Esempio n. 1
0
//calculate the view positions of all the MatrixLayoutItems
//on the items list with offsets based upon matrixLeft
//and matrixTop
void 
LayoutMatrix	::	Calc(	const float paramMatrixLeft,  
							const float paramMatrixTop,
							sem_id paramSemID) 
{
	int32 numItems = mpItemsList->CountItems();
	if (!numItems) return;
	if (acquire_sem(paramSemID) != B_NO_ERROR)
	{
		warning(myPrefs->FailAqSem);
		return;
	}
	bool hasPopUpMenu = false;
	TextItem *	scratchTextItem;
	for (	int i = 0;
			i < numItems;
			i++)
	{
		((LayoutMatrixItem *)(mpItemsList->ItemAt(i)))->Calc();
	}
	float widest = 0;
	float tallest = 0;
	int32 index = 0;
	for (	int i = 0;
			i < numItems;
			i++)
	{
		LayoutMatrixItem * lmi = (LayoutMatrixItem *)mpItemsList->ItemAt(index++);
		if (lmi->mfWidthPref > widest) 
		{
			widest = lmi->mfWidthPref;
		}
		if (lmi->mfHeightPref > tallest) 
		{
			tallest = lmi->mfHeightPref;
		}
	}
	if (mui32Flags & SAMESIZE) 
	{//SAMESIZE makes all items the same size as the largest
		index = 0;
		//Resize all items to match largest:
		for (	uint32 i = 0;
				i < mui32Rows;
				i++) 
		{
			for (	uint32 j = 0;
					j < mui32Columns;
					j++) 
			{
				LayoutMatrixItem * lmi = (LayoutMatrixItem *)mpItemsList->ItemAt(index++);
				switch (lmi->mui32Kind)
				{
					case KIND_MYSPACER:
					{
						MySpacer * scratchMySpacer = (MySpacer *)lmi->mpItem;
						if (scratchMySpacer->mbSAMEFromWidest)
						{
							scratchMySpacer->ResizeTo(widest, tallest);
						}
					}
					break;
					case KIND_MYBUTTON:
					{
						BButton * scratchMyButton = (BButton *)lmi->mpItem;
						scratchMyButton->ResizeTo(widest, tallest);
					}
					break;
					case KIND_MYSLIDER:
					{
						BSlider * scratchMySlider = (BSlider *)lmi->mpItem;
						scratchMySlider->ResizeTo(widest, tallest);
					}
					break;
					case KIND_STRINGDRAWER:
					{
						BStringView * scratchMyStringView = (BStringView *)lmi->mpItem;
						scratchMyStringView->ResizeTo(widest, tallest);
					}
					break;
					case KIND_MYCHECKBOX:
					{
						BCheckBox * scratchMyCheckBox = (BCheckBox *)lmi->mpItem;
						scratchMyCheckBox->ResizeTo(widest, tallest);
					}
					break;
					case KIND_MYPICTUREBUTTON:
					{
						BPictureButton * scratchMyPictureButton = (BPictureButton *)lmi->mpItem;
						scratchMyPictureButton->ResizeTo(widest, tallest);
					}
					break;
					case KIND_MYCOLORCONTROL:
					{
						BColorControl * scratchMyColorControl = (BColorControl *)lmi->mpItem;
						scratchMyColorControl->ResizeTo(widest, tallest);
					}
					break;
					case KIND_MYSTATUSBAR:
					{
						BStatusBar * scratchMyStatusBar = (BStatusBar *)lmi->mpItem;
						scratchMyStatusBar->ResizeTo(widest, tallest);
					}
					break;
					case KIND_UINT32CONTROL:
					{
						UInt32Control * scratchUInt32Control = (UInt32Control *)lmi->mpItem;
						scratchUInt32Control->ResizeTo(widest, tallest);
					}
					break;
					case KIND_FLOATCONTROL:
					{
						FloatControl * scratchFloatControl = (FloatControl *)lmi->mpItem;
						scratchFloatControl->ResizeTo(widest, tallest);
					}
					break;
					case KIND_STRINGCONTROL:
					{
						StringControl * scratchStringControl = (StringControl *)lmi->mpItem;
						scratchStringControl->ResizeTo(widest, tallest);
					}
					break;
				}
			}
		}
	}
	index = 0;
	//move every item based upon size and padding:
	const float hpad = 2;//horizontal spacing between items
	const float vpad = 2;//vertical spacing between items
	float localLeft;
	float localTop = vpad + paramMatrixTop;
	float excessRight = 0, excessRightHold = 0;
	float excessBottom = 0, excessBottomHold = 0;
	for (	uint32 ii = 0;
			ii < mui32Rows;
			ii++) 
	{
		localLeft = paramMatrixLeft + hpad;
		float columnRight = 0;
		excessBottom = 0;
		for (	uint32 jj = 0;
				jj < mui32Columns;
				jj++) 
		{
			excessRight = 0;
			LayoutMatrixItem * lmi = (LayoutMatrixItem *)mpItemsList->ItemAt(index++);
			switch (lmi->mui32Kind) 
			{
				case KIND_MYPOPUPMENU:
				{
					hasPopUpMenu = true;
					MyPopUpMenu * scratchPopUpMenu = (MyPopUpMenu *)lmi->mpItem;
					scratchPopUpMenu->mfLabelLeft = localLeft;
					excessRightHold = lmi->mfWidthPref + scratchPopUpMenu->mfLabelWidth;
					scratchPopUpMenu->SetLeft(localLeft);
					scratchPopUpMenu->mfLabelTop = localTop;
					if ((scratchPopUpMenu->mfHeight + 9) > scratchPopUpMenu->mfLabelHeight)
					{
						excessBottomHold = scratchPopUpMenu->mfHeight + 10;
					}
					else
					{
						excessBottomHold = scratchPopUpMenu->mfLabelHeight + 1;
					}
				}
				break;
				case KIND_MYTEXTVIEW:
				{
					BTextView * scratchTextView = (BTextView *)lmi->mpItem;
					scratchTextView->MoveTo(localLeft, localTop);
					excessRightHold = ((MyTextView *)scratchTextView)->mfWidth;
					excessBottomHold = ((MyTextView *)scratchTextView)->mfHeight;
				}
				break;
				case KIND_MYLISTVIEW:
				{
					BListView * scratchListView = (BListView *)lmi->mpItem;
					scratchListView->MoveTo(localLeft, localTop);
					((BListView *)(lmi->mpItem))->GetPreferredSize(&excessRightHold, &excessBottomHold);
				}
				break;
				case KIND_MYBUTTON:
				{
					BButton * scratchMyButton = (BButton *)lmi->mpItem;
					scratchMyButton->MoveTo(localLeft, localTop);
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref;
				}
				break;
				case KIND_MYSLIDER:
				{
					BSlider * scratchMySlider = (BSlider *)lmi->mpItem;
					scratchMySlider->MoveTo(localLeft, localTop);
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref;
				}
				break;
				case KIND_MYSPACER:
				{
					MySpacer * scratchMySpacer = (MySpacer *)lmi->mpItem;
					if (	(mui32Flags & SAMESIZE) 
							&& 
							scratchMySpacer->mbSAMEFromWidest)
					{
						excessRightHold = widest;
						excessBottomHold = tallest;
					}
					else
					{
						excessRightHold = scratchMySpacer->mfPreferredWidth;
						excessBottomHold = scratchMySpacer->mfPreferredHeight;
					}
				}
				break;
				case KIND_MYRADIOVIEW:
				{
					MyRadioView * scratchRadioView = (MyRadioView *)lmi->mpItem;
					scratchRadioView->MoveTo(localLeft, localTop);
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref;
				}
				break;
				case KIND_STRINGDRAWER:
				{
					BStringView * scratchMyStringView = (BStringView *)lmi->mpItem;
					TextItem * scratchTextItem = ((MyStringDrawer *)lmi->mpItem)->GetTextItem();
					scratchTextItem->mfLeft = localLeft;
					scratchTextItem->mfTop = localTop + lmi->mfHeightPref - ((MyStringDrawer *)lmi->mpItem)->mfDescender - vpad;
					scratchMyStringView->MoveTo(localLeft, localTop);
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref;
				}
				break;
				case KIND_MYCHECKBOX:
				{
					BCheckBox * scratchMyCheckBox = (BCheckBox *)lmi->mpItem;
					scratchMyCheckBox->MoveTo(localLeft, localTop + 1);
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref + 1;
				}
				break;
				case KIND_MYPICTUREBUTTON:
				{
					BPictureButton * scratchMyPictureButton = (BPictureButton *)lmi->mpItem;
					scratchMyPictureButton->MoveTo(localLeft, localTop);
					excessRightHold = scratchMyPictureButton->Bounds().Width() + 1;
					excessBottomHold = scratchMyPictureButton->Bounds().Height() + 1;
				}
				break;
				case KIND_MYCOLORCONTROL:
				{
					BColorControl * scratchMyColorControl = (BColorControl *)lmi->mpItem;
					scratchMyColorControl->MoveTo(localLeft, localTop);
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref;
					;
				}
				break;
				case KIND_MYSTATUSBAR:
				{
					MyStatusBar * scratchMyStatusBar = (MyStatusBar *)lmi->mpItem;
					scratchMyStatusBar->MoveTo(localLeft, localTop);
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref;
				}
				break;
				case KIND_UINT32CONTROL:
				{
					UInt32Control * scratchUInt32Control = (UInt32Control *)lmi->mpItem;
					scratchUInt32Control->MoveTo(localLeft, localTop);
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref;
				}
				break;
				case KIND_FLOATCONTROL:
				{
					FloatControl * scratchFloatControl = (FloatControl *)lmi->mpItem;
					scratchFloatControl->MoveTo(localLeft, localTop);
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref;
				}
				break;
				case KIND_STRINGCONTROL:
				{
					StringControl * scratchStringControl = (StringControl *)lmi->mpItem;
					scratchStringControl->MoveTo(localLeft, localTop);
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref;
				}
				break;
				case KIND_TEXT:
					scratchTextItem = (TextItem *)lmi->mpItem;
					scratchTextItem->mfLeft = localLeft;
					scratchTextItem->mfTop = localTop + lmi->mfHeightPref;
					excessRightHold = lmi->mfWidthPref;
					excessBottomHold = lmi->mfHeightPref;
				break;
				case KIND_COLORWELL:
					((ColorWell *)lmi->mpItem)->mfLabelLeft = localLeft;
					((ColorWell *)lmi->mpItem)->SetLeft(((ColorWell *)lmi->mpItem)->GetLeft() + localLeft);
					excessRightHold = lmi->mfWidthPref;
					((ColorWell *)lmi->mpItem)->mfLabelTop = localTop;
					((ColorWell *)lmi->mpItem)->SetTop(((ColorWell *)lmi->mpItem)->GetTop() + localTop);
					excessBottomHold = lmi->mfHeightPref;
				break;
				case KIND_INT8GADGET:
				case KIND_UINT8GADGET:
				case KIND_INT16GADGET:
				case KIND_UINT16GADGET:
				case KIND_INT32GADGET:
				case KIND_UINT32GADGET:
				case KIND_INT64GADGET:
				case KIND_UINT64GADGET:
				case KIND_FLOATGADGET:
				case KIND_HEXGADGET:
				case KIND_STRINGGADGET:
					((GadgetBase *)lmi->mpItem)->mfLabelLeft = localLeft;
					((GadgetBase *)lmi->mpItem)->SetLeft(((GadgetBase *)lmi->mpItem)->GetLeft() + localLeft);
					excessRightHold = lmi->mfWidthPref;
					((GadgetBase *)lmi->mpItem)->mfLabelTop = localTop;
					((GadgetBase *)lmi->mpItem)->SetTop(((GadgetBase *)lmi->mpItem)->GetTop() + localTop);
					excessBottomHold = lmi->mfHeightPref + 1;
				break;
			}
			if (mui32Flags & SAMESIZE)
			{
				excessRightHold = widest;
				excessBottomHold = tallest;
			}
			excessRightHold += hpad;
			if (excessRightHold > excessRight)
			{
				excessRight = excessRightHold;
			}
			localLeft += excessRight;
			if (mui32Columns - 1) 
			{
				if (jj != (mui32Columns - 1)) 
				{
					if (localLeft > columnRight) 
					{
						columnRight = localLeft;
					}
				}
				else 
				{
					columnRight = localLeft;
				}
			}
			else 
			{
				if (localLeft > columnRight) 
				{
					columnRight = localLeft;
				}
			}
			//mfRight is stored so that another MatrixLayout
			//can know where a previous one ended up
			if (excessBottomHold > excessBottom)
			{
				excessBottom = excessBottomHold;
			}
		}
		if (columnRight > mfRight)
		{
			mfRight = columnRight;
		}
		excessBottomHold += vpad;
		localTop += excessBottom;
		if (mui32Rows - 1) 
		{
			if (ii != (mui32Rows - 1)) 
			{
				if (localTop > mfBottom) 
				{
					mfBottom = localTop;
				}
			}
			else 
			{
				mfBottom = localTop;
			}
		}
		else 
		{
			if (localTop > mfBottom) 
			{
				mfBottom = localTop;
			}
		}
		//mfBottom is stored so that another MatrixLayout
		//can know where a previous one ended up
	}
	if (hasPopUpMenu)
	{
		mfRight += 30;
	}
	release_sem(paramSemID);
}//end
Esempio n. 2
0
void
BTextWidget::StartEdit(BRect bounds, BPoseView *view, BPose *pose)
{
	if (!IsEditable())
		return;

	// don't allow editing of the trash directory name
	if (pose->TargetModel()->IsTrash())
		return;

	// don't allow editing of the "Disks" icon name
	if (pose->TargetModel()->IsRoot())
		return;

	BEntry entry(pose->TargetModel()->EntryRef());
	if (entry.InitCheck() == B_OK 
		&& !ConfirmChangeIfWellKnownDirectory(&entry, "rename"))
		return;

	// get bounds with full text length
	BRect rect(bounds);
	BRect textRect(bounds);
	rect.OffsetBy(-2, -1);
	rect.right += 1;

	BFont font;
	view->GetFont(&font);
	BTextView *textView = new BTextView(rect, "WidgetTextView", textRect, &font, 0,
		B_FOLLOW_ALL, B_WILL_DRAW);

	textView->SetWordWrap(false);
	DisallowMetaKeys(textView);
	fText->SetUpEditing(textView);

	textView->AddFilter(new BMessageFilter(B_KEY_DOWN, TextViewFilter));

	rect.right = rect.left + textView->LineWidth() + 3;
	// center new width, if necessary
	if (view->ViewMode() == kIconMode
		|| (view->ViewMode() == kListMode && fAlignment == B_ALIGN_CENTER)) {
		rect.OffsetBy(bounds.Width() / 2 - rect.Width() / 2, 0);
	}

	rect.bottom = rect.top + textView->LineHeight() + 1;
	textRect = rect.OffsetToCopy(2, 1);
	textRect.right -= 3;
	textRect.bottom--;
	textView->SetTextRect(textRect);

	textRect = view->Bounds();
	bool hitBorder = false;
	if (rect.left < 1)
		rect.left = 1, hitBorder = true;
	if (rect.right > textRect.right)
		rect.right = textRect.right - 2, hitBorder = true;

	textView->MoveTo(rect.LeftTop());
	textView->ResizeTo(rect.Width(), rect.Height());

	BScrollView *scrollView = new BScrollView("BorderView", textView, 0, 0, false,
		false, B_PLAIN_BORDER);
	view->AddChild(scrollView);

	// configure text view
	switch (view->ViewMode()) {
		case kIconMode:
			textView->SetAlignment(B_ALIGN_CENTER);
			break;

		case kMiniIconMode:
			textView->SetAlignment(B_ALIGN_LEFT);
			break;

		case kListMode:
			textView->SetAlignment(fAlignment);
			break;
	}
	textView->MakeResizable(true, hitBorder ? NULL : scrollView);

	view->SetActivePose(pose);		// tell view about pose
	SetActive(true);				// for widget

	textView->SelectAll();
	textView->MakeFocus();

	// make this text widget invisible while we edit it
	SetVisible(false);

	ASSERT(view->Window());	// how can I not have a Window here???

	if (view->Window())
		// force immediate redraw so TextView appears instantly
		view->Window()->UpdateIfNeeded();
}
Esempio n. 3
0
void
BTextWidget::StartEdit(BRect bounds, BPoseView* view, BPose* pose)
{
	view->SetTextWidgetToCheck(NULL, this);
	if (!IsEditable() || IsActive())
		return;

	BEntry entry(pose->TargetModel()->EntryRef());
	if (entry.InitCheck() == B_OK
		&& !ConfirmChangeIfWellKnownDirectory(&entry,
			B_TRANSLATE_COMMENT("rename",
				"As in 'if you rename this folder...' (en) "
				"'Wird dieser Ordner umbenannt...' (de)"),
			B_TRANSLATE_COMMENT("rename",
				"As in 'to rename this folder...' (en) "
				"'Um diesen Ordner umzubenennen...' (de)"),
			B_TRANSLATE_COMMENT("Rename",
				"Button label, 'Rename' (en), 'Umbenennen' (de)")))
		return;

	// get bounds with full text length
	BRect rect(bounds);
	BRect textRect(bounds);
	rect.OffsetBy(-2, -1);
	rect.right += 1;

	BFont font;
	view->GetFont(&font);
	BTextView* textView = new BTextView(rect, "WidgetTextView", textRect,
		&font, 0, B_FOLLOW_ALL, B_WILL_DRAW);

	textView->SetWordWrap(false);
	DisallowMetaKeys(textView);
	fText->SetUpEditing(textView);

	textView->AddFilter(new BMessageFilter(B_KEY_DOWN, TextViewFilter));

	rect.right = rect.left + textView->LineWidth() + 3;
	// center new width, if necessary
	if (view->ViewMode() == kIconMode
		|| (view->ViewMode() == kListMode && fAlignment == B_ALIGN_CENTER)) {
		rect.OffsetBy(bounds.Width() / 2 - rect.Width() / 2, 0);
	}

	rect.bottom = rect.top + textView->LineHeight() + 1;
	textRect = rect.OffsetToCopy(2, 1);
	textRect.right -= 3;
	textRect.bottom--;
	textView->SetTextRect(textRect);

	BPoint origin = view->LeftTop();
	textRect = view->Bounds();

	bool hitBorder = false;
	if (rect.left <= origin.x)
		rect.left = origin.x + 1, hitBorder = true;
	if (rect.right >= textRect.right)
		rect.right = textRect.right - 1, hitBorder = true;

	textView->MoveTo(rect.LeftTop());
	textView->ResizeTo(rect.Width(), rect.Height());

	BScrollView* scrollView = new BScrollView("BorderView", textView, 0, 0,
		false, false, B_PLAIN_BORDER);
	view->AddChild(scrollView);

	// configure text view
	switch (view->ViewMode()) {
		case kIconMode:
			textView->SetAlignment(B_ALIGN_CENTER);
			break;

		case kMiniIconMode:
			textView->SetAlignment(B_ALIGN_LEFT);
			break;

		case kListMode:
			textView->SetAlignment(fAlignment);
			break;
	}
	textView->MakeResizable(true, hitBorder ? NULL : scrollView);

	view->SetActivePose(pose);
		// tell view about pose
	SetActive(true);
		// for widget

	textView->SelectAll();
	textView->MakeFocus();

	// make this text widget invisible while we edit it
	SetVisible(false);

	ASSERT(view->Window() != NULL);
		// how can I not have a Window here???

	if (view->Window()) {
		// force immediate redraw so TextView appears instantly
		view->Window()->UpdateIfNeeded();
	}
}