bool CLanguageDataBlock::Translate (CSpaceObject *pObj, const CString &sID, ICCItem **retpResult) const

//	Translate
//
//	Translates to an item. The caller is responsible for discarding.

	{
	//	If we can't find this ID then we can't translate

	SEntry *pEntry = m_Data.GetAt(sID);
	if (pEntry == NULL)
		return false;

	//	If we don't need to run code then we just return the string.

	if (pEntry->pCode == NULL)
		{
		*retpResult = g_pUniverse->GetCC().CreateString(pEntry->sText);
		return true;
		}

	//	Otherwise we have to run some code

	CCodeChainCtx Ctx;
	Ctx.SaveAndDefineSourceVar(pObj);
	Ctx.DefineString(CONSTLIT("aTextID"), sID);
	
	*retpResult = Ctx.Run(pEntry->pCode);	//	LATER:Event

	return true;
	}
Esempio n. 2
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COverlayType *CDeviceClass::FireGetOverlayType (CItemCtx &ItemCtx) const

//	FireGetOverlayType
//
//	Fire GetOverlayType event

	{
	SEventHandlerDesc Event;
	if (FindEventHandlerDeviceClass(evtGetOverlayType, &Event))
		{
		//	Setup arguments

		CCodeChainCtx Ctx;
		Ctx.SaveAndDefineSourceVar(ItemCtx.GetSource());
		Ctx.SaveAndDefineItemVar(ItemCtx);

		ICCItem *pResult = Ctx.Run(Event);

		DWORD dwUNID = 0;
		if (pResult->IsError())
			ItemCtx.GetSource()->ReportEventError(GET_OVERLAY_TYPE_EVENT, pResult);
		else if (!pResult->IsNil())
			dwUNID = pResult->GetIntegerValue();

		Ctx.Discard(pResult);

		//	Done

		return COverlayType::AsType(g_pUniverse->FindDesignType(dwUNID));
		}
	else
		return GetOverlayType();
	}
Esempio n. 3
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int CArmorClass::FireGetMaxHP (CItemCtx &ItemCtx, int iMaxHP) const

//	FireGetMaxHP
//
//	Fire GetMaxHP event

	{
	SEventHandlerDesc Event;
	if (FindEventHandlerArmorClass(evtGetMaxHP, &Event))
		{
		//	Setup arguments

		CCodeChainCtx Ctx;
		Ctx.SaveAndDefineSourceVar(ItemCtx.GetSource());
		Ctx.SaveAndDefineItemVar(ItemCtx);

		Ctx.DefineInteger(CONSTLIT("aMaxHP"), iMaxHP);

		ICCItem *pResult = Ctx.Run(Event);

		if (pResult->IsError())
			ItemCtx.GetSource()->ReportEventError(GET_MAX_HP_EVENT, pResult);
		else if (!pResult->IsNil())
			iMaxHP = Max(0, pResult->GetIntegerValue());

		Ctx.Discard(pResult);
		}

	return iMaxHP;
	}
Esempio n. 4
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ICCItem *CMission::FireOnReward (ICCItem *pData)

//	FireOnReward
//
//	Fire <OnReward>
//
//	Callers are responsible for discarding the result, if not NULL.

	{
	SEventHandlerDesc Event;

	if (FindEventHandler(EVENT_ON_REWARD, &Event))
		{
		CCodeChainCtx Ctx;

		Ctx.SaveAndDefineSourceVar(this);
		Ctx.SaveAndDefineDataVar(pData);

		ICCItem *pResult = Ctx.Run(Event);
		if (pResult->IsError())
			{
			ReportEventError(EVENT_ON_REWARD, pResult);
			Ctx.Discard(pResult);
			return NULL;
			}

		return pResult;
		}

	return NULL;
	}
Esempio n. 5
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ICCItem *CMission::FireOnDeclined (void)

//	FireOnDeclined
//
//	Fire <OnDeclined>. We return the result of the event, which might contain
//	instructions for the mission screen.
//
//	Callers are responsible for discarding the result, if not NULL.

	{
	SEventHandlerDesc Event;

	if (FindEventHandler(EVENT_ON_DECLINED, &Event))
		{
		CCodeChainCtx Ctx;

		Ctx.SaveAndDefineSourceVar(this);

		ICCItem *pResult = Ctx.Run(Event);
		if (pResult->IsError())
			{
			ReportEventError(EVENT_ON_DECLINED, pResult);
			Ctx.Discard(pResult);
			return NULL;
			}

		return pResult;
		}

	return NULL;
	}
bool IDockScreenDisplay::EvalBool (const CString &sCode, bool *retbResult, CString *retsError)

//	EvalBool
//
//	Evaluates the given string

	{
	CCodeChainCtx Ctx;
	Ctx.SetScreen(m_pDockScreen);
	Ctx.SaveAndDefineSourceVar(m_pLocation);
	Ctx.SaveAndDefineDataVar(m_pData);

	char *pPos = sCode.GetPointer();
	ICCItem *pExp = Ctx.Link(sCode, 1, NULL);

	ICCItem *pResult = Ctx.Run(pExp);	//	LATER:Event
	Ctx.Discard(pExp);

	if (pResult->IsError())
		{
		*retsError = pResult->GetStringValue();
		Ctx.Discard(pResult);
		return false;
		}

	*retbResult = !pResult->IsNil();
	Ctx.Discard(pResult);

	return true;
	}
Esempio n. 7
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int CShieldClass::FireGetMaxHP (CInstalledDevice *pDevice, CSpaceObject *pSource, int iMaxHP) const

//	FireGetMaxHP
//
//	Fire GetMaxHP event

	{
	SEventHandlerDesc Event;
	if (FindEventHandlerShieldClass(evtGetMaxHP, &Event))
		{
		ASSERT(pSource);
		ASSERT(pDevice);

		CCodeChainCtx Ctx;

		Ctx.SaveAndDefineSourceVar(pSource);
		Ctx.SaveAndDefineItemVar(pSource->GetItemForDevice(pDevice));
		Ctx.DefineInteger(CONSTLIT("aMaxHP"), iMaxHP);

		ICCItem *pResult = Ctx.Run(Event);
		if (pResult->IsError())
			pSource->ReportEventError(GET_MAX_HP_EVENT, pResult);
		else if (!pResult->IsNil())
			iMaxHP = Max(0, pResult->GetIntegerValue());

		Ctx.Discard(pResult);
		}

	return iMaxHP;
	}
Esempio n. 8
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void CEffectCreator::InitPainterParameters (CCreatePainterCtx &Ctx, IEffectPainter *pPainter)

//	InitPainterParameters
//
//	Initialize painter parameters

	{
	SEventHandlerDesc Event;
	if (FindEventHandlerEffectType(evtGetParameters, &Event))
		{
		CCodeChainCtx CCCtx;

		CCCtx.SaveAndDefineDataVar(Ctx.GetData());

		ICCItem *pResult = CCCtx.Run(Event);
		if (pResult->IsError())
			::kernelDebugLogMessage(CONSTLIT("EffectType %x GetParameters: %s"), GetUNID(), (LPSTR)pResult->GetStringValue());
		else if (pResult->IsSymbolTable())
			{
			int i;
			CCSymbolTable *pTable = (CCSymbolTable *)pResult;

			for (i = 0; i < pTable->GetCount(); i++)
				{
				CString sParam = pTable->GetKey(i);
				ICCItem *pValue = pTable->GetElement(i);
				CEffectParamDesc Value;

				if (pValue->IsNil())
					Value.InitNull();
				else if (pValue->IsInteger())
					Value.InitInteger(pValue->GetIntegerValue());
				else if (pValue->IsIdentifier())
					{
					CString sValue = pValue->GetStringValue();
					char *pPos = sValue.GetASCIIZPointer();

					//	If this is a color, parse it

					if (*pPos == '#')
						Value.InitColor(::LoadRGBColor(sValue));

					//	Otherwise, a string

					else
						Value.InitString(sValue);
					}

				pPainter->SetParam(Ctx, sParam, Value);
				}
			}
		else
			::kernelDebugLogMessage(CONSTLIT("EffectType %x GetParameters: Expected struct result."), GetUNID());

		CCCtx.Discard(pResult);
		}
	}
Esempio n. 9
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ALERROR CDesignCollection::CreateTemplateTypes (SDesignLoadCtx &Ctx)

//	CreateTemplateTypes
//
//	This is called inside of BindDesign to create all template types

	{
	ALERROR error;
	int i;

	//	Create an appropriate context for running code

	CCodeChainCtx CCCtx;

	//	Loop over all active types looking for templates.
	//	NOTE: We cannot use the type-specific arrays because they have not been
	//	set up yet (remember that we are inside of BindDesign).

	for (i = 0; i < m_AllTypes.GetCount(); i++)
		{
		CDesignType *pTemplate = m_AllTypes.GetEntry(i);
		if (pTemplate->GetType() != designTemplateType)
			continue;

		//	Get the function to generate the type source

		CString sSource;
		SEventHandlerDesc Event;
		if (pTemplate->FindEventHandler(GET_TYPE_SOURCE_EVENT, &Event))
			{
			ICCItem *pResult = CCCtx.Run(Event);
			if (pResult->IsError())
				{
				Ctx.sError = strPatternSubst(CONSTLIT("GetTypeSource (%x): %s"), pTemplate->GetUNID(), pResult->GetStringValue());
				return ERR_FAIL;
				}
			else if (pResult->IsNil())
				sSource = NULL_STR;
			else
				sSource = pResult->GetStringValue();

			CCCtx.Discard(pResult);
			}

		//	Define the type

		if (!sSource.IsBlank())
			{
			if (error = AddDynamicType(pTemplate->GetExtension(), pTemplate->GetUNID(), sSource, true, &Ctx.sError))
				return error;
			}
		}

	return NOERROR;
	}
CSpaceObject *IDockScreenDisplay::EvalListSource (const CString &sString, CString *retsError)

//	EvalListSource
//
//	Returns the object from which we should display items

	{
	char *pPos = sString.GetPointer();

	//	See if we need to evaluate

	if (*pPos == '=')
		{
		CCodeChainCtx Ctx;
		Ctx.SetScreen(this);
		Ctx.SaveAndDefineSourceVar(m_pLocation);
		Ctx.SaveAndDefineDataVar(m_pData);

		ICCItem *pExp = Ctx.Link(sString, 1, NULL);

		ICCItem *pResult = Ctx.Run(pExp);	//	LATER:Event
		Ctx.Discard(pExp);

		if (pResult->IsError())
			{
			*retsError = pResult->GetStringValue();
			Ctx.Discard(pResult);
			return NULL;
			}

		//	Convert to an object pointer

		CSpaceObject *pSource;
		if (strEquals(pResult->GetStringValue(), DATA_FROM_PLAYER))
			pSource = m_pPlayer->GetShip();
		else if (strEquals(pResult->GetStringValue(), DATA_FROM_STATION)
				|| strEquals(pResult->GetStringValue(), DATA_FROM_SOURCE))
			pSource = m_pLocation;
		else
			pSource = Ctx.AsSpaceObject(pResult);

		Ctx.Discard(pResult);
		return pSource;
		}

	//	Otherwise, compare to constants

	else if (strEquals(sString, DATA_FROM_PLAYER))
		return m_pPlayer->GetShip();
	else
		return m_pLocation;
	}
Esempio n. 11
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bool CWeaponFireDesc::FireOnDamageOverlay (SDamageCtx &Ctx, CEnergyField *pOverlay)

//	FireOnDamageOverlay
//
//	Fire OnDamageOverlay event. Returns TRUE if we should skip further overlay damage

	{
	SEventHandlerDesc Event;
	if (FindEventHandler(evtOnDamageOverlay, &Event))
		{
		//	Setup arguments

		CCodeChainCtx CCCtx;

		CCCtx.SaveAndDefineSourceVar(Ctx.pObj);
		CCCtx.DefineInteger(CONSTLIT("aArmorSeg"), Ctx.iSectHit);
		CCCtx.DefineInteger(CONSTLIT("aOverlayID"), pOverlay->GetID());
		CCCtx.DefineSpaceObject(CONSTLIT("aCause"), Ctx.pCause);
		CCCtx.DefineSpaceObject(CONSTLIT("aAttacker"), Ctx.Attacker.GetObj());
		CCCtx.DefineSpaceObject(CONSTLIT("aOrderGiver"), (Ctx.Attacker.GetObj() ? Ctx.Attacker.GetObj()->GetOrderGiver(Ctx.Attacker.GetCause()) : NULL));
		CCCtx.DefineVector(CONSTLIT("aHitPos"), Ctx.vHitPos);
		CCCtx.DefineInteger(CONSTLIT("aHitDir"), Ctx.iDirection);
		CCCtx.DefineInteger(CONSTLIT("aDamageHP"), Ctx.iDamage);
		CCCtx.DefineString(CONSTLIT("aDamageType"), GetDamageShortName(Ctx.Damage.GetDamageType()));
		CCCtx.DefineItemType(CONSTLIT("aWeaponType"), Ctx.pDesc->GetWeaponType());

		ICCItem *pResult = CCCtx.Run(Event);
		if (pResult->IsError())
			Ctx.pObj->ReportEventError(ON_DAMAGE_OVERLAY_EVENT, pResult);

		//	If we return Nil, then we continue processing

		bool bResult;
		if (pResult->IsNil())
			bResult = false;

		//	Otherwise, the result is the damage left

		else
			{
			Ctx.iDamage = pResult->GetIntegerValue();
			bResult = true;
			}

		CCCtx.Discard(pResult);

		return bResult;
		}
	else
		return false;
	}
Esempio n. 12
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bool CWeaponFireDesc::FireOnFragment (const CDamageSource &Source, CSpaceObject *pShot, const CVector &vHitPos, CSpaceObject *pNearestObj, CSpaceObject *pTarget)

//	FireOnFragment
//
//	Event fires when a shot fragments. If we return TRUE then we skip the default
//	fragmentation event.

	{
	SEventHandlerDesc Event;
	if (FindEventHandler(evtOnFragment, &Event))
		{
		//	Setup arguments

		CCodeChainCtx CCCtx;

		CCCtx.SaveAndDefineSourceVar(pShot);
		CCCtx.DefineSpaceObject(CONSTLIT("aNearestObj"), pNearestObj);
		CCCtx.DefineSpaceObject(CONSTLIT("aTargetObj"), pTarget);
		CCCtx.DefineVector(CONSTLIT("aHitPos"), vHitPos);
		CCCtx.DefineInteger(CONSTLIT("aHitDir"), (pShot ? pShot->GetRotation() : 0));
		CCCtx.DefineItemType(CONSTLIT("aWeaponType"), GetWeaponType());
		CCCtx.DefineString(CONSTLIT("aWeaponFragment"), m_sUNID);

		CSpaceObject *pAttacker = Source.GetObj();
		CCCtx.DefineSpaceObject(CONSTLIT("aCause"), pShot);
		CCCtx.DefineSpaceObject(CONSTLIT("aAttacker"), pAttacker);
		CCCtx.DefineSpaceObject(CONSTLIT("aOrderGiver"), (pAttacker ? pAttacker->GetOrderGiver(Source.GetCause()) : NULL));

		ICCItem *pResult = CCCtx.Run(Event);
		if (pResult->IsError())
			pShot->ReportEventError(ON_FRAGMENT_EVENT, pResult);

		//	If we return Nil, then we continue processing

		bool bResult;
		if (pResult->IsNil())
			bResult = false;

		//	Otherwise, we skip fragmentation

		else
			bResult = true;

		CCCtx.Discard(pResult);

		return bResult;
		}
	else
		return false;
	}
Esempio n. 13
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void CArmorClass::FireOnArmorDamage (CItemCtx &ItemCtx, SDamageCtx &Ctx)

//	FireOnArmorDamage
//
//	Fires OnArmorDamage event

	{
	SEventHandlerDesc Event;
	if (FindEventHandlerArmorClass(evtOnArmorDamage, &Event))
		{
		//	Setup arguments

		CCodeChainCtx CCCtx;
		CCCtx.SaveAndDefineSourceVar(ItemCtx.GetSource());
		CCCtx.SaveAndDefineItemVar(ItemCtx);

		CCCtx.DefineInteger(CONSTLIT("aArmorHP"), Ctx.iHPLeft);
		CCCtx.DefineInteger(CONSTLIT("aArmorSeg"), Ctx.iSectHit);
		CCCtx.DefineSpaceObject(CONSTLIT("aAttacker"), Ctx.Attacker.GetObj());
		CCCtx.DefineSpaceObject(CONSTLIT("aCause"), Ctx.pCause);
		CCCtx.DefineDamageEffects(CONSTLIT("aDamageEffects"), Ctx);
		CCCtx.DefineInteger(CONSTLIT("aDamageHP"), Ctx.iDamage);
		CCCtx.DefineString(CONSTLIT("aDamageType"), GetDamageShortName(Ctx.Damage.GetDamageType()));
		CCCtx.DefineInteger(CONSTLIT("aHitDir"), Ctx.iDirection);
		CCCtx.DefineVector(CONSTLIT("aHitPos"), Ctx.vHitPos);
		CCCtx.DefineSpaceObject(CONSTLIT("aOrderGiver"), (Ctx.Attacker.GetObj() ? Ctx.Attacker.GetObj()->GetOrderGiver(Ctx.Attacker.GetCause()) : NULL));
		CCCtx.DefineItemType(CONSTLIT("aWeaponType"), Ctx.pDesc->GetWeaponType());

		ICCItem *pResult = CCCtx.Run(Event);

		//	If we return Nil, then nothing

		if (pResult->IsNil())
			NULL;

		//	If we return an integer, then this is the damage that armor should take

		else if (pResult->IsInteger())
			Ctx.iDamage = pResult->GetIntegerValue();

		//	If we return a list, then we it to be a DamageEffects list (modifications to
		//	aDamageEffects)

		else if (pResult->IsList())
			LoadDamageEffectsFromItem(pResult, Ctx);

		CCCtx.Discard(pResult);
		}
	}
Esempio n. 14
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void CShieldClass::FireOnShieldDown (CInstalledDevice *pDevice, CSpaceObject *pSource)

//	FireOnShieldDown
//
//	Fire OnShieldDown event

	{
	SEventHandlerDesc Event;
	if (FindEventHandlerShieldClass(evtOnShieldDown, &Event))
		{
		CCodeChainCtx Ctx;

		Ctx.SaveAndDefineSourceVar(pSource);
		Ctx.SaveAndDefineItemVar(pSource->GetItemForDevice(pDevice));

		ICCItem *pResult = Ctx.Run(Event);
		if (pResult->IsError())
			pSource->ReportEventError(ON_SHIELD_DOWN_EVENT, pResult);
		Ctx.Discard(pResult);
		}
	}
Esempio n. 15
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void CAdventureDesc::FireOnGameStart (void)

//	FireOnGameStart
//
//	Fire OnGameStart event

{
    SEventHandlerDesc Event;

    if (FindEventHandler(ON_GAME_START_EVENT, &Event))
    {
        CCodeChainCtx Ctx;

        //	Run code

        ICCItem *pResult = Ctx.Run(Event);
        if (pResult->IsError())
            kernelDebugLogMessage("OnGameStart error: %s", pResult->GetStringValue());
        Ctx.Discard(pResult);
    }
}
Esempio n. 16
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void CMission::FireOnStart (void)

//	FireOnStart
//
//	Fire <OnStarted>

{
    SEventHandlerDesc Event;

    if (FindEventHandler(EVENT_ON_STARTED, &Event))
    {
        CCodeChainCtx Ctx;

        Ctx.SaveAndDefineSourceVar(this);

        ICCItem *pResult = Ctx.Run(Event);
        if (pResult->IsError())
            ReportEventError(EVENT_ON_STARTED, pResult);
        Ctx.Discard(pResult);
    }
}
Esempio n. 17
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void CMission::FireOnSetPlayerTarget (const CString &sReason)

//	FireOnSetPlayerTarget
//
//	Fire <OnSetPlayerTarget>

{
    SEventHandlerDesc Event;

    if (FindEventHandler(EVENT_ON_SET_PLAYER_TARGET, &Event))
    {
        CCodeChainCtx Ctx;

        Ctx.SaveAndDefineSourceVar(this);
        Ctx.DefineString(STR_A_REASON, sReason);

        ICCItem *pResult = Ctx.Run(Event);
        if (pResult->IsError())
            ReportEventError(EVENT_ON_SET_PLAYER_TARGET, pResult);
        Ctx.Discard(pResult);
    }
}
Esempio n. 18
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void CMission::FireCustomEvent (const CString &sEvent)

//	FireCustomEvent
//
//	Fires a custom timed event

{
    SEventHandlerDesc Event;

    if (FindEventHandler(sEvent, &Event))
    {
        CCodeChainCtx Ctx;

        Ctx.SetEvent(eventDoEvent);
        Ctx.SaveAndDefineSourceVar(this);

        ICCItem *pResult = Ctx.Run(Event);
        if (pResult->IsError())
            ReportEventError(sEvent, pResult);
        Ctx.Discard(pResult);
    }
}
Esempio n. 19
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void CMission::FireOnReward (ICCItem *pData)

//	FireOnReward
//
//	Fire <OnReward>

{
    SEventHandlerDesc Event;

    if (FindEventHandler(EVENT_ON_REWARD, &Event))
    {
        CCodeChainCtx Ctx;

        Ctx.SaveAndDefineSourceVar(this);
        Ctx.SaveAndDefineDataVar(pData);

        ICCItem *pResult = Ctx.Run(Event);
        if (pResult->IsError())
            ReportEventError(EVENT_ON_REWARD, pResult);
        Ctx.Discard(pResult);
    }
}
Esempio n. 20
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void CAdventureDesc::FireOnGameEnd (const CGameRecord &Game, const SBasicGameStats &BasicStats)

//	FireOnGameEnd
//
//	Fire OnGameEnd event

{
    SEventHandlerDesc Event;

    if (FindEventHandler(ON_GAME_END_EVENT, &Event))
    {
        CCodeChainCtx Ctx;

        //	Initialize variables

        Ctx.DefineInteger(CONSTLIT("aScore"), Game.GetScore());
        Ctx.DefineInteger(CONSTLIT("aResurrectCount"), Game.GetResurrectCount());
        Ctx.DefineInteger(CONSTLIT("aSystemsVisited"), BasicStats.iSystemsVisited);
        Ctx.DefineInteger(CONSTLIT("aEnemiesDestroyed"), BasicStats.iEnemiesDestroyed);
        Ctx.DefineInteger(CONSTLIT("aBestEnemiesDestroyed"), BasicStats.iBestEnemyDestroyedCount);
        if (BasicStats.dwBestEnemyDestroyed)
            Ctx.DefineInteger(CONSTLIT("aBestEnemyClass"), BasicStats.dwBestEnemyDestroyed);
        else
            Ctx.DefineNil(CONSTLIT("aBestEnemyClass"));

        Ctx.DefineString(CONSTLIT("aEndGameReason"), Game.GetEndGameReason());
        Ctx.DefineString(CONSTLIT("aEpitaph"), Game.GetEndGameEpitaph());
        Ctx.DefineString(CONSTLIT("aEpitaphOriginal"), Game.GetEndGameEpitaph());
        Ctx.DefineString(CONSTLIT("aTime"), Game.GetPlayTimeString());

        //	Invoke

        ICCItem *pResult = Ctx.Run(Event);
        if (pResult->IsError())
            kernelDebugLogMessage("OnGameEnd error: %s", pResult->GetStringValue());
        Ctx.Discard(pResult);
    }
}
Esempio n. 21
0
ALERROR CExtension::ExecuteGlobals (SDesignLoadCtx &Ctx)

//	ExecuteGlobals
//
//	Execute the globals

	{
	DEBUG_TRY

	int i;
	CCodeChainCtx CCCtx;

	//	Add a hook so that all lambda expressions defined in this global block
	//	are wrapped with something that sets the extension UNID to the context.

	if (m_iType != extBase)
		CCCtx.SetGlobalDefineWrapper(this);

	//	Run the code (which will likely define a bunch of functions)

	for (i = 0; i < m_Globals.GetCount(); i++)
		{
		ICCItem *pResult = CCCtx.Run(m_Globals[i].pCode);
		if (pResult->IsError())
			{
			Ctx.sError = strPatternSubst(CONSTLIT("%s globals: %s"), m_Globals[i].sFilespec, pResult->GetStringValue());
			return ERR_FAIL;
			}

		CCCtx.Discard(pResult);
		}

	//	Done

	return NOERROR;

	DEBUG_CATCH
	}
Esempio n. 22
0
void CMission::FireOnStop (const CString &sReason, ICCItem *pData)

//	FireOnStop
//
//	Fire <OnCompleted>

{
    SEventHandlerDesc Event;

    if (FindEventHandler(EVENT_ON_COMPLETED, &Event))
    {
        CCodeChainCtx Ctx;

        Ctx.SaveAndDefineSourceVar(this);
        Ctx.SaveAndDefineDataVar(pData);
        Ctx.DefineString(STR_A_REASON, sReason);

        ICCItem *pResult = Ctx.Run(Event);
        if (pResult->IsError())
            ReportEventError(EVENT_ON_COMPLETED, pResult);
        Ctx.Discard(pResult);
    }
}
void CCommandLineDisplay::OnKeyDown (int iVirtKey, DWORD dwKeyState)

//	OnKeyDown
//
//	Handle WM_KEYDOWN

	{
	switch (iVirtKey)
		{
		case VK_BACK:
			InputBackspace();
			break;

		case VK_DELETE:
			InputDelete();
			break;

		case VK_RETURN:
			{
			CString sInput = GetInput();
			if (!sInput.IsBlank())
				{
				CCodeChain &CC = g_pUniverse->GetCC();

				InputEnter();

				CCodeChainCtx Ctx;
				ICCItem *pCode = Ctx.Link(sInput, 0, NULL);
				ICCItem *pResult = Ctx.Run(pCode);

				CString sOutput;
				if (pResult->IsIdentifier())
					sOutput = pResult->Print(&CC, PRFLAG_NO_QUOTES | PRFLAG_ENCODE_FOR_DISPLAY);
				else
					sOutput = CC.Unlink(pResult);

				Ctx.Discard(pResult);
				Ctx.Discard(pCode);

				Output(sOutput);
				}
			break;
			}

		case VK_TAB:
			{
			AutoCompleteSearch();
			break;
			}

		case VK_UP:
			InputHistoryUp();
			break;

		case VK_DOWN:
			InputHistoryDown();
			break;

		case VK_LEFT:
			if (m_iCursorPos > 0) m_iCursorPos--;
			m_bInvalid = true;
			break;

		case VK_RIGHT:
			if (m_iCursorPos < m_sInput.GetLength()) m_iCursorPos++;
			m_bInvalid = true;
			break;

		case VK_HOME:
			m_iCursorPos = 0;
			m_bInvalid = true;
			break;

		case VK_END:
			m_iCursorPos = m_sInput.GetLength();
			m_bInvalid = true;
			break;

		case VK_PRIOR:
			if (m_iScrollPos < 2*MAX_LINES) m_iScrollPos++;
			m_bInvalid = true;
			break;

		case VK_NEXT:
			if (m_iScrollPos > 0) m_iScrollPos--;
			m_bInvalid = true;
			break;
		}
	}
Esempio n. 24
0
void CRandomEnhancementGenerator::EnhanceItem (CItem &Item)

//	EnhanceItem
//
//	Enhances the given item

	{
	//	See if this item is enhanced

	if (mathRandom(1, 100) > m_iChance)
		return;

	//	If we have code, execute the code to figure out the mod

	if (m_pCode)
		{
		CCodeChainCtx Ctx;

		//	Save the previous value of gItem

		Ctx.SaveItemVar();
		Ctx.DefineItem(Item);

		//	Execute the code

		ICCItem *pResult = Ctx.Run(m_pCode);	//	LATER:Event

		//	If we have an error, report it

		DWORD dwMods;
		if (pResult->IsError())
			{
			CString sError = strPatternSubst(CONSTLIT("Generate Enhancement: %s"), pResult->GetStringValue());
			kernelDebugLogMessage(sError);
			dwMods = 0;
			}

		//	Otherwise, the result code is the mods

		else
			dwMods = (DWORD)pResult->GetIntegerValue();

		//	Done with code

		Ctx.Discard(pResult);

		//	Enhance the item

		Item.AddEnhancement(dwMods);
		}

	//	Otherwise, if we have a constant mod, apply that

	else if (m_dwMods)
		{
		Item.AddEnhancement(m_dwMods);
		}

	//	Otherwise, we need to generate a random mod appropriate to the
	//	particular item

	else
		{
		DWORD dwMods;
		CItemType *pType = Item.GetType();
		int iRoll = mathRandom(1, 100);

		switch (pType->GetCategory())
			{
			case itemcatArmor:
			case itemcatShields:
				if (iRoll < 40)
					//	HP + 10%
					dwMods = 0x0101;
				else if (iRoll < 65)
					//	HP + 20%
					dwMods = 0x0102;
				else if (iRoll < 80)
					//	HP + 30%
					dwMods = 0x0103;
				else if (iRoll < 90)
					//	Damage Adj at 50% (and 75%)
					dwMods = 0x0A05 + (mathRandom(0, 3) << 4);
				else if (iRoll < 95)
					//	Immunity to special ion attacks
					dwMods = 0x0C00;
				else
					//	Regeneration
					dwMods = 0x0200;
				break;

			case itemcatWeapon:
				if (iRoll < 50)
					//	Damage + 10%
					dwMods = 0x0101;
				else if (iRoll < 80)
					//	Damage + 20%
					dwMods = 0x0102;
				else if (iRoll < 95)
					//	Damage + 30%
					dwMods = 0x0103;
				else
					//	Delay time at 70% of original
					dwMods = 0x1003;
				break;

			default:
				dwMods = 0;
			}

		Item.AddEnhancement(dwMods);
		}
	}
Esempio n. 25
0
ALERROR CDockScreenCustomList::OnInitList (SInitCtx &Ctx, CString *retsError)

//	OnInitList
//
//	Initialize list

	{
	//	Get the list element

	CXMLElement *pListData = Ctx.pDesc->GetContentElementByTag(LIST_TAG);
	if (pListData == NULL)
		return ERR_FAIL;

	//	See if we define a custom row height

	CString sRowHeight;
	if (pListData->FindAttribute(ROW_HEIGHT_ATTRIB, &sRowHeight))
		{
		CString sResult;
		if (!EvalString(sRowHeight, false, eventNone, &sResult))
			{
			*retsError = sResult;
			return ERR_FAIL;
			}

		int cyRow = strToInt(sResult, -1);
		if (cyRow > 0)
			m_pItemListControl->SetRowHeight(cyRow);
		}

	//	Get the list to show

	CCodeChain &CC = g_pUniverse->GetCC();
	ICCItem *pExp = CC.Link(pListData->GetContentText(0), 0, NULL);

	//	Evaluate the function

	CCodeChainCtx CCCtx;
	CCCtx.SetScreen(m_pDockScreen);
	CCCtx.SaveAndDefineSourceVar(m_pLocation);
	CCCtx.SaveAndDefineDataVar(m_pData);

	ICCItem *pResult = CCCtx.Run(pExp);	//	LATER:Event
	CCCtx.Discard(pExp);

	if (pResult->IsError())
		{
		*retsError = pResult->GetStringValue();
		return ERR_FAIL;
		}

	//	Set this expression as the list

	m_pItemListControl->SetList(CC, pResult);
	CCCtx.Discard(pResult);

	//	Position the cursor on the next relevant item

	SelectNextItem();

	//	Give the screen a chance to start at a different item (other
	//	than the first)

	CString sInitialItemFunc = pListData->GetAttribute(INITIAL_ITEM_ATTRIB);
	if (!sInitialItemFunc.IsBlank())
		{
		bool bMore = IsCurrentItemValid();
		while (bMore)
			{
			bool bResult;
			if (!EvalBool(sInitialItemFunc, &bResult, retsError))
				return ERR_FAIL;

			if (bResult)
				break;

			bMore = SelectNextItem();
			}
		}

	return NOERROR;
	}
Esempio n. 26
0
bool CWeaponFireDesc::FireOnDamageShields (SDamageCtx &Ctx, int iDevice)

//	FireOnDamageShields
//
//	Fire OnDamageShields event. Returns TRUE if we should skip further shields damage

	{
	SEventHandlerDesc Event;
	if (FindEventHandler(evtOnDamageShields, &Event))
		{
		//	Setup arguments

		CCodeChainCtx CCCtx;

		CItemListManipulator ItemList(Ctx.pObj->GetItemList());
		CShip *pShip = Ctx.pObj->AsShip();
		if (pShip)
			pShip->SetCursorAtDevice(ItemList, iDevice);

		CCCtx.SaveAndDefineSourceVar(Ctx.pObj);
		CCCtx.DefineInteger(CONSTLIT("aArmorSeg"), Ctx.iSectHit);
		CCCtx.DefineInteger(CONSTLIT("aDevice"), iDevice);
		CCCtx.DefineItem(CONSTLIT("aDeviceItem"), ItemList.GetItemAtCursor());
		CCCtx.DefineSpaceObject(CONSTLIT("aCause"), Ctx.pCause);
		CCCtx.DefineSpaceObject(CONSTLIT("aAttacker"), Ctx.Attacker.GetObj());
		CCCtx.DefineSpaceObject(CONSTLIT("aOrderGiver"), (Ctx.Attacker.GetObj() ? Ctx.Attacker.GetObj()->GetOrderGiver(Ctx.Attacker.GetCause()) : NULL));
		CCCtx.DefineVector(CONSTLIT("aHitPos"), Ctx.vHitPos);
		CCCtx.DefineInteger(CONSTLIT("aHitDir"), Ctx.iDirection);
		CCCtx.DefineInteger(CONSTLIT("aDamageHP"), Ctx.iDamage);
		CCCtx.DefineString(CONSTLIT("aDamageType"), GetDamageShortName(Ctx.Damage.GetDamageType()));
		CCCtx.DefineItemType(CONSTLIT("aWeaponType"), Ctx.pDesc->GetWeaponType());

		CCCtx.DefineInteger(CONSTLIT("aShieldHP"), Ctx.iHPLeft);
		CCCtx.DefineInteger(CONSTLIT("aShieldDamageHP"), Ctx.iShieldDamage);
		CCCtx.DefineInteger(CONSTLIT("aArmorDamageHP"), Ctx.iDamage - Ctx.iAbsorb);
		if (Ctx.bReflect)
			{
			CCCtx.DefineString(CONSTLIT("aShieldReflect"), STR_SHIELD_REFLECT);
			CCCtx.DefineInteger(CONSTLIT("aOriginalShieldDamageHP"), Ctx.iOriginalShieldDamage);
			CCCtx.DefineInteger(CONSTLIT("aOriginalArmorDamageHP"), Ctx.iDamage - Ctx.iOriginalAbsorb);
			}
		else
			{
			CCCtx.DefineNil(CONSTLIT("aShieldReflect"));
			CCCtx.DefineInteger(CONSTLIT("aOriginalShieldDamageHP"), Ctx.iShieldDamage);
			CCCtx.DefineInteger(CONSTLIT("aOriginalArmorDamageHP"), Ctx.iDamage - Ctx.iAbsorb);
			}

		ICCItem *pResult = CCCtx.Run(Event);

		//	If we return Nil, then we continue processing

		bool bResult;
		if (pResult->IsNil())
			bResult = false;

		//	If this is an integer, we pass damage to armor

		else if (pResult->IsInteger())
			{
			Ctx.iDamage = pResult->GetIntegerValue();
			bResult = true;
			}

		//	If we return a list, then modify variables

		else if (pResult->IsList())
			{
			//	A single value means we modified the damage to armor

			if (pResult->GetCount() == 1)
				{
				if (strEquals(pResult->GetElement(0)->GetStringValue(), STR_SHIELD_REFLECT))
					{
					Ctx.bReflect = true;
					Ctx.iAbsorb = Ctx.iDamage;
					Ctx.iShieldDamage = 0;
					}
				else
					{
					Ctx.iShieldDamage = Max(0, Min(pResult->GetElement(0)->GetIntegerValue(), Ctx.iHPLeft));
					if (Ctx.bReflect)
						{
						Ctx.bReflect = false;
						Ctx.iAbsorb = Ctx.iOriginalAbsorb;
						}
					}
				}

			//	Two values mean we modified both damage to armor and shield damage

			else if (pResult->GetCount() == 2)
				{
				Ctx.bReflect = false;
				Ctx.iShieldDamage = Max(0, Min(pResult->GetElement(0)->GetIntegerValue(), Ctx.iHPLeft));
				Ctx.iAbsorb = Max(0, Ctx.iDamage - Max(0, pResult->GetElement(1)->GetIntegerValue()));
				}

			//	Otherwise, we deal with reflection

			else
				{
				Ctx.bReflect = strEquals(pResult->GetElement(0)->GetStringValue(), STR_SHIELD_REFLECT);
				Ctx.iShieldDamage = Max(0, Min(pResult->GetElement(1)->GetIntegerValue(), Ctx.iHPLeft));
				Ctx.iAbsorb = Max(0, Ctx.iDamage - Max(0, pResult->GetElement(2)->GetIntegerValue()));
				}

			//	Proceed with processing

			bResult = false;
			}

		//	If this is the string "reflect" then we reflect

		else if (strEquals(pResult->GetStringValue(), STR_SHIELD_REFLECT))
			{
			Ctx.bReflect = true;
			Ctx.iAbsorb = Ctx.iDamage;
			Ctx.iShieldDamage = 0;
			bResult = false;
			}

		//	Otherwise, error

		else
			{
			Ctx.pObj->ReportEventError(ON_DAMAGE_OVERLAY_EVENT, pResult);
			bResult = true;
			}

		CCCtx.Discard(pResult);

		return bResult;
		}
	else
		return false;
	}
Esempio n. 27
0
void RunFile (const CString &sFilespec, bool bNoLogo)
	{
	ALERROR error;
	CCodeChain &CC = g_pUniverse->GetCC();
	CCodeChainCtx Ctx;

	//	Verify the file

	CString sRunFile = sFilespec;
	if (!strEndsWith(sRunFile, CONSTLIT("."))
			&& pathGetExtension(sRunFile).IsBlank())
		sRunFile.Append(CONSTLIT(".tlisp"));

	//	Open the file

	CFileReadBlock InputFile(sRunFile);
	if (error = InputFile.Open())
		{
		printf("error : Unable to open file '%s'.\n", sRunFile.GetASCIIZPointer());
		return;
		}

	if (!bNoLogo)
		printf("%s\n", sRunFile.GetASCIIZPointer());

	//	Parse

	CString sInputFile(InputFile.GetPointer(0), InputFile.GetLength(), TRUE);
	CString sOutput;
	int iOffset = 0;

	while (true)
		{
		int iCharCount;
		ICCItem *pCode = Ctx.Link(sInputFile, iOffset, &iCharCount);
		if (pCode->IsNil())
			break;
		else if (pCode->IsError())
			{
			printf("error : %s\n", pCode->GetStringValue().GetASCIIZPointer());
			Ctx.Discard(pCode);
			return;
			}

		iOffset += iCharCount;

		//	Execute

		ICCItem *pResult = Ctx.Run(pCode);

		//	Compose output

		if (pResult->IsIdentifier())
			sOutput = pResult->Print(&CC, PRFLAG_NO_QUOTES | PRFLAG_ENCODE_FOR_DISPLAY);
		else
			sOutput = CC.Unlink(pResult);

		//	Free

		Ctx.Discard(pResult);
		Ctx.Discard(pCode);
		}

	//	Output result

	printf("%s\n", sOutput.GetASCIIZPointer());
	}
Esempio n. 28
0
void Run (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	ALERROR error;
	int i;
	CCodeChain &CC = g_pUniverse->GetCC();
	bool bNoLogo = pCmdLine->GetAttributeBool(NO_LOGO_SWITCH);

	//	Prepare the universe

	CTopologyNode *pNode = g_pUniverse->GetFirstTopologyNode();
	if (pNode == NULL)
		{
		printf("ERROR: No topology node found.\n");
		return;
		}

	CSystem *pSystem;
	if (error = g_pUniverse->CreateStarSystem(pNode, &pSystem))
		{
		printf("ERROR: Unable to create star system.\n");
		return;
		}

	//	Set the POV

	CSpaceObject *pPOV = pSystem->GetObject(0);
	g_pUniverse->SetPOV(pPOV);
	pSystem->SetPOVLRS(pPOV);

	//	Prepare system

	g_pUniverse->UpdateExtended();
	g_pUniverse->GarbageCollectLibraryBitmaps();

	CString sCommand = pCmdLine->GetAttribute(RUN_SWITCH);
	CString sRunFile = pCmdLine->GetAttribute(RUN_FILE_SWITCH);

	//	If this is a run file, then we parse it and run it

	if (!sRunFile.IsBlank() && !strEquals(sRunFile, CONSTLIT("true")))
		{
		TArray<CString> Files;
		ParseStringList(sRunFile, PSL_FLAG_ALLOW_WHITESPACE, &Files);
		for (i = 0; i < Files.GetCount(); i++)
			RunFile(Files[i], bNoLogo);
		}

	//	If we have a command, invoke it

	else if (!sCommand.IsBlank() && !strEquals(sCommand, CONSTLIT("True")))
		{
		CCodeChainCtx Ctx;
		ICCItem *pCode = Ctx.Link(sCommand, 0, NULL);
		ICCItem *pResult = Ctx.Run(pCode);

		CString sOutput;
		if (pResult->IsIdentifier())
			sOutput = pResult->Print(&CC, PRFLAG_NO_QUOTES | PRFLAG_ENCODE_FOR_DISPLAY);
		else
			sOutput = CC.Unlink(pResult);

		Ctx.Discard(pResult);
		Ctx.Discard(pCode);

		//	Output result

		printf("%s\n", sOutput.GetASCIIZPointer());
		}

	//	Otherwise, we enter a command loop

	else
		{
		//	Welcome

		if (!bNoLogo)
			{
			printf("(help) for function help.\n");
			printf("\\q to quit.\n\n");
			}

		//	Loop

		while (true)
			{
			char szBuffer[1024];
			if (!bNoLogo)
				printf(": ");
			gets_s(szBuffer, sizeof(szBuffer)-1);
			CString sCommand(szBuffer);

			//	Escape codes

			if (*sCommand.GetASCIIZPointer() == '\\')
				{
				//	Quit command

				if (strStartsWith(sCommand, CONSTLIT("\\q")))
					break;
				else if (strStartsWith(sCommand, CONSTLIT("\\?"))
						|| strStartsWith(sCommand, CONSTLIT("\\h")))
					{
					printf("TLisp Shell\n\n");
					printf("\\h      Show this help\n");
					printf("\\q      Quit\n");

					printf("\n(help) for function help.\n");
					}
				}

			//	Null command

			else if (sCommand.IsBlank())
				NULL;

			//	Command

			else
				{
				CCodeChainCtx Ctx;
				ICCItem *pCode = Ctx.Link(sCommand, 0, NULL);
				ICCItem *pResult = Ctx.Run(pCode);

				CString sOutput;
				if (pResult->IsIdentifier())
					sOutput = pResult->Print(&CC, PRFLAG_NO_QUOTES | PRFLAG_ENCODE_FOR_DISPLAY);
				else
					sOutput = CC.Unlink(pResult);

				Ctx.Discard(pResult);
				Ctx.Discard(pCode);

				//	Output result

				printf("%s\n", sOutput.GetASCIIZPointer());
				}
			}
		}
	}
CLanguageDataBlock::ETranslateResult CLanguageDataBlock::Translate (CSpaceObject *pObj, const CString &sID, TArray<CString> *retText, CString *retsText) const

//	Translate
//
//	Translates an entry to either a string or an array of strings.

	{
	int i;

	//	If we can't find this ID then we can't translate

	SEntry *pEntry = m_Data.GetAt(sID);
	if (pEntry == NULL)
		return resultNotFound;

	//	If we don't want the text back then all we need to do is return that we
	//	have the text.

	if (retText == NULL && retsText == NULL)
		return resultFound;

	//	If we don't need to run code then we just return the string.

	if (pEntry->pCode == NULL)
		{
		if (retsText)
			{
			*retsText = ::ComposePlayerNameString(pEntry->sText, g_pUniverse->GetPlayerName(), g_pUniverse->GetPlayerGenome());
			return resultString;
			}
		else
			return resultFound;
		}

	//	Otherwise we have to run some code

	CCodeChainCtx Ctx;
	Ctx.SaveAndDefineSourceVar(pObj);
	Ctx.DefineString(CONSTLIT("aTextID"), sID);
	
	ICCItem *pResult = Ctx.Run(pEntry->pCode);	//	LATER:Event
	ETranslateResult iResult;

	//	Nil

	if (pResult->IsNil())
		iResult = resultNotFound;

	//	List of strings

	else if (pResult->GetCount() > 1)
		{
		if (retText)
			{
			CString sPlayerName = g_pUniverse->GetPlayerName();
			GenomeTypes iPlayerGenome = g_pUniverse->GetPlayerGenome();

			retText->DeleteAll();

			retText->InsertEmpty(pResult->GetCount());
			for (i = 0; i < pResult->GetCount(); i++)
				retText->GetAt(i) = ::ComposePlayerNameString(pResult->GetElement(i)->GetStringValue(), sPlayerName, iPlayerGenome);

			iResult = resultArray;
			}
		else
			iResult = resultFound;
		}

	//	String

	else
		{
		if (retsText)
			{
			*retsText = ::ComposePlayerNameString(pResult->GetStringValue(), g_pUniverse->GetPlayerName(), g_pUniverse->GetPlayerGenome());
			iResult = resultString;
			}
		else
			iResult = resultFound;
		}

	//	Done

	Ctx.Discard(pResult);

	return iResult;
	}
Esempio n. 30
0
void CShieldClass::FireOnShieldDamage (CItemCtx &ItemCtx, SDamageCtx &Ctx)

//	FireOnShieldDamage
//
//	Fire OnShieldDamage

	{
	SEventHandlerDesc Event;
	if (FindEventHandlerShieldClass(evtOnShieldDamage, &Event))
		{
		//	Setup arguments

		CCodeChainCtx CCCtx;
		CCCtx.SaveAndDefineSourceVar(ItemCtx.GetSource());
		CCCtx.SaveAndDefineItemVar(ItemCtx);

		CCCtx.DefineInteger(CONSTLIT("aArmorSeg"), Ctx.iSectHit);
		CCCtx.DefineSpaceObject(CONSTLIT("aCause"), Ctx.pCause);
		CCCtx.DefineSpaceObject(CONSTLIT("aAttacker"), Ctx.Attacker.GetObj());
		CCCtx.DefineSpaceObject(CONSTLIT("aOrderGiver"), (Ctx.Attacker.GetObj() ? Ctx.Attacker.GetObj()->GetOrderGiver(Ctx.Attacker.GetCause()) : NULL));
		CCCtx.DefineVector(CONSTLIT("aHitPos"), Ctx.vHitPos);
		CCCtx.DefineInteger(CONSTLIT("aHitDir"), Ctx.iDirection);
		CCCtx.DefineInteger(CONSTLIT("aDamageHP"), Ctx.iDamage);
		CCCtx.DefineString(CONSTLIT("aDamageType"), GetDamageShortName(Ctx.Damage.GetDamageType()));
		CCCtx.DefineItemType(CONSTLIT("aWeaponType"), Ctx.pDesc->GetWeaponType());

		CCCtx.DefineInteger(CONSTLIT("aShieldHP"), Ctx.iHPLeft);
		CCCtx.DefineInteger(CONSTLIT("aShieldDamageHP"), Ctx.iShieldDamage);
		CCCtx.DefineInteger(CONSTLIT("aArmorDamageHP"), Ctx.iDamage - Ctx.iAbsorb);
		if (Ctx.bReflect)
			{
			CCCtx.DefineString(CONSTLIT("aShieldReflect"), STR_SHIELD_REFLECT);
			CCCtx.DefineInteger(CONSTLIT("aOriginalShieldDamageHP"), Ctx.iOriginalShieldDamage);
			CCCtx.DefineInteger(CONSTLIT("aOriginalArmorDamageHP"), Ctx.iDamage - Ctx.iOriginalAbsorb);
			}
		else
			{
			CCCtx.DefineNil(CONSTLIT("aShieldReflect"));
			CCCtx.DefineInteger(CONSTLIT("aOriginalShieldDamageHP"), Ctx.iShieldDamage);
			CCCtx.DefineInteger(CONSTLIT("aOriginalArmorDamageHP"), Ctx.iDamage - Ctx.iAbsorb);
			}

		ICCItem *pResult = CCCtx.Run(Event);

		//	If we return Nil, then nothing

		if (pResult->IsNil())
			NULL;

		//	If an error, report it

		else if (pResult->IsError())
			ItemCtx.GetSource()->ReportEventError(ON_SHIELD_DAMAGE_EVENT, pResult);

		//	If we return a list, then modify variables

		else if (pResult->IsList())
			{
			//	A single value means we modified the damage to armor

			if (pResult->GetCount() == 1)
				{
				if (strEquals(pResult->GetElement(0)->GetStringValue(), STR_SHIELD_REFLECT))
					{
					Ctx.bReflect = true;
					Ctx.iAbsorb = Ctx.iDamage;
					Ctx.iShieldDamage = 0;
					}
				else
					{
					Ctx.iShieldDamage = Max(0, Min(pResult->GetElement(0)->GetIntegerValue(), Ctx.iHPLeft));
					if (Ctx.bReflect)
						{
						Ctx.bReflect = false;
						Ctx.iAbsorb = Ctx.iOriginalAbsorb;
						}
					}
				}

			//	Two values mean we modified both damage to armor and shield damage

			else if (pResult->GetCount() == 2)
				{
				Ctx.bReflect = false;
				Ctx.iShieldDamage = Max(0, Min(pResult->GetElement(0)->GetIntegerValue(), Ctx.iHPLeft));
				Ctx.iAbsorb = Max(0, Ctx.iDamage - Max(0, pResult->GetElement(1)->GetIntegerValue()));
				}

			//	Otherwise, we deal with reflection

			else
				{
				Ctx.bReflect = strEquals(pResult->GetElement(0)->GetStringValue(), STR_SHIELD_REFLECT);
				Ctx.iShieldDamage = Max(0, Min(pResult->GetElement(1)->GetIntegerValue(), Ctx.iHPLeft));
				Ctx.iAbsorb = Max(0, Ctx.iDamage - Max(0, pResult->GetElement(2)->GetIntegerValue()));
				}
			}

		CCCtx.Discard(pResult);
		}
	}