Esempio n. 1
0
bool
mitk::PlanarFigureInteractor::IsMousePositionAcceptableAsNewControlPoint(
    mitk::StateEvent const * stateEvent,
    const PlanarFigure* planarFigure )
{
  assert(stateEvent && planarFigure);

  BaseRenderer* renderer = stateEvent->GetEvent()->GetSender();

  assert(renderer);

  // Get the timestep to support 3D+t
  int timeStep( renderer->GetTimeStep( planarFigure ) );

  // Get current display position of the mouse
  //Point2D currentDisplayPosition = positionEvent->GetDisplayPosition();

  // Check if a previous point has been set
  bool tooClose = false;

  const Geometry2D *renderingPlane = renderer->GetCurrentWorldGeometry2D();

  mitk::Geometry2D *planarFigureGeometry =
    dynamic_cast< mitk::Geometry2D * >( planarFigure->GetGeometry( timeStep ) );

  Point2D point2D, correctedPoint;
  // Get the point2D from the positionEvent
  if ( !this->TransformPositionEventToPoint2D( stateEvent, point2D,
    planarFigureGeometry ) )
  {
    return false;
  }

  // apply the controlPoint constraints of the planarFigure to get the
  // coordinates that would actually be used.
  correctedPoint = const_cast<PlanarFigure*>( planarFigure )->ApplyControlPointConstraints( 0, point2D );

  // map the 2D coordinates of the new point to world-coordinates
  // and transform those to display-coordinates
  mitk::Point3D newPoint3D;
  planarFigureGeometry->Map( correctedPoint, newPoint3D );
  mitk::Point2D newDisplayPosition;
  renderingPlane->Map( newPoint3D, newDisplayPosition );
  renderer->GetDisplayGeometry()->WorldToDisplay( newDisplayPosition, newDisplayPosition );


  for( int i=0; i < (int)planarFigure->GetNumberOfControlPoints(); i++ )
  {
    if ( i != planarFigure->GetSelectedControlPoint() )
    {
      // Try to convert previous point to current display coordinates
      mitk::Point3D previousPoint3D;
      // map the 2D coordinates of the control-point to world-coordinates
      planarFigureGeometry->Map( planarFigure->GetControlPoint( i ), previousPoint3D );

      if ( renderer->GetDisplayGeometry()->Distance( previousPoint3D ) < 0.1 ) // ugly, but assert makes this work
      {
        mitk::Point2D previousDisplayPosition;
        // transform the world-coordinates into display-coordinates
        renderingPlane->Map( previousPoint3D, previousDisplayPosition );
        renderer->GetDisplayGeometry()->WorldToDisplay( previousDisplayPosition, previousDisplayPosition );

        //Calculate the distance. We use display-coordinates here to make
        // the check independent of the zoom-level of the rendering scene.
        double a = newDisplayPosition[0] - previousDisplayPosition[0];
        double b = newDisplayPosition[1] - previousDisplayPosition[1];

        // If point is to close, do not set a new point
        tooClose = (a * a + b * b < m_MinimumPointDistance );
      }
      if ( tooClose )
        return false; // abort loop early
    }
  }

  return !tooClose; // default
}