Esempio n. 1
0
void CAudio::StopActiveSound (int nChannel)
{
if (!gameStates.app.bUseSound)
	return;
if (!m_info.bAvailable)
	return;
if (!audio.m_channels [nChannel].Playing ())
	return;
audio.StopSound (nChannel);
}
Esempio n. 2
0
void CAudio::StopAllChannels (void)
{
#if 1
StopLoopingSound ();
StopObjectSounds ();
#endif
for (int i = 0; i < MAX_SOUND_CHANNELS; i++)
	audio.StopSound (i);
gameData.multiplayer.bMoving = -1;
gameData.weapons.firing [0].bSound = 0;
soundQueue.Init ();
}