static bool RenderTableSection(WasmRenderContext& c, const AstModule& module) { if (module.elemSegments().empty()) return true; const AstElemSegment& segment = *module.elemSegments()[0]; if (!RenderIndent(c)) return false; if (!c.buffer.append("(table")) return false; for (const AstRef& elem : segment.elems()) { if (!c.buffer.append(" ")) return false; AstFunc* func = module.funcs()[elem.index()]; if (func->name().empty()) { if (!RenderInt32(c, elem.index())) return false; } else { if (!RenderName(c, func->name())) return false; } } if (!c.buffer.append(")\n")) return false; return true; }
static bool RenderTableSection(WasmRenderContext& c, AstTable* maybeTable, const AstModule::FuncVector& funcs) { if (!maybeTable) return true; uint32_t numTableElems = maybeTable->elems().length(); if (!RenderIndent(c)) return false; if (!c.buffer.append("(table")) return false; for (uint32_t i = 0; i < numTableElems; i++) { if (!c.buffer.append(" ")) return false; AstRef& elem = maybeTable->elems()[i]; AstFunc* func = funcs[elem.index()]; if (func->name().empty()) { if (!RenderInt32(c, elem.index())) return false; } else { if (!RenderName(c, func->name())) return false; } } if (!c.buffer.append(")\n")) return false; return true; }
static bool RenderCodeSection(WasmRenderContext& c, const AstModule::FuncVector& funcs, const AstModule::SigVector& sigs) { uint32_t numFuncBodies = funcs.length(); for (uint32_t funcIndex = 0; funcIndex < numFuncBodies; funcIndex++) { AstFunc* func = funcs[funcIndex]; uint32_t sigIndex = func->sig().index(); AstSig* sig = sigs[sigIndex]; if (!RenderIndent(c)) return false; if (!c.buffer.append("(func ")) return false; if (!func->name().empty()) { if (!RenderName(c, func->name())) return false; } if (!RenderSignature(c, *sig, &(func->locals()))) return false; if (!c.buffer.append("\n")) return false; c.currentFuncIndex = funcIndex; c.indent++; if (!RenderFunctionBody(c, *func, sigs)) return false; c.indent--; if (!RenderIndent(c)) return false; if (!c.buffer.append(")\n")) return false; } return true; }