Esempio n. 1
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static void testStrokeShape(BView *view, BRect frame)
{
	frame.InsetBy(2, 2);
	BShape shape;
	shape.MoveTo(BPoint(frame.left, frame.bottom));
	shape.LineTo(BPoint(frame.right, frame.top));
	shape.LineTo(BPoint(frame.left, frame.top));
	shape.LineTo(BPoint(frame.right, frame.bottom));
	view->StrokeShape(&shape);
}
Esempio n. 2
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BShape*
TransportControlGroup::_CreateSpeakerShape(float height) const
{
	BShape* shape = new BShape();

	float step = floorf(height / 8);
	float magnetWidth = floorf(height / 5);
	float chassieWidth = floorf(height / 1.5);
	float chassieHeight = floorf(height / 4);

	shape->MoveTo(BPoint(0, height - step));
	shape->LineTo(BPoint(magnetWidth, height - step));
	shape->LineTo(BPoint(magnetWidth, height / 2 + chassieHeight));
	shape->LineTo(BPoint(magnetWidth + chassieWidth - step, height + step));
	shape->LineTo(BPoint(magnetWidth + chassieWidth, height + step));
	shape->LineTo(BPoint(magnetWidth + chassieWidth, -step));
	shape->LineTo(BPoint(magnetWidth + chassieWidth - step, -step));
	shape->LineTo(BPoint(magnetWidth, height / 2 - chassieHeight));
	shape->LineTo(BPoint(magnetWidth, step));
	shape->LineTo(BPoint(0, step));
	shape->Close();

	float offset = magnetWidth + chassieWidth + step * 2;
	add_bow(shape, offset, 3 * step, height, step * 2);
	offset += step * 2;
	add_bow(shape, offset, 5 * step, height, step * 2);
	offset += step * 2;
	add_bow(shape, offset, 7 * step, height, step * 2);

	return shape;
}
Esempio n. 3
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BShape*
TransportControlGroup::_CreateStopShape(float height) const
{
	BShape* shape = new BShape();

	shape->MoveTo(BPoint(0, height));
	shape->LineTo(BPoint(height, height));
	shape->LineTo(BPoint(height, 0));
	shape->LineTo(BPoint(0, 0));
	shape->Close();

	return shape;
}
Esempio n. 4
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BShape*
TransportControlGroup::_CreatePlayShape(float height) const
{
	BShape* shape = new BShape();

	float step = floorf(height / 8);

	shape->MoveTo(BPoint(height + step, height / 2));
	shape->LineTo(BPoint(-step, height + step));
	shape->LineTo(BPoint(-step, 0 - step));
	shape->Close();

	return shape;
}
Esempio n. 5
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void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color, ColorSpace colorSpace)
{
    if (paintingDisabled() || !color.alpha())
        return;

    BPoint points[3];
    const float kRadiusBezierScale = 0.56f;

    BShape shape;
    shape.MoveTo(BPoint(rect.x() + topLeft.width(), rect.y()));
    shape.LineTo(BPoint(rect.maxX() - topRight.width(), rect.y()));
    points[0].x = rect.maxX() - kRadiusBezierScale * topRight.width();
    points[0].y = rect.y();
    points[1].x = rect.maxX();
    points[1].y = rect.y() + kRadiusBezierScale * topRight.height();
    points[2].x = rect.maxX();
    points[2].y = rect.y() + topRight.height();
    shape.BezierTo(points);
    shape.LineTo(BPoint(rect.maxX(), rect.maxY() - bottomRight.height()));
    points[0].x = rect.maxX();
    points[0].y = rect.maxY() - kRadiusBezierScale * bottomRight.height();
    points[1].x = rect.maxX() - kRadiusBezierScale * bottomRight.width();
    points[1].y = rect.maxY();
    points[2].x = rect.maxX() - bottomRight.width();
    points[2].y = rect.maxY();
    shape.BezierTo(points);
    shape.LineTo(BPoint(rect.x() + bottomLeft.width(), rect.maxY()));
    points[0].x = rect.x() + kRadiusBezierScale * bottomLeft.width();
    points[0].y = rect.maxY();
    points[1].x = rect.x();
    points[1].y = rect.maxY() - kRadiusBezierScale * bottomRight.height();
    points[2].x = rect.x();
    points[2].y = rect.maxY() - bottomRight.height();
    shape.BezierTo(points);
    shape.LineTo(BPoint(rect.x(), rect.y() + topLeft.height()));
    points[0].x = rect.x();
    points[0].y = rect.y() - kRadiusBezierScale * topLeft.height();
    points[1].x = rect.x() + kRadiusBezierScale * topLeft.width();
    points[1].y = rect.y();
    points[2].x = rect.x() + topLeft.width();
    points[2].y = rect.y();
    shape.BezierTo(points);
    shape.Close();

    rgb_color oldColor = m_data->view()->HighColor();
    m_data->view()->SetHighColor(color);
    m_data->view()->MovePenTo(B_ORIGIN);
    m_data->view()->FillShape(&shape);
    m_data->view()->SetHighColor(oldColor);
}
Esempio n. 6
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void
PDFWriter::ClipChar(BFont* font, const char* unicode, const char* utf8,
	int16 size, float width)
{
	BShape glyph;
	bool hasGlyph[1];
	font->GetHasGlyphs(utf8, 1, hasGlyph);
	if (hasGlyph[0]) {
		BShape *glyphs[1];
		glyphs[0] = &glyph;
		font->GetGlyphShapes(utf8, 1, glyphs);
	} else {
		REPORT(kWarning, fPage, "glyph for %*.*s not found!", size, size, utf8);
		// create a rectangle instead
		font_height height;
		fState->beFont.GetHeight(&height);
		BRect r(0, 0, width, height.ascent);
		float w = r.Width() < r.Height() ? r.Width()*0.1 : r.Height()*0.1;
		BRect o = r; o.InsetBy(w, w);
		w *= 2.0;
		BRect i = r; i.InsetBy(w, w);

		o.OffsetBy(0, -height.ascent);
		i.OffsetBy(0, -height.ascent);

		glyph.MoveTo(BPoint(o.left,  o.top));
		glyph.LineTo(BPoint(o.right, o.top));
		glyph.LineTo(BPoint(o.right, o.bottom));
		glyph.LineTo(BPoint(o.left,  o.bottom));
		glyph.Close();

		glyph.MoveTo(BPoint(i.left,  i.top));
		glyph.LineTo(BPoint(i.left,  i.bottom));
		glyph.LineTo(BPoint(i.right, i.bottom));
		glyph.LineTo(BPoint(i.right, i.top));
		glyph.Close();
	}

	BPoint p(fState->penX, fState->penY);
	PushInternalState(); SetOrigin(p);
	{
		DrawShape iterator(this, false);
		iterator.Iterate(&glyph);
	}
	PopInternalState();
}
Esempio n. 7
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BShape*
TransportControlGroup::_CreateSkipForwardShape(float height) const
{
	BShape* shape = new BShape();

	shape->MoveTo(BPoint(height, height / 2));
	shape->LineTo(BPoint(0, height));
	shape->LineTo(BPoint(0, 0));
	shape->Close();

	shape->MoveTo(BPoint(height * 2, height / 2));
	shape->LineTo(BPoint(height, height));
	shape->LineTo(BPoint(height, 0));
	shape->Close();

	float stopWidth = ceilf(height / 6);

	shape->MoveTo(BPoint(height * 2, height));
	shape->LineTo(BPoint(height * 2 + stopWidth, height));
	shape->LineTo(BPoint(height * 2 + stopWidth, 0));
	shape->LineTo(BPoint(height * 2, 0));
	shape->Close();

	return shape;
}
Esempio n. 8
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void
BMenuItem::_DrawSubmenuSymbol(rgb_color bgColor)
{
	fSuper->PushState();

	BRect r(fBounds);
	float rightMargin;
	MenuPrivate(fSuper).GetItemMargins(NULL, NULL, &rightMargin, NULL);
	r.left = r.right - rightMargin + 3;
	r.right -= 1;

	BPoint center(floorf((r.left + r.right) / 2.0),
		floorf((r.top + r.bottom) / 2.0));

	float size = min_c(r.Height() - 2, r.Width());
	r.top = floorf(center.y - size / 2 + 0.5);
	r.bottom = floorf(center.y + size / 2 + 0.5);
	r.left = floorf(center.x - size / 2 + 0.5);
	r.right = floorf(center.x + size / 2 + 0.5);

	BShape arrowShape;
	center.x += 0.5;
	center.y += 0.5;
	size *= 0.25;
	float hSize = size * 0.7;
	arrowShape.MoveTo(BPoint(center.x - hSize, center.y - size));
	arrowShape.LineTo(BPoint(center.x + hSize, center.y));
	arrowShape.LineTo(BPoint(center.x - hSize, center.y + size));

	fSuper->SetDrawingMode(B_OP_OVER);
	fSuper->SetHighColor(tint_color(bgColor, B_DARKEN_MAX_TINT));
	fSuper->SetPenSize(ceilf(size * 0.4));
	// NOTE: StrokeShape() offsets the shape by the current pen position,
	// it is not documented in the BeBook, but it is true!
	fSuper->MovePenTo(B_ORIGIN);
	fSuper->StrokeShape(&arrowShape);

	fSuper->PopState();
}
Esempio n. 9
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void
LineChartRenderer::Render(BView* view, BRect updateRect)
{
	if (!updateRect.IsValid() || updateRect.left > fFrame.right
		|| fFrame.left > updateRect.right) {
		return;
	}

	if (fDomain.min >= fDomain.max || fRange.min >= fRange.max)
		return;

	if (!_UpdateSamples())
		return;

	// get the range to draw (draw one more sample on each side)
	int32 left = (int32)fFrame.left;
	int32 first = (int32)updateRect.left - left - 1;
	int32 last = (int32)updateRect.right - left + 1;
	if (first < 0)
		first = 0;
	if (last > fFrame.IntegerWidth())
		last = fFrame.IntegerWidth();
	if (first > last)
		return;

	double minRange = fRange.min;
	double sampleRange = fRange.max - minRange;
	if (sampleRange == 0) {
		minRange = fRange.min - 0.5;
		sampleRange = 1;
	}
	double scale = (double)fFrame.IntegerHeight() / sampleRange;

	// draw
	view->SetLineMode(B_ROUND_CAP, B_ROUND_JOIN);
	for (int32 i = 0; DataSourceInfo* info = fDataSources.ItemAt(i); i++) {

		float bottom = fFrame.bottom;
		BShape shape;
		shape.MoveTo(BPoint(left + first,
			bottom - ((info->samples[first] - minRange) * scale)));

		for (int32 i = first; i <= last; i++) {
			shape.LineTo(BPoint(float(left + i),
				float(bottom - ((info->samples[i] - minRange) * scale))));
		}
		view->SetHighColor(info->config.Color());
		view->MovePenTo(B_ORIGIN);
		view->StrokeShape(&shape);
	}
}
Esempio n. 10
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static void
DrawStuff(BView *view)
{
	// StrokeShape
	BShape shape;
	BPoint bezier[3] = {BPoint(100,0), BPoint(100, 100), BPoint(25, 50)};
	shape.MoveTo(BPoint(150,0));
	shape.LineTo(BPoint(200,100));
	shape.BezierTo(bezier);
	shape.Close();
	view->StrokeShape(&shape);
	
	// Stroke/FillRect, Push/PopState, SetHighColor, SetLineMode, SetPenSize
	view->PushState();
	const rgb_color blue = { 0, 0, 240, 0 };
	view->SetHighColor(blue);
	view->SetLineMode(B_BUTT_CAP, B_BEVEL_JOIN);
	view->SetPenSize(7);
	view->StrokeRect(BRect(10, 220, 50, 260));
	view->FillRect(BRect(65, 245, 120, 300));
	view->PopState();
	
	// Stroke/FillEllipse
	view->StrokeEllipse(BPoint(50, 150), 50, 50);
	view->FillEllipse(BPoint(100, 120), 50, 50);
	
	// Stroke/FillArc
	view->StrokeArc(BRect(0, 200, 50, 250), 180, 180);
	view->FillArc(BPoint(150, 250), 50, 50, 0, 125);
	
	// DrawString, SetHighColor, SetFontSize
	const rgb_color red = { 240, 0, 0, 0 };
	view->SetHighColor(red);
	view->SetFontSize(20);
	view->DrawString("BPicture ", BPoint(30, 20));
	view->DrawString("test");

	// DrawLine with pen position
	const rgb_color purple = { 200, 0, 220, 0 };
	view->SetHighColor(purple);
	view->StrokeLine(BPoint(50, 30), BPoint(30, 50));
	view->StrokeLine(BPoint(80, 50));
	view->StrokeLine(BPoint(50, 30));
}
Esempio n. 11
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void PathView::Draw(BRect updateRect) {
	if (fMode == kDrawOutline) {

	} else if (fMode == kStroke) {
		const int n = fPath.CountPoints();
		BShape shape;
		for (int i = 0; i < n; i++) {
			if (i == 0)
				shape.MoveTo(fPath.PointAt(i));
			else
				shape.LineTo(fPath.PointAt(i));
		}
		if (fPath.IsClosed()) shape.Close();
		SetPenSize(fWidth);
		StrokeShape(&shape);

		ShapeLPB path(&fPath, fWidth, LineCapMode(), LineJoinMode(), LineMiterLimit()); 
		path.CreateLinePath();
		SetPenSize(1);

		BPicture picture;
		BeginPicture(&picture);
		FillShape(path.Shape());
		EndPicture();

		PushState();
		ClipToPicture(&picture);
		SetHighColor(0, 255, 0);
		FillRect(Bounds());
		PopState();
		
		SetOrigin(200, 0);
		SetHighColor(255, 0, 0);
		StrokeShape(path.Shape());
		Flush();
	}
}
Esempio n. 12
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BShape*
TransportControlGroup::_CreatePauseShape(float height) const
{
	BShape* shape = new BShape();

	float stemWidth = floorf(height / 3);

	shape->MoveTo(BPoint(0, height));
	shape->LineTo(BPoint(stemWidth, height));
	shape->LineTo(BPoint(stemWidth, 0));
	shape->LineTo(BPoint(0, 0));
	shape->Close();

	shape->MoveTo(BPoint(height - stemWidth, height));
	shape->LineTo(BPoint(height, height));
	shape->LineTo(BPoint(height, 0));
	shape->LineTo(BPoint(height - stemWidth, 0));
	shape->Close();

	return shape;
}
Esempio n. 13
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void
TextDocumentView::_GetSelectionShape(BShape& shape, int32 start, int32 end)
{
	float startX1;
	float startY1;
	float startX2;
	float startY2;
	fTextDocumentLayout.GetTextBounds(start, startX1, startY1, startX2,
		startY2);

	startX1 = floorf(startX1);
	startY1 = floorf(startY1);
	startX2 = ceilf(startX2);
	startY2 = ceilf(startY2);

	float endX1;
	float endY1;
	float endX2;
	float endY2;
	fTextDocumentLayout.GetTextBounds(end, endX1, endY1, endX2, endY2);

	endX1 = floorf(endX1);
	endY1 = floorf(endY1);
	endX2 = ceilf(endX2);
	endY2 = ceilf(endY2);

	int32 startLineIndex = fTextDocumentLayout.LineIndexForOffset(start);
	int32 endLineIndex = fTextDocumentLayout.LineIndexForOffset(end);

	if (startLineIndex == endLineIndex) {
		// Selection on one line
		BPoint lt(startX1, startY1);
		BPoint rt(endX1, endY1);
		BPoint rb(endX1, endY2);
		BPoint lb(startX1, startY2);

		shape.MoveTo(lt);
		shape.LineTo(rt);
		shape.LineTo(rb);
		shape.LineTo(lb);
		shape.Close();
	} else if (startLineIndex == endLineIndex - 1 && endX1 <= startX1) {
		// Selection on two lines, with gap:
		// ---------
		// ------###
		// ##-------
		// ---------
		float width = ceilf(fTextDocumentLayout.Width());

		BPoint lt(startX1, startY1);
		BPoint rt(width, startY1);
		BPoint rb(width, startY2);
		BPoint lb(startX1, startY2);

		shape.MoveTo(lt);
		shape.LineTo(rt);
		shape.LineTo(rb);
		shape.LineTo(lb);
		shape.Close();

		lt = BPoint(0, endY1);
		rt = BPoint(endX1, endY1);
		rb = BPoint(endX1, endY2);
		lb = BPoint(0, endY2);

		shape.MoveTo(lt);
		shape.LineTo(rt);
		shape.LineTo(rb);
		shape.LineTo(lb);
		shape.Close();
	} else {
		// Selection over multiple lines
		float width = ceilf(fTextDocumentLayout.Width());

		shape.MoveTo(BPoint(startX1, startY1));
		shape.LineTo(BPoint(width, startY1));
		shape.LineTo(BPoint(width, endY1));
		shape.LineTo(BPoint(endX1, endY1));
		shape.LineTo(BPoint(endX1, endY2));
		shape.LineTo(BPoint(0, endY2));
		shape.LineTo(BPoint(0, startY2));
		shape.LineTo(BPoint(startX1, startY2));
		shape.Close();
	}
}
void
ActivityView::_DrawHistory(bool drawBackground)
{
	_UpdateOffscreenBitmap();

	BView* view = this;
	if (fOffscreen != NULL) {
		fOffscreen->Lock();
		view = _OffscreenView();
	}

	BRect frame = _HistoryFrame();
	BRect outerFrame = frame.InsetByCopy(-2, -2);

	// draw the outer frame
	uint32 flags = 0;
	if (!drawBackground)
		flags |= BControlLook::B_BLEND_FRAME;
	be_control_look->DrawTextControlBorder(this, outerFrame,
		outerFrame, fLegendBackgroundColor, flags);

	// convert to offscreen view if necessary
	if (view != this)
		frame.OffsetTo(B_ORIGIN);

	view->SetLowColor(fHistoryBackgroundColor);
	view->FillRect(frame, B_SOLID_LOW);

	uint32 step = 2;
	uint32 resolution = fDrawResolution;
	if (fDrawResolution > 1) {
		step = 1;
		resolution--;
	}

	uint32 width = frame.IntegerWidth() - 10;
	uint32 steps = width / step;
	bigtime_t timeStep = RefreshInterval() * resolution;
	bigtime_t now = system_time();

	// Draw scale
	// TODO: add second markers?

	view->SetPenSize(1);

	rgb_color scaleColor = view->LowColor();
	uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3;
	if (average < 96)
		scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT);
	else
		scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT);

	view->SetHighColor(scaleColor);
	view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2),
		BPoint(frame.right, frame.top + frame.Height() / 2));

	// Draw values

	view->SetPenSize(1.5);
	BAutolock _(fSourcesLock);

	for (uint32 i = fSources.CountItems(); i-- > 0;) {
		ViewHistory* viewValues = fViewValues.ItemAt(i);
		DataSource* source = fSources.ItemAt(i);
		DataHistory* values = fValues.ItemAt(i);

		viewValues->Update(values, steps, fDrawResolution, now, timeStep,
			RefreshInterval());

		uint32 x = viewValues->Start() * step;
		BShape shape;
		bool first = true;

		for (uint32 i = viewValues->Start(); i < steps; x += step, i++) {
			float y = _PositionForValue(source, values,
				viewValues->ValueAt(i));

			if (first) {
				shape.MoveTo(BPoint(x, y));
				first = false;
			} else
				shape.LineTo(BPoint(x, y));
		}

		view->SetHighColor(source->Color());
		view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN);
		view->MovePenTo(B_ORIGIN);
		view->StrokeShape(&shape);
	}

	// TODO: add marks when an app started or quit
	view->Sync();
	if (fOffscreen != NULL) {
		fOffscreen->Unlock();
		DrawBitmap(fOffscreen, outerFrame.LeftTop());
	}
}
Esempio n. 15
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void ShapeLPB::LineTo(BPoint p)
{
	fShape.LineTo(p);
}
void
PlaylistListView::Item::Draw(BView* owner, BRect frame, const font_height& fh,
	bool tintedLine, uint32 mode, bool active, uint32 playbackState)
{
	rgb_color color = (rgb_color){ 255, 255, 255, 255 };
	if (tintedLine)
		color = tint_color(color, 1.04);
	// background
	if (IsSelected())
		color = tint_color(color, B_DARKEN_2_TINT);
	owner->SetLowColor(color);
	owner->FillRect(frame, B_SOLID_LOW);
	// label
	rgb_color black = (rgb_color){ 0, 0, 0, 255 };
	owner->SetHighColor(black);
	const char* text = Text();
	switch (mode) {
		case DISPLAY_NAME:
			// TODO
			break;
		case DISPLAY_PATH:
			// TODO
			break;
		default:
			break;
	}

	float playbackMarkSize = playback_mark_size(fh);
	float textOffset = text_offset(fh);

	BString truncatedString(text);
	owner->TruncateString(&truncatedString, B_TRUNCATE_MIDDLE,
		frame.Width() - playbackMarkSize - textOffset);
	owner->DrawString(truncatedString.String(),
		BPoint(frame.left + playbackMarkSize + textOffset,
			floorf(frame.top + frame.bottom + fh.ascent) / 2 - 1));

	// playmark
	if (active) {
		rgb_color green = (rgb_color){ 0, 255, 0, 255 };
		if (playbackState != PLAYBACK_STATE_PLAYING)
			green = tint_color(color, B_DARKEN_1_TINT);

		BRect r(0, 0, playbackMarkSize, playbackMarkSize);
		r.OffsetTo(frame.left + 4,
			ceilf((frame.top + frame.bottom - playbackMarkSize) / 2));

		uint32 flags = owner->Flags();
		owner->SetFlags(flags | B_SUBPIXEL_PRECISE);

		BShape shape;
		shape.MoveTo(r.LeftTop());
		shape.LineTo(r.LeftBottom());
		shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2));
		shape.Close();

		owner->MovePenTo(B_ORIGIN);
		owner->FillShape(&shape);

		shape.Clear();
		r.InsetBy(1, 1);
		shape.MoveTo(r.LeftTop());
		shape.LineTo(r.LeftBottom());
		shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2));
		shape.Close();

		BGradientLinear gradient;
		gradient.SetStart(r.LeftTop());
		gradient.SetEnd(r.LeftBottom());
		gradient.AddColor(tint_color(green, B_LIGHTEN_1_TINT), 0);
		gradient.AddColor(tint_color(green, B_DARKEN_1_TINT), 255.0);

		owner->FillShape(&shape, gradient);

		owner->SetFlags(flags);
	}
}
Esempio n. 17
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			return B_OK;
		}

	private:
		float fOffsetX;
		float fOffsetY;
	} translator;

	MovePenTo(B_ORIGIN);

	const float arcRX = 50;
	const float arcRY = 80;

	BShape shape;
	shape.MoveTo(BPoint(20, 10));
	shape.LineTo(BPoint(10, 90));
	shape.LineTo(BPoint(90, 100));
	shape.ArcTo(arcRX, arcRY, 45, true, true, BPoint(100, 20));
	shape.Close();

	StrokeShape(&shape);

	shape.Clear();
	shape.MoveTo(BPoint(20, 10));
	shape.LineTo(BPoint(10, 90));
	shape.LineTo(BPoint(90, 100));
	shape.ArcTo(arcRX, arcRY, 45, false, true, BPoint(100, 20));
	shape.Close();

	translator.SetOffset(10, 10);
	translator.Iterate(&shape);
Esempio n. 18
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void
PlaylistListView::Item::Draw(BView* owner, BRect frame, const font_height& fh,
                             bool tintedLine, uint32 mode, bool active, uint32 playbackState)
{
    rgb_color color = (rgb_color) {
        255, 255, 255, 255
    };
    if (tintedLine)
        color = tint_color(color, 1.04);
    // background
    if (IsSelected())
        color = tint_color(color, B_DARKEN_2_TINT);
    owner->SetLowColor(color);
    owner->FillRect(frame, B_SOLID_LOW);
    // label
    rgb_color black = (rgb_color) {
        0, 0, 0, 255
    };
    owner->SetHighColor(black);
    const char* text = Text();
    switch (mode) {
    case DISPLAY_NAME:
        // TODO
        break;
    case DISPLAY_PATH:
        // TODO
        break;
    default:
        break;
    }

    float playbackMarkSize = playback_mark_size(fh);
    float textOffset = text_offset(fh);

    BString truncatedString(text);
    owner->TruncateString(&truncatedString, B_TRUNCATE_MIDDLE,
                          frame.Width() - playbackMarkSize - textOffset);
    owner->DrawString(truncatedString.String(),
                      BPoint(frame.left + playbackMarkSize + textOffset,
                             floorf(frame.top + frame.bottom + fh.ascent) / 2 - 1));

    // playmark
    if (active) {
        rgb_color green = (rgb_color) {
            0, 255, 0, 255
        };
        if (playbackState != PLAYBACK_STATE_PLAYING)
            green = tint_color(color, B_DARKEN_1_TINT);

        BRect r(0, 0, playbackMarkSize, playbackMarkSize);
        r.OffsetTo(frame.left + 4,
                   ceilf((frame.top + frame.bottom - playbackMarkSize) / 2));

#ifdef __ANTARES__
        uint32 flags = owner->Flags();
        owner->SetFlags(flags | B_SUBPIXEL_PRECISE);

        BShape shape;
        shape.MoveTo(r.LeftTop());
        shape.LineTo(r.LeftBottom());
        shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2));
        shape.Close();

        owner->MovePenTo(B_ORIGIN);
        owner->FillShape(&shape);

        shape.Clear();
        r.InsetBy(1, 1);
        shape.MoveTo(r.LeftTop());
        shape.LineTo(r.LeftBottom());
        shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2));
        shape.Close();

        BGradientLinear gradient;
        gradient.SetStart(r.LeftTop());
        gradient.SetEnd(r.LeftBottom());
        gradient.AddColor(tint_color(green, B_LIGHTEN_1_TINT), 0);
        gradient.AddColor(tint_color(green, B_DARKEN_1_TINT), 255.0);

        owner->FillShape(&shape, gradient);

        owner->SetFlags(flags);
#else
        BPoint arrow[3];
        arrow[0] = r.LeftTop();
        arrow[1] = r.LeftBottom();
        arrow[2].x = r.right;
        arrow[2].y = (r.top + r.bottom) / 2;

        rgb_color lightGreen = tint_color(green, B_LIGHTEN_2_TINT);
        rgb_color darkGreen = tint_color(green, B_DARKEN_2_TINT);
        owner->BeginLineArray(6);
        // black outline
        owner->AddLine(arrow[0], arrow[1], black);
        owner->AddLine(BPoint(arrow[1].x + 1.0, arrow[1].y - 1.0),
                       arrow[2], black);
        owner->AddLine(arrow[0], arrow[2], black);
        // inset arrow
        arrow[0].x += 1.0;
        arrow[0].y += 2.0;
        arrow[1].x += 1.0;
        arrow[1].y -= 2.0;
        arrow[2].x -= 2.0;
        // highlights and shadow
        owner->AddLine(arrow[1], arrow[2], darkGreen);
        owner->AddLine(arrow[0], arrow[2], lightGreen);
        owner->AddLine(arrow[0], arrow[1], lightGreen);
        owner->EndLineArray();
        // fill green
        arrow[0].x += 1.0;
        arrow[0].y += 1.0;
        arrow[1].x += 1.0;
        arrow[1].y -= 1.0;
        arrow[2].x -= 2.0;

        owner->SetLowColor(owner->HighColor());
        owner->SetHighColor(green);
        owner->FillPolygon(arrow, 3);
#endif // __ANTARES__
    }
}