// // ReverseTime // CCReverseTime* CCReverseTime::actionWithAction(CCFiniteTimeAction *pAction) { // casting to prevent warnings CCReverseTime *pReverseTime = new CCReverseTime(); pReverseTime->initWithAction(pAction); pReverseTime->autorelease(); return pReverseTime; }
CommandHit* CommandHit::create(ID iid) { CommandHit* hit = new CommandHit(); Actor* actor = Engine::world->getActor(iid); hit->mActorSprite = actor->sprite(); CCTintTo* tintTo = CCTintTo::create(0.1f, 50, 0, 0); tintTo->retain(); CCReverseTime *tintBack = CCReverseTime::create(tintTo); tintBack->retain(); hit->mTint = CCSequence::createWithTwoActions(tintTo, tintBack); hit->mTint->retain(); hit->mHitEmitter = CCParticleSystemQuad::create("Data/hit.xml"); hit->mHitEmitter->retain(); return hit; }
CCObject* CCReverseTime::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCReverseTime* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { //in case of being called at sub class pCopy = (CCReverseTime*)(pZone->m_pCopyObject); } else { pCopy = new CCReverseTime(); pZone = pNewZone = new CCZone(pCopy); } CCActionInterval::copyWithZone(pZone); pCopy->initWithAction((CCFiniteTimeAction*)(m_pOther->copy()->autorelease())); CC_SAFE_DELETE(pNewZone); return pCopy; }