetPreprocessor )
	{
		HELIUM_TRACE(
			TraceLevels::Warning,
			TXT( "LooseAssetLoader::CacheObject(): Missing AssetPreprocessor to use for caching.\n" ) );

		return false;
	}

	// User configuration objects should not be cached.
	AssetPath objectPath = pAsset->GetPath();

	Config& rConfig = Config::GetStaticInstance();

	// Only cache the files we care about
	if ( rConfig.IsAssetPathInUserConfigPackage(objectPath) )
	{
		return false;
	}

	int64_t objectTimestamp = pAsset->GetAssetFileTimeStamp();

	if( !pAsset->IsDefaultTemplate() )
	{
		Resource* pResource = Reflect::SafeCast< Resource >( pAsset );
		if( pResource )
		{
			AssetPath baseResourcePath = pResource->GetPath();
			HELIUM_ASSERT( !baseResourcePath.IsPackage() );
			for( ; ; )
			{
				AssetPath parentPath = baseResourcePath.GetParent();
				if( parentPath.IsEmpty() || parentPath.IsPackage() )
				{
					break;
				}

				baseResourcePath = parentPath;
			}

			FilePath sourceFilePath;
			if ( !FileLocations::GetDataDirectory( sourceFilePath ) )
			{
				HELIUM_TRACE(
					TraceLevels::Warning,
					TXT( "LooseAssetLoader::CacheObject(): Could not obtain data directory.\n" ) );

				return false;
			}

			sourceFilePath += baseResourcePath.ToFilePathString().GetData();

			Status stat;
			stat.Read( sourceFilePath.Get().c_str() );

			int64_t sourceFileTimestamp = stat.m_ModifiedTime;
			if( sourceFileTimestamp > objectTimestamp )
			{
				objectTimestamp = sourceFileTimestamp;
			}
		}
	}

	// Cache the object.
	bool bSuccess = pAssetPreprocessor->CacheObject(
		pAsset,
		objectTimestamp,
		bEvictPlatformPreprocessedResourceData );
	if( !bSuccess )
	{
		HELIUM_TRACE(
			TraceLevels::Error,
			TXT( "LooseAssetLoader: Failed to cache object \"%s\".\n" ),
			*objectPath.ToString() );
	}

	return bSuccess;
}
Esempio n. 8
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/// Set this path to the combination of two paths.
///
/// @param[in] pRootPath  Root portion of the path.
/// @param[in] subPath    Sub-path component.
///
/// @return  True if the paths could be joined into a valid path (to which this path was set), false if joining was
///          invalid.
bool AssetPath::Join( const char* pRootPath, AssetPath subPath )
{
	if( !pRootPath || pRootPath[ 0 ] == TXT( '\0' ) )
	{
		m_pEntry = subPath.m_pEntry;

		return true;
	}

	// Parse the root path into a series of names.
	StackMemoryHeap<>& rStackHeap = ThreadLocalStackAllocator::GetMemoryHeap();
	StackMemoryHeap<>::Marker stackMarker( rStackHeap );

	Name* pRootPathNames;
	uint32_t* pRootPathIndices;
	size_t rootPathNameCount;
	size_t rootPathPackageCount;
	if( !Parse( pRootPath, rStackHeap, pRootPathNames, pRootPathIndices, rootPathNameCount, rootPathPackageCount ) )
	{
		return false;
	}

	if( rootPathNameCount != rootPathPackageCount )
	{
		AssetPath testSubPathComponent = subPath.GetParent();
		AssetPath subPathComponent;
		do
		{
			subPathComponent = testSubPathComponent;
			testSubPathComponent = testSubPathComponent.GetParent();

			if( subPathComponent.IsPackage() )
			{
				HELIUM_TRACE(
					TraceLevels::Error,
					( TXT( "AssetPath::Join(): Cannot combine \"%s\" and \"%s\" (second path is rooted in a " )
					TXT( "package, while the first path ends in an object).\n" ) ),
					pRootPath,
					*subPath.ToString() );

				return false;
			}
		} while( !testSubPathComponent.IsEmpty() );
	}

	// Assemble the list of path names in reverse order for performing the object path lookup/add.
	size_t nameCount = rootPathNameCount;
	size_t packageCount = rootPathPackageCount;

	AssetPath testPath;

	for( testPath = subPath; !testPath.IsEmpty(); testPath = testPath.GetParent() )
	{
		++nameCount;
		if( testPath.IsPackage() )
		{
			++packageCount;
		}
	}

	Name* pEntryNames = static_cast< Name* >( rStackHeap.Allocate( sizeof( Name ) * nameCount ) );
	HELIUM_ASSERT( pEntryNames );

	uint32_t* pInstanceIndices = static_cast< uint32_t* >( rStackHeap.Allocate( sizeof( uint32_t ) * nameCount ) );
	HELIUM_ASSERT( pInstanceIndices );

	Name* pCurrentName = pEntryNames;
	uint32_t* pCurrentIndex = pInstanceIndices;

	for( testPath = subPath; !testPath.IsEmpty(); testPath = testPath.GetParent() )
	{
		*pCurrentName = testPath.GetName();
		*pCurrentIndex = testPath.GetInstanceIndex();
		++pCurrentName;
		++pCurrentIndex;
	}

	ArrayCopy( pCurrentName, pRootPathNames, rootPathNameCount );
	ArrayCopy( pCurrentIndex, pRootPathIndices, rootPathNameCount );

	// Set the path.
	Set( pEntryNames, pInstanceIndices, nameCount, packageCount );

	return true;
}