bool CBotClass::SaveStaticState(FILE* pf) { if (!WriteWord( pf, CBOTVERSION*2)) return false; // saves the state of static variables in classes CBotClass* p = m_ExClass; while ( p != NULL ) { if (!WriteWord( pf, 1)) return false; // save the name of the class if (!WriteString( pf, p->GetName() )) return false; CBotVar* pv = p->GetVar(); while( pv != NULL ) { if ( pv->IsStatic() ) { if (!WriteWord( pf, 1)) return false; if (!WriteString( pf, pv->GetName() )) return false; if ( !pv->Save0State(pf)) return false; // common header if ( !pv->Save1State(pf) ) return false; // saves as the child class if ( !WriteWord( pf, 0)) return false; } pv = pv->GetNext(); } if (!WriteWord( pf, 0)) return false; p = p->m_ExNext; } if (!WriteWord( pf, 0)) return false; return true; }
CBotClass* CBotClass::Find(const char* name) { CBotClass* p = m_ExClass; while ( p != NULL ) { if ( p->GetName() == name ) return p; p = p->m_ExNext; } return NULL; }
bool CBotVar::IsElemOfClass(const std::string& name) { CBotClass* pc = nullptr; if ( m_type.Eq(CBotTypPointer) ) { pc = (static_cast<CBotVarPointer*>(this))->m_pClass; } if ( m_type.Eq(CBotTypClass) ) { pc = (static_cast<CBotVarClass*>(this))->m_pClass; } while ( pc != nullptr ) { if ( pc->GetName() == name ) return true; pc = pc->GetParent(); } return false; }
bool CBotClass::AddItem(CBotString name, CBotTypResult type, int mPrivate) { CBotToken token(name, CBotString()); CBotClass* pClass = type.GetClass(); CBotVar* pVar = CBotVar::Create( name, type ); /// pVar->SetUniqNum(CBotVar::NextUniqNum()); pVar->SetPrivate( mPrivate ); if ( pClass != NULL ) { // pVar->SetClass(pClass); if ( type.Eq(CBotTypClass) ) { // adds a new statement for the object initialization pVar->m_InitExpr = new CBotNew() ; CBotToken nom( pClass->GetName() ); pVar->m_InitExpr->SetToken(&nom); } } return AddItem( pVar ); }
CBotInstr* CBotNew::Compile(CBotToken* &p, CBotCStack* pStack) { CBotToken* pp = p; if (!IsOfType(p, ID_NEW)) return nullptr; // verifies that the token is a class name if (p->GetType() != TokenTypVar) { pStack->SetError(CBotErrBadNew, p); return nullptr; } CBotClass* pClass = CBotClass::Find(p); if (pClass == nullptr) { pStack->SetError(CBotErrBadNew, p); return nullptr; } CBotNew* inst = new CBotNew(); inst->SetToken(pp); inst->m_vartoken = *p; p = p->GetNext(); // creates the object on the stack // with a pointer to the object CBotVar* pVar = CBotVar::Create("", pClass); // do the call of the creator CBotCStack* pStk = pStack->TokenStack(); { // check if there are parameters CBotVar* ppVars[1000]; inst->m_parameters = CompileParams(p, pStk, ppVars); if (!pStk->IsOk()) goto error; // constructor exist? CBotTypResult r = pClass->CompileMethode(pClass->GetName(), pVar, ppVars, pStk, inst->m_nMethodeIdent); delete pStk->TokenStack(); // release extra stack int typ = r.GetType(); // if there is no constructor, and no parameters either, it's ok if (typ == CBotErrUndefCall && inst->m_parameters == nullptr) typ = 0; pVar->SetInit(CBotVar::InitType::DEF); // mark the instance as init if (typ>20) { pStk->SetError(static_cast<CBotError>(typ), inst->m_vartoken.GetEnd()); goto error; } // if the constructor does not exist, but there are parameters if (typ<0 && inst->m_parameters != nullptr) { pStk->SetError(CBotErrNoConstruct, &inst->m_vartoken); goto error; } // makes pointer to the object on the stack pStk->SetVar(pVar); pp = p; // chained method ? if (nullptr != (inst->m_exprRetVar = CBotExprRetVar::Compile(p, pStk, true))) { inst->m_exprRetVar->SetToken(pp); delete pStk->TokenStack(); } if (pStack->IsOk()) return pStack->Return(inst, pStk); } error: delete inst; return pStack->Return(nullptr, pStk); }
bool CBotNew::Execute(CBotStack* &pj) { CBotStack* pile = pj->AddStack(this); //main stack if (m_exprRetVar != nullptr) // new Class().method() { if (pile->GetState() == 2) { CBotStack* pile3 = pile->AddStack(); if (!m_exprRetVar->Execute(pile3)) return false; return pj->Return(pile3); } } if (pile->IfStep()) return false; CBotStack* pile1 = pj->AddStack2(); //secondary stack CBotVar* pThis = nullptr; CBotToken* pt = &m_vartoken; CBotClass* pClass = CBotClass::Find(pt); // create the variable "this" pointer type to the stack if ( pile->GetState()==0) { // create an instance of the requested class // and initialize the pointer to that object pThis = CBotVar::Create("this", pClass); pThis->SetUniqNum(-2) ; pile1->SetVar(pThis); // place on stack1 pile->IncState(); } // fetch the this pointer if it was interrupted if ( pThis == nullptr) { pThis = pile1->GetVar(); // find the pointer } // is there an assignment or parameters (constructor) if ( pile->GetState()==1) { // evaluates the constructor of the instance CBotVar* ppVars[1000]; CBotStack* pile2 = pile; int i = 0; CBotInstr* p = m_parameters; // evaluate the parameters // and places the values on the stack // to be interrupted at any time if (p != nullptr) while ( true) { pile2 = pile2->AddStack(); // space on the stack for the result if (pile2->GetState() == 0) { if (!p->Execute(pile2)) return false; // interrupted here? pile2->SetState(1); } ppVars[i++] = pile2->GetVar(); p = p->GetNext(); if ( p == nullptr) break; } ppVars[i] = nullptr; // create a variable for the result CBotVar* pResult = nullptr; // constructos still void if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(), pThis, ppVars, pResult, pile2, GetToken())) return false; // interrupt pThis->ConstructorSet(); // indicates that the constructor has been called } if (m_exprRetVar != nullptr) // new Class().method() { pile->AddStack()->Delete(); // release pile2 stack CBotStack* pile3 = pile->AddStack(); // add new stack pile3->SetCopyVar(pThis); // copy the pointer (from pile1) pile1->Delete(); // release secondary stack(pile1) pile->SetState(2); return false; // go back to the top ^^^ } return pj->Return(pile1); // passes below }
void CBotClassInst::RestoreState(CBotStack* &pj, bool bMain) { CBotVar* pThis = NULL; CBotStack* pile = pj; if ( bMain ) pile = pj->RestoreStack(this); if ( pile == NULL ) return; // creates the variable of type pointer to the object { CBotString name = m_var->m_token.GetString(); pThis = pile->FindVar(name); pThis->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); // its attribute a unique number } CBotToken* pt = &m_token; CBotClass* pClass = CBotClass::Find(pt); bool bIntrincic = pClass->IsIntrinsic(); if ( bMain && pile->GetState()<3) { // is there an assignment or parameters (constructor) // CBotVarClass* pInstance = NULL; if ( m_expr != NULL ) { // evaluates the expression for the assignment m_expr->RestoreState(pile, bMain); return; } else if ( m_hasParams ) { // evaluates the constructor of an instance if ( !bIntrincic && pile->GetState() == 1) { return; } CBotVar* ppVars[1000]; CBotStack* pile2 = pile; int i = 0; CBotInstr* p = m_Parameters; // evaluates the parameters // and the values an the stack // for the ability to be interrupted at any time (\TODO pour pouvoir être interrompu n'importe quand) if ( p != NULL) while ( true ) { pile2 = pile2->RestoreStack(); // place on the stack for the results if ( pile2 == NULL ) return; if ( pile2->GetState() == 0 ) { p->RestoreState(pile2, bMain); // interrupted here? return; } ppVars[i++] = pile2->GetVar(); p = p->GetNext(); if ( p == NULL) break; } ppVars[i] = NULL; // creates a variable for the result // CBotVar* pResult = NULL; // constructor still void pClass->RestoreMethode(m_nMethodeIdent, pClass->GetName(), pThis, ppVars, pile2); return; } } if ( m_next2b != NULL ) m_next2b->RestoreState(pile, bMain); // other(s) definition(s) }
bool CBotClassInst::Execute(CBotStack* &pj) { CBotVar* pThis = NULL; CBotStack* pile = pj->AddStack(this);//essential for SetState() // if ( pile == EOX ) return true; CBotToken* pt = &m_token; CBotClass* pClass = CBotClass::Find(pt); bool bIntrincic = pClass->IsIntrinsic(); // creates the variable of type pointer to the object if ( pile->GetState()==0) { CBotString name = m_var->m_token.GetString(); if ( bIntrincic ) { pThis = CBotVar::Create(name, CBotTypResult( CBotTypIntrinsic, pClass )); } else { pThis = CBotVar::Create(name, CBotTypResult( CBotTypPointer, pClass )); } pThis->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); // its attribute as unique number pile->AddVar(pThis); // place on the stack pile->IncState(); } if ( pThis == NULL ) pThis = pile->FindVar((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent); if ( pile->GetState()<3) { // ss there an assignment or parameters (contructor) // CBotVarClass* pInstance = NULL; if ( m_expr != NULL ) { // evaluates the expression for the assignment if (!m_expr->Execute(pile)) return false; if ( bIntrincic ) { CBotVar* pv = pile->GetVar(); if ( pv == NULL || pv->GetPointer() == NULL ) { pile->SetError(TX_NULLPT, &m_token); return pj->Return(pile); } pThis->Copy(pile->GetVar(), false); } else { CBotVarClass* pInstance; pInstance = (static_cast<CBotVarPointer*>(pile->GetVar()))->GetPointer(); // value for the assignment pThis->SetPointer(pInstance); } pThis->SetInit(true); } else if ( m_hasParams ) { // evaluates the constructor of an instance if ( !bIntrincic && pile->GetState() == 1) { CBotToken* pt = &m_token; CBotClass* pClass = CBotClass::Find(pt); // creates an instance of the requested class CBotVarClass* pInstance; pInstance = static_cast<CBotVarClass*>(CBotVar::Create("", pClass)); pThis->SetPointer(pInstance); delete pInstance; pile->IncState(); } CBotVar* ppVars[1000]; CBotStack* pile2 = pile; int i = 0; CBotInstr* p = m_Parameters; // evaluates the parameters // and places the values on the stack // to (can) be interrupted (broken) at any time if ( p != NULL) while ( true ) { pile2 = pile2->AddStack(); // place on the stack for the results if ( pile2->GetState() == 0 ) { if (!p->Execute(pile2)) return false; // interrupted here? pile2->SetState(1); } ppVars[i++] = pile2->GetVar(); p = p->GetNext(); if ( p == NULL) break; } ppVars[i] = NULL; // creates a variable for the result CBotVar* pResult = NULL; // constructor still void if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GetName(), pThis, ppVars, pResult, pile2, GetToken())) return false; // interrupt pThis->SetInit(true); pThis->ConstructorSet(); // indicates that the constructor has been called pile->Return(pile2); // releases a piece of stack // pInstance = pThis->GetPointer(); } // if ( !bIntrincic ) pThis->SetPointer(pInstance); // a pointer to the instance pile->SetState(3); // finished this part } if ( pile->IfStep() ) return false; if ( m_next2b != NULL && !m_next2b->Execute(pile)) return false; // other (s) definition (s) return pj->Return( pile ); // transmits below (further) }