void HWindow::_InitGUI() { fEventList = new HEventList(); fEventList->SetType(BMediaFiles::B_SOUNDS); fEventList->SetSelectionMode(B_SINGLE_SELECTION_LIST); BMenu* menu = new BMenu("file"); menu->SetRadioMode(true); menu->SetLabelFromMarked(true); menu->AddSeparatorItem(); menu->AddItem(new BMenuItem(B_TRANSLATE("<none>"), new BMessage(M_NONE_MESSAGE))); menu->AddItem(new BMenuItem(B_TRANSLATE("Other" B_UTF8_ELLIPSIS), new BMessage(M_OTHER_MESSAGE))); BString label(B_TRANSLATE("Sound file:")); BMenuField* menuField = new BMenuField("filemenu", label, menu); menuField->SetDivider(menuField->StringWidth(label) + 10); BSize buttonsSize(be_plain_font->Size() * 2.5, be_plain_font->Size() * 2.5); BButton* stopbutton = new BButton("stop", "\xE2\x96\xA0", new BMessage(M_STOP_MESSAGE)); stopbutton->SetEnabled(false); stopbutton->SetExplicitSize(buttonsSize); // We need at least one view to trigger B_PULSE_NEEDED events which we will // intercept in DispatchMessage to trigger the buttons enabling or disabling. stopbutton->SetFlags(stopbutton->Flags() | B_PULSE_NEEDED); BButton* playbutton = new BButton("play", "\xE2\x96\xB6", new BMessage(M_PLAY_MESSAGE)); playbutton->SetEnabled(false); playbutton->SetExplicitSize(buttonsSize); BLayoutBuilder::Group<>(this, B_VERTICAL) .SetInsets(B_USE_WINDOW_SPACING) .Add(fEventList) .AddGroup(B_HORIZONTAL) .Add(menuField) .AddGroup(B_HORIZONTAL, 0) .Add(playbutton) .Add(stopbutton) .End() .End(); // setup file menu _SetupMenuField(); BMenuItem* noneItem = menu->FindItem(B_TRANSLATE("<none>")); if (noneItem != NULL) noneItem->SetMarked(true); _UpdateZoomLimits(); }
ProjectSettingsWindow::ProjectSettingsWindow(BRect frame, Project* project) : BWindow(frame, TR("Project settings"), B_TITLED_WINDOW, B_NOT_ZOOMABLE | B_NOT_RESIZABLE | B_AUTO_UPDATE_SIZE_LIMITS), fProject(project), fDirty(false) { if (fProject == NULL) debugger("Bad project given to Project Settings window"); fRefFilter = new TypedRefFilter(NULL, B_DIRECTORY_NODE); BMessenger messenger(this); entry_ref projectFolderRef; BEntry(fProject->GetPath().GetFolder()).GetRef(&projectFolderRef); fFilePanel = new BFilePanel(B_OPEN_PANEL, &messenger, &projectFolderRef, B_DIRECTORY_NODE, true, new BMessage(M_ADD_PATH), fRefFilter); fAutolock = new BAutolock(fProject); AddCommonFilter(new EscapeCancelFilter()); fTargetText = new AutoTextControl("targetname", TR("Target name:"), fProject->GetTargetName(), new BMessage(M_TARGET_NAME_CHANGED)); BPopUpMenu* targetTypeMenu = new BPopUpMenu(TR("Target type")); targetTypeMenu->AddItem(new BMenuItem(TR("Application"), new BMessage(M_SET_TARGET_TYPE))); targetTypeMenu->AddItem(new BMenuItem(TR("Shared library"), new BMessage(M_SET_TARGET_TYPE))); targetTypeMenu->AddItem(new BMenuItem(TR("Static library"), new BMessage(M_SET_TARGET_TYPE))); targetTypeMenu->AddItem(new BMenuItem(TR("Device driver"), new BMessage(M_SET_TARGET_TYPE))); fTypeField = new BMenuField("type", TR("Target type:"), targetTypeMenu); SetToolTip(fTypeField, TR("The kind of program you want to build")); BMenuItem* item = targetTypeMenu->ItemAt(fProject->TargetType()); if (item != NULL) item->SetMarked(true); fIncludeList = new IncludeList(fProject->GetPath().GetFolder()); SetToolTip(fIncludeList, TR("The folders you want Paladin to search for header files")); BScrollView* includeScrollView = new BScrollView("includescrollview", fIncludeList, B_WILL_DRAW, true, true); includeScrollView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR)); includeScrollView->SetExplicitMinSize( BSize(be_plain_font->StringWidth("M") * 34.0f, be_plain_font->StringWidth("M") * 12.0f)); for (int32 i = 0; i < fProject->CountLocalIncludes(); i++) { fIncludeList->AddItem(new BStringItem( fProject->LocalIncludeAt(i).Relative().String())); } float buttonWidth = be_plain_font->StringWidth("+") * 2.0f + 3.0f; BButton* addButton = new BButton("addbutton", TR("+"), new BMessage(M_SHOW_ADD_PATH)); addButton->SetExplicitSize(BSize(buttonWidth, buttonWidth)); addButton->SetToolTip(TR("Add a file to the include path list")); BButton* removeButton = new BButton("removebutton", TR("−"), new BMessage(M_REMOVE_PATH)); removeButton->SetExplicitSize(BSize(buttonWidth, buttonWidth)); removeButton->SetToolTip(TR("Remove the selected path")); // general tab fGeneralView = new BView(TR("General"), B_WILL_DRAW); fGeneralView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR)); BLayoutBuilder::Group<>(fGeneralView, B_VERTICAL, 0) .AddGrid(B_USE_DEFAULT_SPACING, B_USE_SMALL_SPACING) .Add(fTargetText->CreateLabelLayoutItem(), 0, 0) .Add(fTargetText->CreateTextViewLayoutItem(), 1, 0) .Add(fTypeField->CreateLabelLayoutItem(), 0, 1) .AddGroup(B_HORIZONTAL, B_USE_DEFAULT_SPACING, 1, 1) .Add(fTypeField->CreateMenuBarLayoutItem()) .AddGlue() .End() .End() .AddStrut(B_USE_DEFAULT_SPACING) .AddGroup(B_VERTICAL, 2.0f) .Add(new BStringView("include paths", TR("Include paths:"))) .AddGroup(B_HORIZONTAL, B_USE_SMALL_SPACING) .Add(includeScrollView) .AddGroup(B_VERTICAL, B_USE_SMALL_SPACING) .Add(addButton) .Add(removeButton) .AddGlue() .End() .End() .End() .SetInsets(B_USE_DEFAULT_SPACING) .End(); BPopUpMenu* optimizationMenu = new BPopUpMenu(TR("Optimization")); optimizationMenu->AddItem(new BMenuItem(TR("None"), new BMessage(M_SET_OP_VALUE))); optimizationMenu->AddItem(new BMenuItem(TR("Some"), new BMessage(M_SET_OP_VALUE))); optimizationMenu->AddItem(new BMenuItem(TR("More"), new BMessage(M_SET_OP_VALUE))); optimizationMenu->AddItem(new BMenuItem(TR("Full"), new BMessage(M_SET_OP_VALUE))); fOpField = new BMenuField("optimize", TR("Optimize:"), optimizationMenu); SetToolTip(fOpField, TR("Compiler optimization level. " "Disabled when debugging info is checked.")); item = optimizationMenu->ItemAt(fProject->OpLevel()); if (item != NULL) item->SetMarked(true); fOpSizeBox = new BCheckBox("opsizebox", TR("Optimize for size over speed"), new BMessage(M_TOGGLE_OPSIZE)); if (fProject->OpForSize()) fOpSizeBox->SetValue(B_CONTROL_ON); if (fProject->Debug()) { fOpField->SetEnabled(false); fOpSizeBox->SetEnabled(false); } fDebugBox = new BCheckBox("debugbox", TR("Build debugging information"), new BMessage(M_TOGGLE_DEBUG)); SetToolTip(fDebugBox, TR("Check this if you want to use your program in a debugger " "during development. You'll want to rebuild your project " "after change this.")); if (fProject->Debug()) fDebugBox->SetValue(B_CONTROL_ON); fProfileBox = new BCheckBox("profilebox", TR("Build profiling information"), new BMessage(M_TOGGLE_PROFILE)); SetToolTip(fProfileBox, TR("Check this if you want to use your program " "with gprof or bprof for profiling.")); if (fProject->Profiling()) fProfileBox->SetValue(B_CONTROL_ON); fCompileText = new AutoTextControl("extracc", "Extra compiler options:", fProject->ExtraCompilerOptions(), new BMessage(M_CCOPTS_CHANGED)); SetToolTip(fCompileText, TR("Extra GCC flags you wish included when each file is compiled.")); fLinkText = new AutoTextControl("extrald" ,TR("Extra linker options:"), fProject->ExtraLinkerOptions(), new BMessage(M_LDOPTS_CHANGED)); SetToolTip(fLinkText, TR("Extra GCC linker flags you wish included when your project " "is linked.")); // build tab fBuildView = new BView("Build", B_WILL_DRAW); fBuildView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR)); BLayoutBuilder::Group<>(fBuildView, B_VERTICAL) .AddGrid(B_USE_DEFAULT_SPACING, B_USE_SMALL_SPACING) .Add(fOpField->CreateLabelLayoutItem(), 0, 0) .AddGroup(B_HORIZONTAL, B_USE_DEFAULT_SPACING, 1, 0) .Add(fOpField->CreateMenuBarLayoutItem()) .AddGlue() .End() .AddGroup(B_VERTICAL, 0.0f, 1, 2) .Add(fOpSizeBox) .AddStrut(B_USE_SMALL_SPACING) .Add(fDebugBox) .Add(fProfileBox) .End() .End() .AddGlue() .AddGroup(B_VERTICAL, 0) .Add(fCompileText->CreateLabelLayoutItem()) .Add(fCompileText->CreateTextViewLayoutItem()) .End() .AddGroup(B_VERTICAL, 0) .Add(fLinkText->CreateLabelLayoutItem()) .Add(fLinkText->CreateTextViewLayoutItem()) .End() .SetInsets(B_USE_DEFAULT_SPACING) .End(); fTabView = new BTabView("tabview", B_WIDTH_FROM_LABEL); fTabView->SetBorder(B_NO_BORDER); fTabView->AddTab(fGeneralView); fTabView->AddTab(fBuildView); fTabView->Select(0L); BLayoutBuilder::Group<>(this, B_VERTICAL, 0) .AddStrut(B_USE_SMALL_SPACING) .Add(fTabView) .End(); targetTypeMenu->SetTargetForItems(this); optimizationMenu->SetTargetForItems(this); fIncludeList->Select(0); fTargetText->MakeFocus(true); }
/*! Tweaks the layout according to the configuration. */ void BAlert::_Prepare() { // Must have at least one button if (CountButtons() == 0) debugger("BAlerts must have at least one button."); float fontFactor = be_plain_font->Size() / 11.0f; if (fIconView->Bitmap() == NULL) fIconView->SetBitmap(_CreateTypeIcon()); if (fButtonWidth == B_WIDTH_AS_USUAL) { float usualWidth = kButtonUsualWidth * fontFactor; for (int32 index = 0; index < CountButtons(); index++) { BButton* button = ButtonAt(index); if (button->MinSize().width < usualWidth) button->SetExplicitSize(BSize(usualWidth, B_SIZE_UNSET)); } } else if (fButtonWidth == B_WIDTH_FROM_WIDEST) { // Get width of widest label float maxWidth = 0; for (int32 index = 0; index < CountButtons(); index++) { BButton* button = ButtonAt(index); float width; button->GetPreferredSize(&width, NULL); if (width > maxWidth) maxWidth = width; } for (int32 index = 0; index < CountButtons(); index++) { BButton* button = ButtonAt(index); button->SetExplicitSize(BSize(maxWidth, B_SIZE_UNSET)); } } if (fButtonSpacing == B_OFFSET_SPACING && CountButtons() > 1) { // Insert some strut fButtonLayout->AddItem(1, BSpaceLayoutItem::CreateHorizontalStrut( kButtonOffsetSpacing * fontFactor)); } // Position the alert so that it is centered vertically but offset a bit // horizontally in the parent window's frame or, if unavailable, the // screen frame. float minWindowWidth = (fButtonSpacing == B_OFFSET_SPACING ? kWindowOffsetMinWidth : kWindowMinWidth) * fontFactor; GetLayout()->SetExplicitMinSize(BSize(minWindowWidth, B_SIZE_UNSET)); ResizeToPreferred(); // Return early if we've already been moved... if (Frame().left != 0 && Frame().right != 0) return; // otherwise center ourselves on-top of parent window/screen BWindow* parent = dynamic_cast<BWindow*>(BLooper::LooperForThread( find_thread(NULL))); const BRect frame = parent != NULL ? parent->Frame() : BScreen(this).Frame(); MoveTo(static_cast<BWindow*>(this)->AlertPosition(frame)); // Hidden by BAlert::AlertPosition() }