void DamageSpellEffect::Serialize(ByteStream& stream) const { BaseClass::Serialize(stream); stream.Write8(static_cast<unsigned char>(m_damageType.Type())); stream.Write8(m_ucRestriction); }
/// serialize message by putting bytes to stream void Serialize(ByteStream& stream) const { stream.WriteString(m_cszName); stream.Write8(m_cBackgroundColor.m_color[Color::red]); stream.Write8(m_cBackgroundColor.m_color[Color::green]); stream.Write8(m_cBackgroundColor.m_color[Color::blue]); stream.Write8(static_cast<unsigned char>(m_fBrightness * 255.f)); }
void ItemTemplate::Serialize(ByteStream& stream) const { stream.Write32(m_uiTemplateId); stream.Write8(static_cast<unsigned char>(m_enItemType) & 0xff); stream.Write8(static_cast<unsigned char>(m_enEquipSlotType) & 0xff); // TODO switch (m_enItemType) { case itemTypeWeapon: m_spWeaponItemInfo->Serialize(stream); break; case itemTypeArmor: m_spArmorItemInfo->Serialize(stream); break; case itemTypeConsumable:m_spConsumableItemInfo->Serialize(stream); break; case itemTypeUsable: m_spUsableItemInfo->Serialize(stream); break; case itemTypeQuest: m_spQuestItemInfo->Serialize(stream); break; } }
void Item::Serialize(ByteStream& stream) const { ItemTemplate::Serialize(stream); stream.WriteUuid(m_id); if (m_uiDurability > ItemTemplate::MaxDurability() || m_uiDurability > 0xff) throw Exception(_T("invalid durability value"), __FILE__, __LINE__); stream.Write8(m_uiDurability & 0xff); }
void EffectValueOrRange::Serialize(ByteStream& stream) const { Flags8 flags; flags.SetBit<0>(m_bRange); flags.SetBit<1>(m_bPercent); stream.Write8(flags.Value()); stream.Write32(static_cast<unsigned int>(m_iValues[0])); if (m_bRange) stream.Write32(static_cast<unsigned int>(m_iValues[1])); }
void DamageHealSpellEffectBase::Serialize(ByteStream& stream) const { BaseClass::Serialize(stream); Flags8 flags; flags.SetBit<0>(m_bIsInstant); flags.SetBit<1>(m_uiDuration != 0); flags.SetBit<2>(m_uiTickTime != 0); stream.Write8(flags.Value()); if (m_uiDuration != 0) stream.Write32(m_uiDuration); if (m_uiTickTime != 0) stream.Write32(m_uiTickTime); }
void SpellEffect::Serialize(ByteStream& stream) const { stream.Write8(static_cast<unsigned char>(m_enEffectType)); m_valueOrRange.Serialize(stream); }
void DisableSpellEffect::Serialize(ByteStream& stream) const { BaseClass::Serialize(stream); stream.Write8(static_cast<unsigned char>(m_enDisableType)); }
/// serialize message by putting bytes to stream virtual void Serialize(ByteStream& stream) const override { stream.Write8(c_bResponseValue); }