// Does preprocessing of inserts, special casing for indexes // TODO: Simplify this when indexes aren't here anymore static StatusWith<BSONObj> normalizeInsert( const BatchItemRef& insertItem ) { if ( insertItem.getRequest()->isInsertIndexRequest() ) { StatusWith<BSONObj> normalInsert = fixDocumentForInsert( insertItem.getDocument() ); if ( normalInsert.isOK() && insertItem.getDocument()["ns"].type() != String ) { return StatusWith<BSONObj>( ErrorCodes::BadValue, "tried to create an index " "without specifying namespace" ); } else { return normalInsert; } } else { return fixDocumentForInsert( insertItem.getDocument() ); } }
Status Strategy::commandOpWrite(const std::string& dbName, const BSONObj& command, BatchItemRef targetingBatchItem, std::vector<CommandResult>* results) { // Note that this implementation will not handle targeting retries and does not completely // emulate write behavior ChunkManagerTargeter targeter(NamespaceString( targetingBatchItem.getRequest()->getTargetingNS())); Status status = targeter.init(); if (!status.isOK()) return status; OwnedPointerVector<ShardEndpoint> endpointsOwned; vector<ShardEndpoint*>& endpoints = endpointsOwned.mutableVector(); if (targetingBatchItem.getOpType() == BatchedCommandRequest::BatchType_Insert) { ShardEndpoint* endpoint; Status status = targeter.targetInsert(targetingBatchItem.getDocument(), &endpoint); if (!status.isOK()) return status; endpoints.push_back(endpoint); } else if (targetingBatchItem.getOpType() == BatchedCommandRequest::BatchType_Update) { Status status = targeter.targetUpdate(*targetingBatchItem.getUpdate(), &endpoints); if (!status.isOK()) return status; } else { invariant(targetingBatchItem.getOpType() == BatchedCommandRequest::BatchType_Delete); Status status = targeter.targetDelete(*targetingBatchItem.getDelete(), &endpoints); if (!status.isOK()) return status; } DBClientShardResolver resolver; DBClientMultiCommand dispatcher; // Assemble requests for (vector<ShardEndpoint*>::const_iterator it = endpoints.begin(); it != endpoints.end(); ++it) { const ShardEndpoint* endpoint = *it; ConnectionString host; Status status = resolver.chooseWriteHost(endpoint->shardName, &host); if (!status.isOK()) return status; RawBSONSerializable request(command); dispatcher.addCommand(host, dbName, request); } // Errors reported when recv'ing responses dispatcher.sendAll(); Status dispatchStatus = Status::OK(); // Recv responses while (dispatcher.numPending() > 0) { ConnectionString host; RawBSONSerializable response; Status status = dispatcher.recvAny(&host, &response); if (!status.isOK()) { // We always need to recv() all the sent operations dispatchStatus = status; continue; } CommandResult result; result.target = host; result.shardTarget = Shard::make(host.toString()); result.result = response.toBSON(); results->push_back(result); } return dispatchStatus; }