CCRipple3D* CCRipple3D::actionWithPosition(const CCPoint& pos, float r, int wav, float amp, const ccGridSize& gridSize, ccTime duration) { CCRipple3D *pAction = new CCRipple3D(); if (pAction) { if (pAction->initWithPosition(pos, r, wav, amp, gridSize, duration)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; }
CCRipple3D* CCRipple3D::create(float duration, const CCSize& gridSize, const CCPoint& position, float radius, unsigned int waves, float amplitude) { CCRipple3D *pAction = new CCRipple3D(); if (pAction) { if (pAction->initWithDuration(duration, gridSize, position, radius, waves, amplitude)) { pAction->autorelease(); } else { CC_SAFE_RELEASE_NULL(pAction); } } return pAction; }