void Player::UpdateMasteryAuras() { if (!HasAuraType(SPELL_AURA_MASTERY)) { SetFloatValue(PLAYER_MASTERY, 0.0f); return; } float masteryValue = GetTotalAuraModifier(SPELL_AURA_MASTERY) + GetRatingBonusValue(CR_MASTERY); SetFloatValue(PLAYER_MASTERY, masteryValue); std::vector<uint32> const* masterySpells = GetTalentTreeMasterySpells(m_talentsPrimaryTree[m_activeSpec]); if (!masterySpells) return; for (uint32 i = 0; i < masterySpells->size(); ++i) { SpellAuraHolder* holder = GetSpellAuraHolder(masterySpells->at(i)); if (!holder) continue; SpellEntry const* spellEntry = holder->GetSpellProto(); // calculate mastery scaling coef int32 masteryCoef = GetMasteryCoefficient(spellEntry); if (!masteryCoef) continue; // update aura modifiers for (uint32 j = 0; j < MAX_EFFECT_INDEX; ++j) { Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(j)); if (!aura) continue; if (spellEntry->CalculateSimpleValue(SpellEffectIndex(j))) continue; aura->ApplyModifier(false, false); aura->GetModifier()->m_amount = int32(masteryValue * masteryCoef / 100.0f); aura->ApplyModifier(true, false); } } }
bool BSWScriptedAI::_doAura(uint32 SpellID, Unit* pTarget, SpellEffectIndex index, int32 basepoint, bool isStack) { if (!pTarget || !pTarget->IsInMap(m_creature) || !pTarget->isAlive()) { error_log("BSW: FAILED adding aura of spell number %u - no target or target not in map or target is dead",SpellID); return false; } if (_hasAura(SpellID,pTarget)) debug_log("BSW: adding aura stack from spell %u index %u",SpellID, index); else debug_log("BSW: adding new aura from spell %u index %u",SpellID, index); SpellEntry const *spell = (SpellEntry *)GetSpellStore()->LookupEntry(SpellID); if (spell) { if (IsSpellAppliesAura(spell, (1 << EFFECT_INDEX_0) | (1 << EFFECT_INDEX_1) | (1 << EFFECT_INDEX_2)) || IsSpellHaveEffect(spell, SPELL_EFFECT_PERSISTENT_AREA_AURA)) { int32 _basepoint = basepoint ? basepoint - 1 : spell->EffectBasePoints[index] + 1; bool addedToExisting = true; SpellAuraHolderPtr holder = pTarget->GetSpellAuraHolder(SpellID, pTarget->GetObjectGuid()); Aura* aura = NULL; if (!holder) { holder = CreateSpellAuraHolder(spell, pTarget, pTarget); addedToExisting = false; } if (aura = holder->GetAuraByEffectIndex(index)) { if (isStack) holder->ModStackAmount(1); } else { aura = holder->CreateAura(spell, index, &_basepoint, holder, pTarget, m_creature, NULL); holder->SetAuraDuration(aura->GetAuraMaxDuration()); } if (addedToExisting) { pTarget->AddAuraToModList(aura); holder->SetInUse(true); aura->ApplyModifier(true,true); holder->SetInUse(false); } else pTarget->AddSpellAuraHolder(holder); return true; } } error_log("BSW: FAILED adding aura from spell %u index %u",SpellID, index); return false; };