void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        data.WriteBits(uint8(moveSpline.spline.mode()), 2);
        data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation));
        data.WriteBits(moveSpline.getPath().size(), 22);
        switch (moveSpline.splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            case MoveSplineFlag::Final_Target:
            {
                uint64 targetGuid = moveSpline.facing.target;
                data.WriteBits(2, 2);
                uint8 guidMask[] = { 4, 3, 7, 2, 6, 1, 0, 5 };
                data.WriteGuidMask(moveSpline.facing.target, guidMask, 8, 0);
                break;
            }
            case MoveSplineFlag::Final_Angle:
                data.WriteBits(0, 2);
                break;
            case MoveSplineFlag::Final_Point:
                data.WriteBits(1, 2);
                break;
            default:
                data.WriteBits(3, 2);
                break;
        }

        data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration());
        data.WriteBits(moveSpline.splineflags.raw(), 25);
    }
    void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        if (!data.WriteBit(!moveSpline.Finalized()))
            return;

        data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation));
        data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration());
        data.WriteBit(0); // NYI Block
        data.WriteBits(moveSpline.getPath().size(), 20);
        data.WriteBits(moveSpline.spline.mode(), 2);
        data.WriteBits(moveSpline.splineflags.raw(), 25);
    }
    void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        if (!data.WriteBit(!moveSpline.Finalized()))
            return;

        data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation)); //   hasSplineStartTime = packet.ReadBit();
		data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration());
		data.WriteBit(0); // unk
		data.WriteBits(moveSpline.getPath().size(), 25); // splineCount = packet.ReadBits("Spline Waypoints", 22, index);
        data.WriteBits(uint8(moveSpline.spline.mode()), 2); // packet.ReadEnum<SplineMode>("Spline Mode", 2, index);
        data.WriteBits(moveSpline.splineflags.raw(), 20); // packet.ReadEnum<SplineFlag434>("Spline flags", 20, index);
    }
void ReputationMgr::SendInitialReputations()
{
    uint16 count = 256;
    RepListID a = 0;
    ByteBuffer bitData;

    WorldPacket data(SMSG_INITIALIZE_FACTIONS, (count * (1 + 4)) + 32);

    for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
    {
        // fill in absent fields
        for (; a != itr->first; ++a)
        {
            data << uint8(0);
            data << uint32(0);
            bitData.WriteBit(0);
        }

        // fill in encountered data
        data << uint8(itr->second.Flags);
        data << uint32(itr->second.Standing);

        // Bonus reputation (Your account has unlocked bonus reputation gain with this faction.)
        bitData.WriteBit(0);

        itr->second.needSend = false;

        ++a;
    }

    // fill in absent fields
    for (; a != count; ++a)
    {
        data << uint8(0);
        data << uint32(0);
        bitData.WriteBit(0);
    }

    bitData.FlushBits();
    data.append(bitData);

    _player->SendDirectMessage(&data);
}
    void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        ASSERT(!moveSpline.Finalized());

        MoveSplineFlag flags = moveSpline.splineflags;

        data.WriteBit(true);
        data.WriteBit(flags.parabolic || flags.animation);
        data.WriteBits(uint8(moveSpline.spline.mode()), 2);
        data.WriteBits(moveSpline.getPath().size(), 20);
        data.WriteBits(flags.raw(), 25);
        data.WriteBit(flags.parabolic);
        data.WriteBit(false);
        if (false)
        {
            data.WriteBits(0, 2);
            data.WriteBits(0, 21);
        }
    }
void ReputationMgr::SendInitialReputations()
{
    WorldPacket data(SMSG_INITIALIZE_FACTIONS, 256 * 6);

    ByteBuffer bits;
    RepListID a = 0;

    for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
    {
        // fill in absent fields
        for (; a != itr->first; ++a)
        {
            data << uint8(0);
            data << uint32(0);

            bits.WriteBit(0);
        }

        // fill in encountered data
        data << uint8(itr->second.Flags);
        data << uint32(itr->second.Standing);

        bits.WriteBit(itr->second.needSend);

        itr->second.needSend = false;

        ++a;
    }

    // fill in absent fields
    for (; a != 256; ++a)
    {
        data << uint8  (0x00);
        data << uint32 (0x00000000);

        bits.WriteBit(0);
    }

    data.append(bits);

    _player->SendDirectMessage(&data);
}
    void PacketBuilder::WriteBytes(const MoveSpline& move_spline, ByteBuffer& data)
    {
        MoveSplineFlag splineFlags = move_spline.splineflags;
        uint32 nodes = move_spline.getPath().size();

        data.WriteBits(SPLINEMODE_LINEAR, 2);
        data.WriteBit(1);
        data.WriteBits(nodes, 22);
        data.WriteBits(SPLINETYPE_NORMAL, 2);

        if (splineFlags.final_target)
        {
            uint64 Guid = move_spline.facing.target;

            uint8 guidMask[] = { 4, 3, 7, 2, 6, 1, 0, 5 };
            data.WriteGuidMask(Guid, guidMask, 8);
        }

        data.WriteBit(0);
        data.WriteBits(0, 25);
    }
    void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        if (!data.WriteBit(!moveSpline.Finalized()))
            return;

        data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation)); //   hasSplineStartTime = packet.ReadBit();

        data.WriteBits(uint8(moveSpline.spline.mode()), 2); // packet.ReadEnum<SplineMode>("Spline Mode", 2, index);
        data.WriteBits(moveSpline.splineflags.raw(), 20); // packet.ReadEnum<SplineFlag434>("Spline flags", 20, index);
        data.WriteBit(0); // unk
        data.WriteBits(moveSpline.getPath().size(), 25); // splineCount = packet.ReadBits("Spline Waypoints", 22, index);
        data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration());

        /*switch (moveSpline.splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            case MoveSplineFlag::Final_Target:
            {
                ObjectGuid targetGuid = moveSpline.facing.target;
                data.WriteBits(0, 2);
                data.WriteBit(targetGuid[4]);
                data.WriteBit(targetGuid[5]);
                data.WriteBit(targetGuid[0]);
                data.WriteBit(targetGuid[7]);
                data.WriteBit(targetGuid[1]);
                data.WriteBit(targetGuid[3]);
                data.WriteBit(targetGuid[2]);
                data.WriteBit(targetGuid[6]);
                break;
            }
            case MoveSplineFlag::Final_Angle:
                data.WriteBits(3, 2);
                break;
            case MoveSplineFlag::Final_Point:
                data.WriteBits(1, 2);
                break;
            default:
                data.WriteBits(2, 2);
                break;
        }*/
    }
    void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        data.WriteBits(uint8(moveSpline.spline.mode()), 2);
        data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation));
        data.WriteBits(moveSpline.getPath().size(), 22);
        switch (moveSpline.splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            case MoveSplineFlag::Final_Target:
            {
                ObjectGuid targetGuid = moveSpline.facing.target;
                data.WriteBits(2, 2);
                data.WriteBit(targetGuid[4]);
                data.WriteBit(targetGuid[3]);
                data.WriteBit(targetGuid[7]);
                data.WriteBit(targetGuid[2]);
                data.WriteBit(targetGuid[6]);
                data.WriteBit(targetGuid[1]);
                data.WriteBit(targetGuid[0]);
                data.WriteBit(targetGuid[5]);
                break;
            }
            case MoveSplineFlag::Final_Angle:
                data.WriteBits(0, 2);
                break;
            case MoveSplineFlag::Final_Point:
                data.WriteBits(1, 2);
                break;
            default:
                data.WriteBits(3, 2);
                break;
        }

        data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration());
        data.WriteBits(moveSpline.splineflags.raw(), 25);
    }
Esempio n. 10
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    void PacketBuilder::WriteCreateBits(const MoveSpline& move_spline, ByteBuffer& data)
    {
        if (!data.WriteBit(!move_spline.Finalized()))
            return;

        MoveSplineFlag splineFlags = move_spline.splineflags;
        uint32 nodes = move_spline.getPath().size();
        bool hasSplineStartTime = move_spline.splineflags & (MoveSplineFlag::Trajectory | MoveSplineFlag::Animation);
        bool hasSplineVerticalAcceleration = (move_spline.splineflags & MoveSplineFlag::Trajectory) && move_spline.effect_start_time < move_spline.Duration();

        data.WriteBits(uint8(move_spline.spline.mode()), 2);
        data.WriteBit(hasSplineStartTime);
        data.WriteBits(nodes, 22);

        switch (move_spline.splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            case MoveSplineFlag::Final_Target:
            {
                data.WriteBits(2, 2);

                data.WriteGuidMask<4, 3, 7, 2, 6, 1, 0, 5>(ObjectGuid(move_spline.facing.target));
                break;
            }
            case MoveSplineFlag::Final_Angle:
                data.WriteBits(0, 2);
                break;
            case MoveSplineFlag::Final_Point:
                data.WriteBits(1, 2);
                break;
            default:
                data.WriteBits(3, 2);
                break;
        }

        data.WriteBit(hasSplineVerticalAcceleration);
        data.WriteBits(move_spline.splineflags.raw(), 25);
    }
Esempio n. 11
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    void PacketBuilder::WriteFacingTargetPart(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        if (GetMonsterMoveType(moveSpline) == MonsterMoveFacingTarget && !moveSpline.Finalized())
        {
            ObjectGuid facingGuid = moveSpline.facing.target;
            data.WriteBit(facingGuid[4]);
            data.WriteBit(facingGuid[7]);
            data.WriteBit(facingGuid[0]);
            data.WriteBit(facingGuid[5]);
            data.WriteBit(facingGuid[1]);
            data.WriteBit(facingGuid[2]);
            data.WriteBit(facingGuid[3]);
            data.WriteBit(facingGuid[6]);

            data.WriteByteSeq(facingGuid[4]);
            data.WriteByteSeq(facingGuid[2]);
            data.WriteByteSeq(facingGuid[0]);
            data.WriteByteSeq(facingGuid[5]);
            data.WriteByteSeq(facingGuid[6]);
            data.WriteByteSeq(facingGuid[3]);
            data.WriteByteSeq(facingGuid[1]);
            data.WriteByteSeq(facingGuid[7]);
        }
    }
Esempio n. 12
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    void PacketBuilder::WriteBytes(const MoveSpline& move_spline, ByteBuffer& data)
    {
        MoveSplineFlag splineFlags = move_spline.splineflags;
        uint32 nodes = move_spline.getPath().size();

        data.WriteBits(SPLINEMODE_LINEAR, 2);
        data.WriteBit(false);
        data.WriteBits(nodes, 22);
        data.WriteBits(SPLINETYPE_NORMAL, 2);

        if (splineFlags.walkmode)
        {
            uint8 guidMask[] = { 4, 3, 7, 2, 6, 1, 0, 5 };
            data.WriteGuidMask(move_spline.facing.target, guidMask, 8);
        }
    }
Esempio n. 13
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void PlayerMenu::WriteQuestRewardsData(Quest const* quest, ByteBuffer &data, uint32 xpValue)
{
    data << int32(quest->GetRewChoiceItemsCount());
    for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; i++)
    {
        data << int32(quest->RewardChoiceItemId[i]);
        data << int32(quest->RewardChoiceItemCount[i]);
    }

    data << int32(quest->GetRewItemsCount());
    for (int i = 0; i < QUEST_REWARDS_COUNT; i++)
    {
        data << int32(quest->RewardItemId[i]);
        data << int32(quest->RewardItemIdCount[i]);
    }

    data << int32(quest->GetRewMoney());
    data << int32(xpValue);
    data << int32(quest->GetCharTitleId());
    data << int32(quest->GetBonusTalents());

    data << int32(quest->GetRewardReputationMask());
    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; i++)
    {
        data << int32(quest->RewardFactionId[i]);
        data << int32(quest->RewardFactionValueId[i]);
        data << int32(quest->RewardFactionValueIdOverride[i]);
    }

    data << int32(quest->GetRewSpell());
    data << int32(quest->GetRewSpellCast());

    for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; i++)
    {
        data << int32(quest->RewardCurrencyId[i]);
        data << int32(quest->RewardCurrencyCount[i]);
    }

    data << int32(quest->GetRewardSkillId());
    data << int32(quest->GetRewardSkillPoints());

    data.WriteBit(0);                                        // unknown
    data.FlushBits();
}
    void PacketBuilder::WriteStopMovement(Vector3 const& pos, uint32 splineId, ByteBuffer& data)
	{
		ObjectGuid moverGUID;
		ObjectGuid transportGUID;

		data << float(pos.z);
		data << float(pos.x);
		data << uint32(splineId); //SplineId
		data << float(pos.y);
		data << float(0.f); // Most likely transport Y
		data << float(0.f); // Most likely transport Z
		data << float(0.f); // Most likely transport X

		data.WriteBit(1); // Parabolic speed // esi+4Ch
		data.WriteBit(moverGUID[0]);
		data.WriteBits(MonsterMoveStop, 3);
		data.WriteBit(1);
		data.WriteBit(1);
		data.WriteBit(1);
		data.WriteBits(0, 20);
		data.WriteBit(1);
		data.WriteBit(moverGUID[3]);
		data.WriteBit(1);
		data.WriteBit(1);
		data.WriteBit(1);
		data.WriteBit(1);
		data.WriteBit(moverGUID[7]);
		data.WriteBit(moverGUID[4]);
		data.WriteBit(1);
		data.WriteBit(moverGUID[5]);
		data.WriteBits(0, 22); // WP count
		data.WriteBit(moverGUID[6]);
		data.WriteBit(0); // Fake bit
		data.WriteBit(transportGUID[7]);
		data.WriteBit(transportGUID[1]);
		data.WriteBit(transportGUID[3]);
		data.WriteBit(transportGUID[0]);
		data.WriteBit(transportGUID[6]);
		data.WriteBit(transportGUID[4]);
		data.WriteBit(transportGUID[5]);
		data.WriteBit(transportGUID[2]);
		data.WriteBit(0); // Send no block
		data.WriteBit(0);
		data.WriteBit(moverGUID[2]);
		data.WriteBit(moverGUID[1]);

		data.FlushBits();

		data.WriteByteSeq(moverGUID[1]);

		data.WriteByteSeq(transportGUID[6]);
		data.WriteByteSeq(transportGUID[4]);
		data.WriteByteSeq(transportGUID[1]);
		data.WriteByteSeq(transportGUID[7]);
		data.WriteByteSeq(transportGUID[0]);
		data.WriteByteSeq(transportGUID[3]);
		data.WriteByteSeq(transportGUID[5]);
		data.WriteByteSeq(transportGUID[2]);

		data.WriteByteSeq(moverGUID[5]);
		data.WriteByteSeq(moverGUID[3]);
		data.WriteByteSeq(moverGUID[6]);
		data.WriteByteSeq(moverGUID[0]);
		data.WriteByteSeq(moverGUID[7]);
		data.WriteByteSeq(moverGUID[2]);
		data.WriteByteSeq(moverGUID[4]);
    }
    void PacketBuilder::WriteStopMovement(Vector3 const& pos, uint32 splineId, ByteBuffer& data, Unit* unit)
    {
        ObjectGuid guid = unit->GetGUID();
        ObjectGuid transport = unit->GetTransGUID();

        data << float(0.f); // Most likely transport Y
        data << uint32(splineId);
        data << float(0.f); // Most likely transport Z
        data << float(0.f); // Most likely transport X
        data << float(pos.x);
        data << float(pos.y);
        data << float(pos.z);

        data.WriteBit(guid[3]);
        data.WriteBit(1);
        data.WriteBit(guid[6]);

        data.WriteBit(1);
        data.WriteBit(1);

        data.WriteBits(MonsterMoveStop, 3);
        data.WriteBit(1);
        data.WriteBit(guid[2]);
        data.WriteBit(guid[7]);
        data.WriteBit(guid[5]);
        data.WriteBit(1);
        data.WriteBit(guid[4]);

        data.WriteBits(0, 22); // WP count
        data.WriteBit(1);
        data.WriteBit(0);

        data.WriteBit(guid[0]);
        
        uint8 transportBitsOrder[8] = {3, 6, 5, 0, 1, 2, 4, 7};
        uint8 transportBytesOrder[8] = {7, 3, 2, 0, 6, 4, 5, 1};
        data.WriteBitInOrder(transport, transportBitsOrder);

        data.WriteBit(1);
        data.WriteBit(1); // Parabolic speed // esi+4Ch
        data.WriteBit(1);

        data.WriteBits(0, 20);

        data.WriteBit(guid[1]);
        data.WriteBit(0);
        data.WriteBit(0);
        data.WriteBit(1);

        data.FlushBits();

        data.WriteByteSeq(guid[3]);
        data.WriteBytesSeq(transport, transportBytesOrder);
        data.WriteByteSeq(guid[7]);
        data.WriteByteSeq(guid[5]);
        data.WriteByteSeq(guid[1]);
        data.WriteByteSeq(guid[2]);
        data.WriteByteSeq(guid[6]);
        data.WriteByteSeq(guid[0]);
        data.WriteByteSeq(guid[4]);
    }
Esempio n. 16
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void WorldSession::HandleGuildFinderGetApplications(WorldPacket& /*recvPacket*/)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_GET_APPLICATIONS");

    std::list<MembershipRequest> applicatedGuilds = sGuildFinderMgr->GetAllMembershipRequestsForPlayer(GetPlayer()->GetGUIDLow());
    uint32 applicationsCount = applicatedGuilds.size();

	ByteBuffer bufferDataHead;
	ByteBuffer bufferDataTail;

    if (applicationsCount > 0)
	{
		bufferDataHead.WriteBits(applicationsCount, 19);

        for (std::list<MembershipRequest>::const_iterator itr = applicatedGuilds.begin(); itr != applicatedGuilds.end(); ++itr)
        {
            Guild* guild = sGuildMgr->GetGuildById(itr->GetGuildId());
            LFGuildSettings guildSettings = sGuildFinderMgr->GetGuildSettings(itr->GetGuildId());
            MembershipRequest request = *itr;
            ObjectGuid guildGuid = ObjectGuid(guild->GetGUID());

			bufferDataHead.WriteBit(guildGuid[0]);
			bufferDataHead.WriteBit(guildGuid[4]);
			bufferDataHead.WriteBit(guildGuid[2]);
			bufferDataHead.WriteBit(guildGuid[7]);

			bufferDataHead.WriteBits(guild->GetName().size(), 7);

			bufferDataHead.WriteBit(guildGuid[1]);
			bufferDataHead.WriteBit(guildGuid[3]);

			bufferDataHead.WriteBits(request.GetComment().size(), 10);

			bufferDataHead.WriteBit(guildGuid[6]);
			bufferDataHead.WriteBit(guildGuid[5]);

			bufferDataTail << uint32(guildSettings.GetInterests());
			bufferDataTail << uint32(0);

			if (guild->GetName().size() > 0)
				bufferDataTail.append(guild->GetName().c_str(), guild->GetName().size());

			bufferDataTail.WriteByteSeq(guildGuid[4]);

			bufferDataTail << uint32(guildSettings.GetClassRoles());

			bufferDataTail.WriteByteSeq(guildGuid[6]);
			bufferDataTail.WriteByteSeq(guildGuid[5]);

			bufferDataTail << uint32(time(NULL) - request.GetSubmitTime()); // Time since application (seconds)

			bufferDataTail.WriteByteSeq(guildGuid[1]);
			bufferDataTail.WriteByteSeq(guildGuid[3]);
			bufferDataTail.WriteByteSeq(guildGuid[0]);
			bufferDataTail.WriteByteSeq(guildGuid[7]);
			bufferDataTail.WriteByteSeq(guildGuid[2]);

			bufferDataTail << uint32(request.GetExpiryTime() - time(NULL)); // Time left to application expiry (seconds)

			bufferDataTail << uint32(guildSettings.GetAvailability());

            if (request.GetComment().size() > 0)
				bufferDataTail.append(request.GetComment().c_str(), request.GetComment().size());
        }

		bufferDataHead.FlushBits();
	}
	else
	{
		bufferDataHead.WriteBits(0, 24);
	}

	WorldPacket data(SMSG_LF_GUILD_MEMBERSHIP_LIST_UPDATED, bufferDataHead.size() + bufferDataTail.size() + 8);

	data.append(bufferDataHead);

	if (bufferDataTail.size() > 0)
		data.append(bufferDataTail);

	data << uint32(10 - sGuildFinderMgr->CountRequestsFromPlayer(GetPlayer()->GetGUIDLow())); // Applications count left

	GetPlayer()->SendDirectMessage(&data);
}
Esempio n. 17
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    void PacketBuilder::WriteStopMovement(Vector3 const& pos, uint32 splineId, ByteBuffer& data, Unit* unit)
    {

        ObjectGuid guid = unit->GetGUID();
        ObjectGuid transport = unit->GetTransGUID();

        data << float(0.f);
        data << uint32(getMSTime());
        data << float(0.f);
        data << float(0.f);
        data << float(unit->GetPositionX());
        data << float(unit->GetPositionY());
        data << float(unit->GetPositionZ());

        data.WriteBit(guid[3]);
        data.WriteBit(!unit->movespline->splineflags.raw());
        data.WriteBit(guid[6]);

        data.WriteBit(1);
        data.WriteBit(1);

        data.WriteBits(0, 3);
        data.WriteBit(1);
        data.WriteBit(guid[2]);
        data.WriteBit(guid[7]);
        data.WriteBit(guid[5]);

        data.WriteBit(1);
        data.WriteBit(guid[4]);

        data.WriteBits(0, 22); // WP count

        data.WriteBit(1);
        data.WriteBit(0);

        data.WriteBit(guid[0]);
        data.WriteBit(transport[3]);
        data.WriteBit(transport[6]);
        data.WriteBit(transport[5]);
        data.WriteBit(transport[0]);
        data.WriteBit(transport[1]);
        data.WriteBit(transport[2]);
        data.WriteBit(transport[4]);
        data.WriteBit(transport[7]);

        data.WriteBit(1);
        data.WriteBit(1); // Parabolic speed // esi+4Ch
        data.WriteBit(1);

        data.WriteBits(0, 20);

        data.WriteBit(guid[1]);
        data.WriteBit(0);
        data.WriteBit(0);
        data.WriteBit(0);

        data.FlushBits();

        data.WriteByteSeq(guid[3]);
        data.WriteByteSeq(transport[7]);
        data.WriteByteSeq(transport[3]);
        data.WriteByteSeq(transport[2]);
        data.WriteByteSeq(transport[0]);
        data.WriteByteSeq(transport[6]);
        data.WriteByteSeq(transport[5]);
        data.WriteByteSeq(transport[4]);
        data.WriteByteSeq(transport[1]);

        if (unit->movespline->splineflags.raw())
            data << uint32(unit->movespline->splineflags.raw());

        data.WriteByteSeq(guid[7]);

        data.WriteByteSeq(guid[5]);
        data.WriteByteSeq(guid[1]);
        data.WriteByteSeq(guid[2]);
        data.WriteByteSeq(guid[6]);
        data.WriteByteSeq(guid[0]);
        data.WriteByteSeq(guid[4]);
}
Esempio n. 18
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    void PacketBuilder::WriteStopMovement(Vector3 const& pos, uint32 splineId, ByteBuffer& data, Unit* unit)
    {

        ObjectGuid guid = unit->GetGUID();
        ObjectGuid transport = unit->GetTransGUID();

        data << float(pos.z);
        data << float(pos.x);
        data << uint32(splineId);
        data << float(pos.y);
        data << float(0.f); // Most likely transport Y
        data << float(0.f); // Most likely transport Z
        data << float(0.f); // Most likely transport X

        data.WriteBit(1); // Parabolic speed // esi+4Ch
        data.WriteBit(guid[0]);
        data.WriteBits(MonsterMoveStop, 3);
        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBits(0,  20);
        data.WriteBit(1);
        data.WriteBit(guid[3]);
        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBit(guid[7]);
        data.WriteBit(guid[4]);
        data.WriteBit(1);
        data.WriteBit(guid[5]);
        data.WriteBits(0, 22); // WP count
        data.WriteBit(guid[6]);
        data.WriteBit(0); // Fake bit
        data.WriteBit(transport[7]);
        data.WriteBit(transport[1]);
        data.WriteBit(transport[3]);
        data.WriteBit(transport[0]);
        data.WriteBit(transport[6]);
        data.WriteBit(transport[4]);
        data.WriteBit(transport[5]);
        data.WriteBit(transport[2]);
        data.WriteBit(0); // Send no block
        data.WriteBit(0);
        data.WriteBit(guid[2]);
        data.WriteBit(guid[1]);

        data.FlushBits();

        data.WriteByteSeq(guid[1]);
        data.WriteByteSeq(transport[6]);
        data.WriteByteSeq(transport[4]);
        data.WriteByteSeq(transport[1]);
        data.WriteByteSeq(transport[7]);
        data.WriteByteSeq(transport[0]);
        data.WriteByteSeq(transport[3]);
        data.WriteByteSeq(transport[5]);
        data.WriteByteSeq(transport[2]);
        data.WriteByteSeq(guid[5]);
        data.WriteByteSeq(guid[3]);
        data.WriteByteSeq(guid[6]);
        data.WriteByteSeq(guid[0]);
        data.WriteByteSeq(guid[7]);
        data.WriteByteSeq(guid[2]);
        data.WriteByteSeq(guid[4]);
    }