//
// RotateBy
//
CCRotateBy* CCRotateBy::actionWithDuration(ccTime duration, float fDeltaAngle)
{
	CCRotateBy *pRotateBy = new CCRotateBy();
	pRotateBy->initWithDuration(duration, fDeltaAngle);
	pRotateBy->autorelease();

	return pRotateBy;
}
CCRotateBy* CCRotateBy::create(float fDuration, float fDeltaAngleX, float fDeltaAngleY)
{
    CCRotateBy *pRotateBy = new CCRotateBy();
    pRotateBy->initWithDuration(fDuration, fDeltaAngleX, fDeltaAngleY);
    pRotateBy->autorelease();
    
    return pRotateBy;
}