Esempio n. 1
0
void ASGame::energyBarAnimation(){
    
    //1.显示行动力的圆形底座
    CCSprite* energyBall = CCSprite::createWithSpriteFrameName("newEnergyContainer.png");
    energyBall->setPosition(ccp(size.width*17.38/80,size.height*77.85/90+winDif*2*alpha*alpha));
    addChild(energyBall,4);
    
    //2.行动力数量
    string perStr = int2string(moveCount);
    CCLabelTTF* per = CCLabelTTF::create(perStr.c_str(),"Arial Rounded MT bold",32);
    per->setPosition(ccp(size.width*17.38/80,size.height*77.85/90+winDif*2*alpha*alpha));
    addChild(per,5,1*10000000+26);
    
    //3.能量条
    CCSprite* energyBarSprite = CCSprite::createWithSpriteFrameName("newEnergyBar.png");
    CCProgressTimer* energyBar = CCProgressTimer::create(energyBarSprite);
    energyBar->setPosition(ccp(size.width*8.45/80,size.height*79.89/90+winDif*2*alpha*alpha));
    energyBar->setType(kCCProgressTimerTypeRadial);
    energyBar->setPercentage(moveCount*20);
    addChild(energyBar,4,1*10000000+20);
    
    //4.攻击按钮底座
    CCSprite* containerSprite = CCSprite::createWithSpriteFrameName("energyContainer.png");
    CCSprite* containerSprite_s = CCSprite::createWithSpriteFrameName("energyContainer.png");
    CCMenuItemSprite* energyContainer = CCMenuItemSprite::create(containerSprite,containerSprite_s,this,menu_selector(ASGame::enterFightLayer));
    energyContainer->setScale(1.05);
    energyContainer->setPosition(ccp(size.width*179.5/200,size.height*10.25/135));
    CCMenu* energyContainerMenu = CCMenu::create(energyContainer,NULL);
    energyContainerMenu->setPosition(CCPointZero);
    if (moveCount < moveToFight)
            energyContainerMenu->setTouchEnabled(false);
    addChild(energyContainerMenu,2,1*10000000+27);
    
    //5.攻击按钮充值槽
    CCSprite* barSprite = CCSprite::createWithSpriteFrameName("energyBar.png");
    CCProgressTimer* attackButton = CCProgressTimer::create(barSprite);
    attackButton->setScale(1.05);
    attackButton->setPosition(ccp(size.width*179.04/200,size.height*10/135));
    attackButton->setType(kCCProgressTimerTypeBar);
    attackButton->setMidpoint(ccp(0.5, 0));
    attackButton->setBarChangeRate(ccp(0, 1));
    attackButton->setPercentage(100*moveCount/moveToFight);
    addChild(attackButton,3,1*10000000+25);
    
    //4.能量的盖子
    CCSprite* energyBarCover = CCSprite::createWithSpriteFrameName("energyBarCover.png");
    energyBarCover->setPosition(ccp(size.width*179.5/200,size.height*10.25/135));
    energyBarCover->setOpacity(0);
    //addChild(energyBarCover,4,1*10000000+28);
}
Esempio n. 2
0
//碰撞检测
void game_bj::auto_pz(char id)
{
    CCSprite *sprinte_11 = (CCSprite*)getChildByTag(11);
    CCSprite *sprinte_12 = (CCSprite*)getChildByTag(12);
    CCSprite *sprinte_13 = (CCSprite*)getChildByTag(13);
    CCSprite *sprinte_14 = (CCSprite*)getChildByTag(14);
    CCSprite *sprinte_15 = (CCSprite*)getChildByTag(15);

    CCSprite *sprinte_11_a = (CCSprite*)getChildByTag(21);
    CCSprite *sprinte_12_a = (CCSprite*)getChildByTag(22);
    CCSprite *sprinte_13_a = (CCSprite*)getChildByTag(23);
    CCSprite *sprinte_14_a = (CCSprite*)getChildByTag(24);
    CCSprite *sprinte_15_a = (CCSprite*)getChildByTag(25);

    CCSprite *sprinte_11_b = (CCSprite*)getChildByTag(31);
    CCSprite *sprinte_12_b = (CCSprite*)getChildByTag(32);
    CCSprite *sprinte_13_b = (CCSprite*)getChildByTag(33);
    CCSprite *sprinte_14_b = (CCSprite*)getChildByTag(34);
    CCSprite *sprinte_15_b = (CCSprite*)getChildByTag(35);

    CCSprite *sprinte_11_y_a = (CCSprite*)getChildByTag(41);
    CCSprite *sprinte_12_y_a = (CCSprite*)getChildByTag(42);
    CCSprite *sprinte_13_y_a = (CCSprite*)getChildByTag(43);
    CCSprite *sprinte_14_y_a = (CCSprite*)getChildByTag(44);
    CCSprite *sprinte_15_y_a = (CCSprite*)getChildByTag(45);

    CCSprite *sprinte_11_y_b = (CCSprite*)getChildByTag(51);
    CCSprite *sprinte_12_y_b = (CCSprite*)getChildByTag(52);
    CCSprite *sprinte_13_y_b = (CCSprite*)getChildByTag(53);
    CCSprite *sprinte_14_y_b = (CCSprite*)getChildByTag(54);
    CCSprite *sprinte_15_y_b = (CCSprite*)getChildByTag(55);

    for (int ii = 101; ii<=112; ii++)
    {
        CCSprite *sprinte_xxx = (CCSprite*)getChildByTag(ii);
        if(sprinte_xxx)
        {
//        CCLOG("44");
            bool ret_1 = false;
            bool ret_2 = false;
            bool ret_3 = false;
            bool ret_4 = false;
            bool ret_5 = false;

            if(sprinte_11)
            {
                ret_1 = CCRect::CCRectIntersectsRect(sprinte_xxx->boundingBox(), sprinte_11->boundingBox());
            }

            if(sprinte_12)
            {
                ret_2 = CCRect::CCRectIntersectsRect(sprinte_xxx->boundingBox(), sprinte_12->boundingBox());
            }

            if(sprinte_13)
            {
                ret_3 = CCRect::CCRectIntersectsRect(sprinte_xxx->boundingBox(), sprinte_13->boundingBox());
            }

            if(sprinte_14)
            {
                ret_4 = CCRect::CCRectIntersectsRect(sprinte_xxx->boundingBox(), sprinte_14->boundingBox());
            }

            if(sprinte_15)
            {
                ret_5 = CCRect::CCRectIntersectsRect(sprinte_xxx->boundingBox(), sprinte_15->boundingBox());
            }

            if(ret_1)
            {
                CCPoint point = sprinte_11->getPosition();
//            CCLOG("1");
//            this->removeChild(sprinte_11, true);
//            this->removeChild(sprinte_11_a, true);
//            this->removeChild(sprinte_11_b, true);
//            this->removeChild(sprinte_11_y_a, true);
//            this->removeChild(sprinte_11_y_b, true);
                int new_value_11 = game_bj::e_11-10;
                if(new_value_11 <= 0)
                {
                    this->removeChild(sprinte_11, true);
                    this->removeChild(sprinte_11_a, true);
                    this->removeChild(sprinte_11_b, true);
                    this->removeChild(sprinte_11_y_a, true);
                    this->removeChild(sprinte_11_y_b, true);
                    CCProgressTimer *pt = (CCProgressTimer*)getChildByTag(71);
                    if(pt)
                    {
                        this->removeChild(pt, true);
                    }
                    game_bj::e_11 = 100;

                }
                CCProgressTimer *pt = (CCProgressTimer*)getChildByTag(71);
                if(pt)
                {
                    pt->setPercentage(game_bj::e_11);
                    pt->setPosition( ccp(point.x, point.y-20) );
                    pt->setType(kCCProgressTimerTypeBar);
                    CCFiniteTimeAction *action_1 = CCMoveTo::create((7*(point.y-1))/520,ccp(point.x,1));
                    pt->runAction(action_1);

                    CCProgressTo *to = CCProgressTo::actionWithDuration(0.1, new_value_11);
                    pt->runAction(to);
                    game_bj::e_11 = game_bj::e_11-10;
                } else
                {
                    CCSprite *sprinte_11 = (CCSprite*)getChildByTag(11);
                    if(sprinte_11)
                    {
                        CCProgressTimer *pt = CCProgressTimer::progressWithSprite(CCSprite::create("hatchling_exp_02.png"));
                        pt->setPercentage(game_bj::e_11);
                        pt->setPosition( ccp(point.x, point.y-20) );
                        pt->setType(kCCProgressTimerTypeBar);
                        pt->setScale(0.4);
                        pt->setMidpoint(ccp(0,0));
                        pt->setBarChangeRate(ccp(1,0));
                        this->addChild(pt,0,71);
                        CCFiniteTimeAction *action_1 = CCMoveTo::create((7*(point.y-1))/520,ccp(point.x,1));
                        pt->runAction(action_1);

                        CCProgressTo *to = CCProgressTo::actionWithDuration(0.1, new_value_11);
                        pt->runAction(to);
                        game_bj::e_11 = game_bj::e_11-10;
                    }

                }






                CCSprite *item_gb = new CCSprite();
                item_gb->initWithFile("item_coin.png");
                item_gb->setPosition( ccp(point.x, point.y) );
                item_gb->setScale(game_bj::scale);
                this->addChild(item_gb, 0,61);
                CCJumpTo* mJumpTo = CCJumpTo::actionWithDuration(2.0f, ccp(280, 1), 230.0f, 1);
                CCActionInterval*  seq_aa = (CCActionInterval*)(CCSequence::actions(mJumpTo, NULL));
                item_gb->runAction(seq_aa);
            }

            if(ret_2)
            {
                CCPoint point = sprinte_12->getPosition();
                CCLOG("2");
                this->removeChild(sprinte_12, true);
                this->removeChild(sprinte_12_a, true);
                this->removeChild(sprinte_12_b, true);
                this->removeChild(sprinte_12_y_a, true);
                this->removeChild(sprinte_12_y_b, true);
                CCSprite *item_gb = new CCSprite();
                item_gb->initWithFile("item_coin.png");
                item_gb->setPosition( ccp(point.x, point.y) );
                item_gb->setScale(game_bj::scale);
                this->addChild(item_gb, 0,62);
                CCJumpTo* mJumpTo = CCJumpTo::actionWithDuration(2.0f, ccp(280, 1), 230.0f, 1);
                CCActionInterval*  seq_aa = (CCActionInterval*)(CCSequence::actions(mJumpTo, NULL));
                item_gb->runAction(seq_aa);
            }

            if(ret_3)
            {
                CCPoint point = sprinte_13->getPosition();

                int new_value = game_bj::e_13-10;
                CCLOG("%i",new_value);
                if(new_value <= 0)
                {
                    this->removeChild(sprinte_13, true);
                    this->removeChild(sprinte_13_a, true);
                    this->removeChild(sprinte_13_b, true);
                    this->removeChild(sprinte_13_y_a, true);
                    this->removeChild(sprinte_13_y_b, true);
                    CCProgressTimer *pt = (CCProgressTimer*)getChildByTag(73);
                    if(pt)
                    {
                        this->removeChild(pt, true);
                    }
                    game_bj::e_13 = 100;

                }
                CCProgressTimer *pt = (CCProgressTimer*)getChildByTag(73);
                if(pt)
                {
                    pt->setPercentage(game_bj::e_13);
                    pt->setPosition( ccp(point.x, point.y-20) );
                    pt->setType(kCCProgressTimerTypeBar);
                    CCFiniteTimeAction *action_1 = CCMoveTo::create((7*(point.y-1))/520,ccp(point.x,1));
                    pt->runAction(action_1);

                    CCProgressTo *to = CCProgressTo::actionWithDuration(0.1, new_value);
                    pt->runAction(to);
                    game_bj::e_13 = game_bj::e_13-10;
                } else
                {
                    CCSprite *sprinte_13 = (CCSprite*)getChildByTag(13);
                    if(sprinte_13)
                    {
                        CCProgressTimer *pt = CCProgressTimer::progressWithSprite(CCSprite::create("hatchling_exp_02.png"));
                        pt->setPercentage(game_bj::e_13);
                        pt->setPosition( ccp(point.x, point.y-20) );
                        pt->setType(kCCProgressTimerTypeBar);
                        pt->setScale(0.4);
                        pt->setMidpoint(ccp(0,0));
                        pt->setBarChangeRate(ccp(1,0));
                        this->addChild(pt,0,73);
                        CCFiniteTimeAction *action_1 = CCMoveTo::create((7*(point.y-1))/520,ccp(point.x,1));
                        pt->runAction(action_1);

                        CCProgressTo *to = CCProgressTo::actionWithDuration(0.1, new_value);
                        pt->runAction(to);
                        game_bj::e_13 = game_bj::e_13-10;
                    }

                }







                CCSprite *item_gb = new CCSprite();
                item_gb->initWithFile("item_coin.png");
                item_gb->setPosition( ccp(point.x, point.y) );
                item_gb->setScale(game_bj::scale);
                this->addChild(item_gb, 0,63);
                CCJumpTo* mJumpTo = CCJumpTo::actionWithDuration(2.0f, ccp(280, 1), 230.0f, 1);
                CCActionInterval*  seq_aa = (CCActionInterval*)(CCSequence::actions(mJumpTo, NULL));
                item_gb->runAction(seq_aa);
            }

            if(ret_4)
            {
                CCPoint point = sprinte_14->getPosition();
//            CCLOG("4");
//            this->removeChild(sprinte_14, true);
//            this->removeChild(sprinte_14_a, true);
//            this->removeChild(sprinte_14_b, true);
//            this->removeChild(sprinte_14_y_a, true);
//            this->removeChild(sprinte_14_y_b, true);

                int new_value_14 = game_bj::e_14-10;
                if(new_value_14 <= 0)
                {
                    this->removeChild(sprinte_14, true);
                    this->removeChild(sprinte_14_a, true);
                    this->removeChild(sprinte_14_b, true);
                    this->removeChild(sprinte_14_y_a, true);
                    this->removeChild(sprinte_14_y_b, true);
                    CCProgressTimer *pt = (CCProgressTimer*)getChildByTag(74);
                    if(pt)
                    {
                        this->removeChild(pt, true);
                    }
                    game_bj::e_14 = 100;

                }
                CCProgressTimer *pt = (CCProgressTimer*)getChildByTag(74);
                if(pt)
                {
                    pt->setPercentage(game_bj::e_14);
                    pt->setPosition( ccp(point.x, point.y-20) );
                    pt->setType(kCCProgressTimerTypeBar);
                    CCFiniteTimeAction *action_1 = CCMoveTo::create((7*(point.y-1))/520,ccp(point.x,1));
                    pt->runAction(action_1);

                    CCProgressTo *to = CCProgressTo::actionWithDuration(0.1, new_value_14);
                    pt->runAction(to);
                    game_bj::e_14 = game_bj::e_14-10;
                } else
                {
                    CCSprite *sprinte_14 = (CCSprite*)getChildByTag(14);
                    if(sprinte_14)
                    {
                        CCProgressTimer *pt = CCProgressTimer::progressWithSprite(CCSprite::create("hatchling_exp_02.png"));
                        pt->setPercentage(game_bj::e_14);
                        pt->setPosition( ccp(point.x, point.y-20) );
                        pt->setType(kCCProgressTimerTypeBar);
                        pt->setScale(0.4);
                        pt->setMidpoint(ccp(0,0));
                        pt->setBarChangeRate(ccp(1,0));
                        this->addChild(pt,0,74);
                        CCFiniteTimeAction *action_1 = CCMoveTo::create((7*(point.y-1))/520,ccp(point.x,1));
                        pt->runAction(action_1);

                        CCProgressTo *to = CCProgressTo::actionWithDuration(0.1, new_value_14);
                        pt->runAction(to);
                        game_bj::e_14 = game_bj::e_14-10;
                    }

                }



                CCSprite *item_gb = new CCSprite();
                item_gb->initWithFile("item_coin.png");
                item_gb->setPosition( ccp(point.x, point.y) );
                item_gb->setScale(game_bj::scale);
                this->addChild(item_gb, 0,64);
                CCJumpTo* mJumpTo = CCJumpTo::actionWithDuration(2.0f, ccp(280, 1), 230.0f, 1);
                CCActionInterval*  seq_aa = (CCActionInterval*)(CCSequence::actions(mJumpTo, NULL));
                item_gb->runAction(seq_aa);
            }

            if(ret_5)
            {
                CCPoint point = sprinte_15->getPosition();
                CCLOG("5");
                this->removeChild(sprinte_15, true);
                this->removeChild(sprinte_15_a, true);
                this->removeChild(sprinte_15_b, true);
                this->removeChild(sprinte_15_y_a, true);
                this->removeChild(sprinte_15_y_b, true);
                CCSprite *item_gb = new CCSprite();
                item_gb->initWithFile("item_coin.png");
                item_gb->setPosition( ccp(130, 340) );
                item_gb->setScale(game_bj::scale);
                this->addChild(item_gb, 0,64);
                CCJumpTo* mJumpTo = CCJumpTo::actionWithDuration(2.0f, ccp(280, 1), 230.0f, 1);
                CCActionInterval*  seq_aa = (CCActionInterval*)(CCSequence::actions(mJumpTo, NULL));
                item_gb->runAction(seq_aa);
            }


            CCPoint a = sprinte_xxx->getPosition();
            if( a.y>=477)
            {
                this->removeChild(sprinte_xxx, true);
                if(ii==101)
                {
                    game_bj::a=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("a", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==102)
                {
                    game_bj::b=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("b", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==103)
                {
                    game_bj::c=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("c", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==104)
                {
                    game_bj::d=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("d", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==105)
                {
                    game_bj::e=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("e", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==106)
                {
                    game_bj::f=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("f", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==107)
                {
                    game_bj::g=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("g", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==108)
                {
                    game_bj::h=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("h", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==109)
                {
                    game_bj::i=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("i", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==110)
                {
                    game_bj::j=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("j", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==111)
                {
                    game_bj::k=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("k", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                } else if(ii==112)
                {
                    game_bj::l=1;
//                CCUserDefault::sharedUserDefault()->setIntegerForKey("l", 1);
//                CCUserDefault::sharedUserDefault()->flush();
                }
            }
        }
    }


    for (int i=11; i<=15; i++)
    {
        CCSprite *sprinte_yyy = (CCSprite*)getChildByTag(i);
        CCSprite *sprinte_yyy_a = (CCSprite*)getChildByTag(i+10);
        CCSprite *sprinte_yyy_b = (CCSprite*)getChildByTag(i+20);
        CCSprite *sprinte_yyy_y_a = (CCSprite*)getChildByTag(i+30);
        CCSprite *sprinte_yyy_y_b = (CCSprite*)getChildByTag(i+40);
        CCSprite *sprinte_item_gb = (CCSprite*)getChildByTag(i+50);
        CCSprite *sprinte_pt = (CCSprite*)getChildByTag(i+60);
        if(sprinte_yyy)
        {
            CCPoint a = sprinte_yyy->getPosition();
            if( a.y <= 10)
            {
                this->removeChild(sprinte_yyy, true);
            }
        }
        if(sprinte_yyy_a)
        {
            CCPoint a = sprinte_yyy_a->getPosition();
            if( a.y <= 10)
            {
                this->removeChild(sprinte_yyy_a, true);
            }
        }
        if(sprinte_yyy_b)
        {
            CCPoint a = sprinte_yyy_b->getPosition();
            if( a.y <= 10)
            {
                this->removeChild(sprinte_yyy_b, true);
            }
        }
        if(sprinte_yyy_y_a)
        {
            CCPoint a = sprinte_yyy_y_a->getPosition();
            if( a.y <= 10)
            {
                this->removeChild(sprinte_yyy_y_a, true);
            }
        }
        if(sprinte_yyy_y_b)
        {
            CCPoint a = sprinte_yyy_y_b->getPosition();
            if( a.y <= 10)
            {
                this->removeChild(sprinte_yyy_y_b, true);
            }
        }
        if(sprinte_item_gb)
        {
            CCPoint a = sprinte_item_gb->getPosition();
            if( a.y <= 10)
            {
                this->removeChild(sprinte_item_gb, true);
            }
        }
        if(sprinte_pt)
        {
            CCPoint a = sprinte_pt->getPosition();
            if( a.y <= 10)
            {
                this->removeChild(sprinte_pt, true);
                game_bj::e_11 = 100;
                game_bj::e_12 = 100;
                game_bj::e_13 = 100;
                game_bj::e_14 = 100;
                game_bj::e_15 = 100;
            }
        }
    }


}