Esempio n. 1
0
//----------------------------------------------------------------------------
void Selection::_UpdateSelect()
{
	mCenter = APoint::ORIGIN;
	mBoundRadius = 0.0f;

	APoint pos;
	Bound bound;
	int firstBound = true;

	int numObjects = (int)mObjects.size();
	for (int i = 0; i < numObjects; i++)
	{
		Object *obj = mObjects[i];
		Movable *mov = DynamicCast<Movable>(obj);	
		if (mov)
		{
			pos += mov->WorldTransform.GetTranslate();

			if (0.0f != mov->WorldBound.GetRadius())
			{
				if (firstBound)
				{
					bound = mov->WorldBound;
					firstBound = false;
				}
				else
				{
					bound.GrowToContain(mov->WorldBound);
				}
			}
		}
	}

	if (numObjects > 0)
	{
		mCenter = pos / (float)numObjects;
		mBoundRadius = bound.GetRadius();
	}
}
Esempio n. 2
0
//----------------------------------------------------------------------------
void BoundCtrl::UpdateCtrl()
{
	mCtrlsGroup->SetActiveChild(1);

	int numObjscts = PX2_SELECTION.GetNumObjects();

	if (numObjscts > 0)
	{
		Bound bound;
		int firstBound = true;

		APoint pos;

		for (int i = 0; i < numObjscts; i++)
		{
			Object *obj = PX2_SELECTION.GetObjectAt(i);
			Actor *actor = DynamicCast<Actor>(obj);
			Movable *movable = DynamicCast<Movable>(obj);

			if (movable)
			{
				mCtrlsGroup->SetActiveChild(0);
				pos += movable->WorldTransform.GetTranslate();

				if (0.0f != movable->WorldBound.GetRadius())
				{
					if (firstBound)
					{
						bound = movable->WorldBound;
						firstBound = false;
					}
					else
					{
						bound.GrowToContain(movable->WorldBound);
					}
				}
			}
		}

		pos = pos / (float)numObjscts;

		float radius = bound.GetRadius();
		if (0.0f == radius)
		{
			radius = 1.0f;

			mCtrlsGroup->WorldTransform.SetUniformScale(radius);
			mCtrlsGroup->WorldTransform.SetTranslate(pos);
		}
		else
		{
			mCtrlsGroup->WorldTransform.SetUniformScale(radius);
			mCtrlsGroup->WorldTransform.SetTranslate(bound.GetCenter());
		}
	}
	else
	{
		mCtrlsGroup->SetActiveChild(1);
	}

	mCtrlsGroup->Update(Time::GetTimeInSeconds(), false);
}