sk_sp<SkFlattenable> SkLayerDrawLooper::CreateProc(SkReadBuffer& buffer) {
    int count = buffer.readInt();

    Builder builder;
    for (int i = 0; i < count; i++) {
        LayerInfo info;
        // Legacy "flagsmask" field -- now ignored, remove when we bump version
        (void)buffer.readInt();

        info.fPaintBits = buffer.readInt();
        info.fColorMode = (SkBlendMode)buffer.readInt();
        buffer.readPoint(&info.fOffset);
        info.fPostTranslate = buffer.readBool();
        buffer.readPaint(builder.addLayerOnTop(info));
        if (!buffer.isValid()) {
            return nullptr;
        }
    }
    return builder.detach();
}