Esempio n. 1
0
void FormulaCursor::setCursorTo( const QPointF& point )
{
    if (m_selecting) {
        while (!m_currentElement->absoluteBoundingRect().contains(point)) {
            if ( m_currentElement->parentElement() ) {
                m_position=0;
                if (point.x()<m_currentElement->cursorLine(m_mark).p1().x()) {
                    //the point is left of the old selection start, so we move the selection 
                    //start after the old current element
                    m_mark=m_currentElement->parentElement()->positionOfChild(m_currentElement)+1;
                } else {
                    m_mark=m_currentElement->parentElement()->positionOfChild(m_currentElement);
                }
                m_currentElement=m_currentElement->parentElement();
            } else {
                return;
            }
        }
        while (!m_currentElement->setCursorTo(*this,point-m_currentElement->absoluteBoundingRect().topLeft())) {
            if ( m_currentElement->parentElement() ) {
                m_mark=m_currentElement->parentElement()->positionOfChild(m_currentElement);
                m_position=0;
                if (point.x()<m_currentElement->cursorLine(m_mark).p1().x()) {
                    //the point is left of the old selection start, so we move the selection 
                    //start after the old current element
                    m_mark++;
                }
                m_currentElement=m_currentElement->parentElement();
            } else {
                    return;
            }
        }
    } else {
        BasicElement* formulaElement = m_currentElement;
        while( formulaElement->parentElement() != 0 ) {
            formulaElement = formulaElement->parentElement();
        }
        formulaElement->setCursorTo(*this,point);
    }
}
Esempio n. 2
0
QString AttributeManager::findValue( const QString& attribute, const BasicElement* element ) const
{
    // check if the current element has a value assigned
    QString value = element->attribute( attribute );
    if( !value.isEmpty() )
        return value;

    // if not, check if any of the parent elements inherits a value
    BasicElement* tmpParent = element->parentElement();
    while( tmpParent )
    {
        value = tmpParent->inheritsAttribute( attribute );
        if( !value.isEmpty() )
            return value;
        else
            tmpParent = tmpParent->parentElement();
    }

    // if not, return the default value of the attribute
    return element->attributesDefaultValue( attribute );
}