Esempio n. 1
0
    void Cleanup() {
        Limits::iterator it;
        time_t now = time(nullptr);

        for (it = m_chans.begin(); it != m_chans.end(); ++it) {
            // The timeout for this channel did not expire yet?
            if (it->second.first + (time_t)m_iThresholdSecs >= now) continue;

            CChan* pChan = GetNetwork()->FindChan(it->first);
            if (it->second.second >= m_iThresholdMsgs && pChan &&
                pChan->IsDetached()) {
                // The channel is detached and it is over the
                // messages limit. Since we only track those
                // limits for non-detached channels or for
                // channels which we detached, this means that
                // we detached because of a flood.

                if (!GetNV("silent").ToBool()) {
                    PutModule(t_f("Flood in {1} is over, reattaching...")(
                        pChan->GetName()));
                }
                // No buffer playback, makes sense, doesn't it?
                pChan->ClearBuffer();
                pChan->AttachUser();
            }

            Limits::iterator it2 = it++;
            m_chans.erase(it2);

            // Without this Bad Things (tm) could happen
            if (it == m_chans.end()) break;
        }
    }
Esempio n. 2
0
bool CClient::OnJoinMessage(CJoinMessage& Message) {
    CString sChans = Message.GetTarget();
    CString sKeys = Message.GetKey();

    VCString vsChans;
    sChans.Split(",", vsChans, false);
    sChans.clear();

    VCString vsKeys;
    sKeys.Split(",", vsKeys, true);
    sKeys.clear();

    for (unsigned int a = 0; a < vsChans.size(); a++) {
        Message.SetTarget(vsChans[a]);
        Message.SetKey((a < vsKeys.size()) ? vsKeys[a] : "");
        if (m_pNetwork) {
            // May be nullptr.
            Message.SetChan(m_pNetwork->FindChan(vsChans[a]));
        }
        bool bContinue = false;
        NETWORKMODULECALL(OnUserJoinMessage(Message), m_pUser, m_pNetwork, this,
                          &bContinue);
        if (bContinue) continue;

        CString sChannel = Message.GetTarget();
        CString sKey = Message.GetKey();

        if (m_pNetwork) {
            CChan* pChan = m_pNetwork->FindChan(sChannel);
            if (pChan) {
                if (pChan->IsDetached())
                    pChan->AttachUser(this);
                else
                    pChan->JoinUser(sKey);
                continue;
            } else if (!sChannel.empty()) {
                pChan = new CChan(sChannel, m_pNetwork, false);
                if (m_pNetwork->AddChan(pChan)) {
                    pChan->SetKey(sKey);
                }
            }
        }

        if (!sChannel.empty()) {
            sChans += (sChans.empty()) ? sChannel : CString("," + sChannel);

            if (!vsKeys.empty()) {
                sKeys += (sKeys.empty()) ? sKey : CString("," + sKey);
            }
        }
    }

    Message.SetTarget(sChans);
    Message.SetKey(sKeys);

    return sChans.empty();
}
Esempio n. 3
0
	void SetChan(const CString& sLine) {
		const CString var = sLine.Token(1).AsLower();
		CString username  = sLine.Token(2);
		CString chan      = sLine.Token(3);
		CString value     = sLine.Token(4, true);

		if (value.empty()) {
			PutModule("Usage: setchan <variable> <username> <chan> <value>");
			return;
		}

		CUser* user = GetUser(username);
		if (!user)
			return;

		CChan* pChan = user->FindChan(chan);
		if (!pChan) {
			PutModule("Error: Channel not found: " + chan);
			return;
		}

		if (var == "defmodes") {
			pChan->SetDefaultModes(value);
			PutModule("DefModes = " + value);
		} else if (var == "buffer") {
			unsigned int i = value.ToUInt();
			pChan->SetBufferCount(i);
			PutModule("Buffer = " + CString(i));
		} else if (var == "inconfig") {
			bool b = value.ToBool();
			pChan->SetInConfig(b);
			PutModule("InConfig = " + CString(b));
		} else if (var == "keepbuffer") {
			bool b = value.ToBool();
			pChan->SetKeepBuffer(b);
			PutModule("KeepBuffer = " + CString(b));
		} else if (var == "detached") {
			bool b = value.ToBool();
			if (pChan->IsDetached() != b) {
				if (b)
					pChan->DetachUser();
				else
					pChan->AttachUser();
			}
			PutModule("Detached = " + CString(b));
		} else
			PutModule("Error: Unknown variable");
	}
Esempio n. 4
0
    void TryAttach(const CNick& Nick, CChan& Channel, CString& Message) {
        const CString& sChan = Channel.GetName();
        const CString& sHost = Nick.GetHostMask();
        const CString& sMessage = Message;
        VAttachIter it;

        if (!Channel.IsDetached()) return;

        // Any negated match?
        for (it = m_vMatches.begin(); it != m_vMatches.end(); ++it) {
            if (it->IsNegated() && it->IsMatch(sChan, sHost, sMessage)) return;
        }

        // Now check for a positive match
        for (it = m_vMatches.begin(); it != m_vMatches.end(); ++it) {
            if (!it->IsNegated() && it->IsMatch(sChan, sHost, sMessage)) {
                Channel.AttachUser();
                return;
            }
        }
    }