CCLiquid* CCLiquid::actionWithWaves(int wav, float amp, const ccGridSize& gridSize, ccTime duration) { CCLiquid *pAction = new CCLiquid(); if (pAction) { if (pAction->initWithWaves(wav, amp, gridSize, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; }
CCObject* CCLiquid::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCLiquid* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { //in case of being called at sub class pCopy = (CCLiquid*)(pZone->m_pCopyObject); } else { pCopy = new CCLiquid(); pZone = pNewZone = new CCZone(pCopy); } CCGrid3DAction::copyWithZone(pZone); pCopy->initWithWaves(m_nWaves, m_fAmplitude, m_sGridSize, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; }