Esempio n. 1
0
void CClientWeaponMgr::SetWeaponLODDistanceBias( float fLODDistBias )
{
	CClientWeapon* pWpn;

	pWpn = GetCurrentClientWeapon();
	if (pWpn) pWpn->SetWeaponLODDistanceBias(fLODDistBias);

	pWpn = GetVisibleCustomWeapon();
	if (pWpn) pWpn->SetWeaponLODDistanceBias(fLODDistBias);

	pWpn = CPlayerBodyMgr::Instance().GetGrenadeWeapon();
	if (pWpn) pWpn->SetWeaponLODDistanceBias(fLODDistBias);
}