void CChat::DecorateName(CGString &sName, const CChatChanMember * pMember, bool fSystem) // static { ADDTOCALLSTACK("CChat::DecorateName"); CChatChannel * pChannel = NULL; if (pMember) pChannel = pMember->GetChannel(); // 0 = yellow // 1 = purple // 2 = blue // 3 = purple // 4 = white // 5 = green int iResult = 0; if (!pMember || !pChannel) // Must be a system command if these are invalid { if (fSystem) iResult = 5; else iResult = 4; } else if (pChannel->IsModerator(pMember->GetChatName())) iResult = 1; else if (!pChannel->HasVoice(pMember->GetChatName())) iResult = 2; if (!pMember || !pChannel) sName.Format("%i%s", iResult, "SYSTEM"); else sName.Format("%i%s", iResult, static_cast<LPCTSTR>(pMember->GetChatName())); }
void CChat::FormatName(CGString &sName, const CChatMember *pMember, bool bSystem) //static { ADDTOCALLSTACK("CChat::FormatName"); // Format chat name with proper color // 0 = Yellow (user) // 1 = Purple (moderator) // 2 = Blue (muted) // 3 = Purple (unused?) // 4 = White (me) // 5 = Green (system) int iColor = 0; if ( pMember ) { CChatChannel *pChannel = pMember->GetChannel(); if ( pChannel ) { LPCTSTR pszName = const_cast<CChatMember *>(pMember)->GetChatName(); if ( pChannel->IsModerator(pszName) ) iColor = 1; else if ( !pChannel->HasVoice(pszName) ) iColor = 2; sName.Format("%d%s", iColor, pszName); return; } } iColor = bSystem ? 5 : 4; sName.Format("%d%s", iColor, "SYSTEM"); }
void CChatChanMember::RenameChannel(LPCTSTR pszName) { ADDTOCALLSTACK("CChatChanMember::RenameChannel"); CChatChannel * pChannel = GetChannel(); if (!pChannel) SendChatMsg(CHATMSG_MustBeInAConference); else if (!pChannel->IsModerator(pszName)) SendChatMsg(CHATMSG_MustHaveOps); else pChannel->RenameChannel(this, pszName); }
void CChat::DoCommand(CChatChanMember * pBy, LPCTSTR szMsg) { ADDTOCALLSTACK("CChat::DoCommand"); static LPCTSTR const sm_szCmd_Chat[] = { "ALLKICK", "BC", "BCALL", "CHATSOK", "CLEARIGNORE", "KILLCHATS", "NOCHATS", "SYSMSG", "WHEREIS" }; ASSERT(pBy != NULL); ASSERT(szMsg != NULL); TCHAR buffer[2048]; ASSERT(strlen(szMsg) < COUNTOF(buffer)); strcpy(buffer, szMsg); TCHAR * pszCommand = buffer; TCHAR * pszText = NULL; size_t iCommandLength = strlen(pszCommand); for (size_t i = 0; i < iCommandLength; i++) { ASSERT( i<COUNTOF(buffer)); if (pszCommand[i] == ' ') { pszCommand[i] = 0; pszText = pszCommand + i + 1; } } CGString sFrom; CChatChannel * pChannel = pBy->GetChannel(); CClient * pByClient = pBy->GetClient(); ASSERT(pByClient != NULL); switch ( FindTableSorted( pszCommand, sm_szCmd_Chat, COUNTOF(sm_szCmd_Chat))) { case 0: // "ALLKICK" { if (pChannel == NULL) { pBy->SendChatMsg(CHATMSG_MustBeInAConference); return; } if (!pChannel->IsModerator(pBy->GetChatName())) { pBy->SendChatMsg(CHATMSG_MustHaveOps); return; } pChannel->KickAll(pBy); DecorateName(sFrom, NULL, true); pBy->SendChatMsg(CHATMSG_PlayerTalk, sFrom, "All members have been kicked!", ""); return; } case 1: // "BC" { if ( ! pByClient->IsPriv( PRIV_GM )) { need_gm_privs: DecorateName(sFrom, NULL, true); pBy->SendChatMsg(CHATMSG_PlayerTalk, sFrom, "You need to have GM privs to use this command."); return; } Broadcast(pBy, pszText); return; } case 2: // "BCALL" { if ( ! pByClient->IsPriv( PRIV_GM )) goto need_gm_privs; Broadcast(pBy, pszText, "", true); return; } case 3: // "CHATSOK" { if ( ! pByClient->IsPriv( PRIV_GM )) goto need_gm_privs; if (!m_fChatsOK) { m_fChatsOK = true; Broadcast(NULL, "Conference creation is enabled."); } return; } case 4: // "CLEARIGNORE" { pBy->ClearIgnoreList(); return; } case 5: // "KILLCHATS" { if ( ! pByClient->IsPriv( PRIV_GM )) goto need_gm_privs; KillChannels(); return; } case 6: // "NOCHATS" { if ( ! pByClient->IsPriv( PRIV_GM )) goto need_gm_privs; if (m_fChatsOK) { Broadcast(NULL, "Conference creation is now disabled."); m_fChatsOK = false; } return; } case 7: // "SYSMSG" { if ( ! pByClient->IsPriv( PRIV_GM )) goto need_gm_privs; Broadcast(NULL, pszText, "", true); return; } case 8: // "WHEREIS" { WhereIs(pBy, pszText); return; } default: { TCHAR *pszMsg = Str_GetTemp(); sprintf(pszMsg, "Unknown command: '%s'", pszCommand); DecorateName(sFrom, NULL, true); pBy->SendChatMsg(CHATMSG_PlayerTalk, sFrom, pszMsg); return; } } }