bool AppDelegate::applicationDidFinishLaunching() { // initialize director CAApplication* pDirector = CAApplication::getApplication(); CCLog("%f", pDirector->getAdaptationRatio()); CCEGLView* pEGLView = CCEGLView::sharedOpenGLView(); pDirector->setOpenGLView(pEGLView); pDirector->setDelegate(this); // turn on display FPS pDirector->setDisplayStats(false); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60.0f); // create a scene. it's an autorelease object m_pWindow = MainMenu::createWindow(); // run pDirector->runWindow(m_pWindow); return true; }
bool AppDelegate::applicationDidFinishLaunching() { // initialize director CAApplication* application = CAApplication::getApplication(); CCEGLView* pEGLView = CCEGLView::sharedOpenGLView(); application->setOpenGLView(pEGLView); // run application->runWindow(RootWindow::getInstance()); return true; }