void SavedFile::ReadPlayerData(BinaryFile& file) { for(std::vector<Player>::iterator it = players.begin(); it != players.end(); ++it) { it->ps = file.ReadUnsignedInt(); if(it->ps != PS_LOCKED) { it->name = file.ReadShortString(); it->nation = Nation(file.ReadUnsignedChar()); it->color = file.ReadUnsignedInt(); it->team = file.ReadUnsignedChar(); } } }
/** * * @author OLiver */ bool Savegame::Load(BinaryFile& file, const bool load_players, const bool load_sgd) { // Signatur und Version einlesen if(!ValidateFile(file, 8, SAVE_SIGNATURE, SAVE_VERSION)) { LOG.lprintf("Savegame::Load: ERROR: File is not a valid RTTR savegame!\n"); return false; } // Zeitstempel file.ReadRawData(&save_time, 8); // Map-Name file.ReadShortString(map_name); // Anzahl Spieler player_count = file.ReadUnsignedChar(); // Spielerzeug if(load_players) { // Größe des Spielerblocks überspringen file.Seek(4, SEEK_CUR); ReadPlayerData(file); } else { // Überspringen players = 0; unsigned player_size = file.ReadUnsignedInt(); file.Seek(player_size, SEEK_CUR); } // GGS ReadGGS(file); // Start-GF start_gf = file.ReadUnsignedInt(); if(load_sgd) { // Serialisiertes Spielzeug lesen sgd.ReadFromFile(file); } return true; }
/** * * @author OLiver */ bool Savegame::Load(BinaryFile& file, const bool load_players, const bool load_sgd) { // Signatur und Version einlesen if(!ValidateFile(file, sizeof(SAVE_SIGNATURE), SAVE_SIGNATURE, SAVE_VERSION)) return false; // Zeitstempel file.ReadRawData(&save_time, 8); save_time = libendian::ConvertEndianess<false>::toNative(save_time); // Map-Name map_name = file.ReadShortString(); // Anzahl Spieler SetPlayerCount(file.ReadUnsignedChar()); // Spielerzeug if(load_players) { // Größe des Spielerblocks überspringen file.Seek(4, SEEK_CUR); ReadPlayerData(file); } else { // Überspringen unsigned player_size = file.ReadUnsignedInt(); file.Seek(player_size, SEEK_CUR); } // GGS ReadGGS(file); // Start-GF start_gf = file.ReadUnsignedInt(); if(load_sgd) { // Serialisiertes Spielzeug lesen sgd.ReadFromFile(file); } return true; }
/** * * @author OLiver */ void SavedFile::ReadPlayerData(BinaryFile& file) { // ggf. wieder löschen delete[] players; players = new SavedFile::Player[player_count]; for(unsigned char i = 0; i < player_count; ++i) { players[i].ps = file.ReadUnsignedInt(); if(players[i].ps != PS_LOCKED) { file.ReadShortString(players[i].name); players[i].nation = Nation(file.ReadUnsignedChar()); players[i].color = file.ReadUnsignedChar(); players[i].team = file.ReadUnsignedChar(); } } }
bool Savegame::Load(BinaryFile& file, const bool load_players, const bool load_sgd) { // Signatur und Version einlesen if(!ReadFileHeader(file)) return false; // Zeitstempel file.ReadRawData(&save_time, sizeof(save_time)); save_time = libendian::ConvertEndianess<false>::toNative(save_time); // Map-Name mapName = file.ReadShortString(); ReadPlayerData(file); ReadGGS(file); // Start-GF start_gf = file.ReadUnsignedInt(); if(load_sgd) sgd.ReadFromFile(file); // Serialisiertes Spielzeug lesen return true; }