Esempio n. 1
0
BList*
BOutlineListView::_BuildTree(BListItem* underItem, int32& fullIndex)
{
	int32 fullCount = FullListCountItems();
	uint32 level = underItem != NULL ? underItem->OutlineLevel() + 1 : 0;
	BList* list = new BList;
	if (underItem != NULL)
		underItem->fTemporaryList = list;

	while (fullIndex < fullCount) {
		BListItem* item = FullListItemAt(fullIndex);

		// If we jump out of the subtree, break out
		if (item->fLevel < level)
			break;

		// If the level matches, put them into the list
		// (we handle the case of a missing sublevel gracefully)
		list->AddItem(item);
		fullIndex++;

		if (item->HasSubitems()) {
			// we're going deeper
			_BuildTree(item, fullIndex);
		}
	}

	return list;
}
Esempio n. 2
0
void
BOutlineListView::_DestructTree(BList* tree)
{
	for (int32 index = tree->CountItems(); index-- > 0;) {
		BListItem* item = (BListItem*)tree->ItemAt(index);

		if (item->HasSubitems())
			_DestructTree(item->fTemporaryList);
	}

	delete tree;
}
Esempio n. 3
0
void
BOutlineListView::_PopulateTree(BList* tree, BList& target,
	int32& firstIndex, bool onlyVisible)
{
	BListItem** items = (BListItem**)target.Items();
	int32 count = tree->CountItems();

	for (int32 index = 0; index < count; index++) {
		BListItem* item = (BListItem*)tree->ItemAtFast(index);

		items[firstIndex++] = item;

		if (item->HasSubitems() && (!onlyVisible || item->IsExpanded()))
			_PopulateTree(item->fTemporaryList, target, firstIndex, onlyVisible);
	}
}
Esempio n. 4
0
void
BOutlineListView::_SortTree(BList* tree, bool oneLevelOnly,
	int (*compareFunc)(const BListItem* a, const BListItem* b))
{
	BListItem** items = (BListItem**)tree->Items();
	std::sort(items, items + tree->CountItems(), ListItemComparator(compareFunc));

	if (oneLevelOnly)
		return;

	for (int32 index = tree->CountItems(); index-- > 0;) {
		BListItem* item = (BListItem*)tree->ItemAt(index);

		if (item->HasSubitems())
			_SortTree(item->fTemporaryList, false, compareFunc);
	}
}