void CLoopFunctions::SetOnlineControlParameters(UInt32 un_num_params,
                                                 const Real* pf_params) {
    
    CSpace::TAnyEntityMap cEntities = m_cSpace.GetEntitiesByType("controllable_entity");
    
    for(CSpace::TAnyEntityMap::iterator it = cEntities.begin(); it != cEntities.end(); ++it) {
          CControllableEntity* pcEntity = any_cast<CControllableEntity*>(it->second);
          pcEntity->GetController().SetOnlineParameters(un_num_params,pf_params);
    }
    
 }
Esempio n. 2
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 void CQTOpenGLLuaMainWindow::PopulateLuaControllers() {
    /* Get list of controllable entities */
    CSpace& cSpace = CSimulator::GetInstance().GetSpace();
    CSpace::TMapPerType& tControllables = cSpace.GetEntitiesByType("controller");
    /* Go through them and keep a pointer to each Lua controller */
    for(CSpace::TMapPerType::iterator it = tControllables.begin();
        it != tControllables.end();
        ++it) {
       /* Try to convert the controller into a Lua controller */
       CControllableEntity* pcControllable = any_cast<CControllableEntity*>(it->second);
       CLuaController* pcLuaController = dynamic_cast<CLuaController*>(&(pcControllable->GetController()));
       if(pcLuaController) {
          /* Conversion succeeded, add to indices */
          m_vecControllers.push_back(pcLuaController);
          m_vecRobots.push_back(&pcControllable->GetParent());
       }
       else {
          LOGERR << "[WARNING] Entity \""
                 << pcControllable->GetParent().GetId()
                 << "\" does not have a Lua controller associated"
                 << std::endl;
       }
    }
 }
 void CPointMass3DEngine::AddControllableEntity(CControllableEntity& c_entity) {
    m_tControllableEntities[c_entity.GetId()] = &c_entity;
 }
Esempio n. 4
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 void CKinematics2DEngine::AddControllableEntity(CControllableEntity& c_entity) {
   m_tControllableEntities[c_entity.GetId()] = &c_entity;
 }
Esempio n. 5
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 void CDynamics3DEngine::AddControllableEntity(CControllableEntity& c_entity) {
    m_tControllableEntities[c_entity.GetId()] = &c_entity;
 }