Esempio n. 1
0
void ChannelMergerNode::process(size_t framesToProcess)
{
    AudioNodeOutput* output = this->output(0);
    ASSERT(output);
    ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length());

    // Output bus not updated yet, so just output silence.
    if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) {
        output->bus()->zero();
        return;
    }
    
    // Merge all the channels from all the inputs into one output.
    unsigned outputChannelIndex = 0;
    for (unsigned i = 0; i < numberOfInputs(); ++i) {
        AudioNodeInput* input = this->input(i);
        if (input->isConnected()) {
            unsigned numberOfInputChannels = input->bus()->numberOfChannels();
            
            // Merge channels from this particular input.
            for (unsigned j = 0; j < numberOfInputChannels; ++j) {
                AudioChannel* inputChannel = input->bus()->channel(j);
                AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex);
                outputChannel->copyFrom(inputChannel);
                
                ++outputChannelIndex;
            }
        }
    }
    
    ASSERT(outputChannelIndex == output->numberOfChannels());
}
Esempio n. 2
0
unsigned AudioNodeInput::numberOfChannels() const
{
    // Find the number of channels of the connection with the largest number of channels.
    unsigned maxChannels = 1; // one channel is the minimum allowed

    for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i) {
        AudioNodeOutput* output = *i;
        maxChannels = max(maxChannels, output->bus()->numberOfChannels());
    }
    
    return maxChannels;
}
Esempio n. 3
0
void ChannelMergerNode::process(size_t framesToProcess)
{
    AudioNodeOutput* output = this->output(0);
    ASSERT(output);
    ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length());

    // Output bus not updated yet, so just output silence.
    if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) {
        output->bus()->zero();
        return;
    }

    // Merge all the channels from all the inputs into one output.
    unsigned outputChannelIndex = 0;
    unsigned maxAllowedOutputChannels = output->numberOfChannels();

    for (unsigned i = 0; i < numberOfInputs(); ++i) {
        AudioNodeInput* input = this->input(i);
        if (input->isConnected()) {
            unsigned numberOfInputChannels = input->bus()->numberOfChannels();

            // Merge channels from this particular input, but be careful not to exceed the number of
            // output channels.  (This can happen if there are many inputs with each input
            // containing many channels.)
            for (unsigned j = 0; j < numberOfInputChannels; ++j) {
                if (outputChannelIndex < maxAllowedOutputChannels) {
                    AudioChannel* inputChannel = input->bus()->channel(j);
                    AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex);
                    outputChannel->copyFrom(inputChannel);

                    ++outputChannelIndex;
                }
            }
        }
        if (outputChannelIndex >= maxAllowedOutputChannels)
            break;
    }

    ASSERT(outputChannelIndex == output->numberOfChannels());
}