Esempio n. 1
0
void BlockManager::loadResource()
{
    CHAR szTemp[128] = {0};
    CCAnimation* Ani = new CCAnimation;

    m_pBgaSprite = CCSprite::spriteWithTexture(ResourceManager::sharedManager()->getMap(67));
    m_pBgaSprite->setAnchorPoint(ccp(0,0));
    m_pBgaSprite->setPosition(ccp(-1000,-1000));
    m_pGround->addChild(m_pBgaSprite);

    Ani->initWithName("TILE");

    for(int i=0; i<6; i++)
    {
        sprintf_s(szTemp, "Tile/Tile_Ground_%d.png",i);
        Ani->addFrameWithFileName(szTemp);
    }

    m_pBlockSprite = new CCSprite;
    m_pBlockSprite->init();
    m_pBlockSprite->setAnchorPoint(ccp(0,0));
    m_pBlockSprite->addAnimation(Ani);
    m_pBlockSprite->setIsVisible(false);
    m_pBlockSprite->setPosition(ccp(-1000,-1000));
    m_pGround->addChild(m_pBlockSprite);

    m_bLoaded = true;
    m_bLook	 = false;

    m_pBlock = new Object_block;
    m_pBlock->initWithBlock();
}
Esempio n. 2
0
	CCAnimation* CCAnimation::animationWithName(const char *pszName, float fDelay, CCMutableArray<CCSpriteFrame*> *pFrames)
	{
		CCAnimation *pAnimation = new CCAnimation();
		pAnimation->initWithName(pszName, fDelay, pFrames);
		pAnimation->autorelease();

		return pAnimation;
	}
Esempio n. 3
0
	CCAnimation* CCAnimation::animationWithName(const char *pszName, float fDelay)
	{
		CCAnimation *pAnimation = new CCAnimation();
		pAnimation->initWithName(pszName, fDelay);
		pAnimation->autorelease();

		return pAnimation;
	}
Esempio n. 4
0
Portrait::Portrait()
{

	CCSprite::init();

	CCTexture2D *portaits = Manager_Resource::getInstance()->getResourceWithString("portrait");
	
	CCAnimation *pPA = new CCAnimation;
	pPA->initWithName("PORTRAIT");

	pPA->addFrameWithTexture(portaits, CGRect(0, 0, 1, 1));
	for (int n = 0; n < MAX_CHARACTER_NUMBER+1; n++)
	{
		pPA->addFrameWithTexture(portaits, CGRect(226*(n%8),(n/8) * 482 , 224, 480));
	}
	this->addAnimation(pPA);

}