Esempio n. 1
0
void ExitInstance( void )
{
	g_dpCoreSrvr.DeleteDPObject();
	g_DPCacheSrvr.DeleteDPObject();
	g_dpLoginSrvr.DeleteDPObject();
	g_dpDatabaseClient.DeleteDPObject();

	g_PartyMng.Clear();

	g_PlayerMng.Free();

	SAFE_DELETE( CParty::m_pPool );
	SAFE_DELETE( CPlayer::m_pPool );
	g_GuildMng.m_AddRemoveLock.Enter( theLineFile );
	g_GuildWarMng.Clear();
	g_GuildMng.m_AddRemoveLock.Leave( theLineFile );

	g_GuildMng.Clear();
	SAFE_DELETE( CGuildMember::sm_pPool );
	SAFE_DELETE( CGuild::sm_pPool );

	UninitializeNetLib();
}
Esempio n. 2
0
void ExitInstance( void )
{
	CRunObject::GetInstance()->Close();
	/*
#ifdef __GIFTBOX0213
	CDPAccountClient::GetInstance()->DeleteDPObject();
#endif	// __GIFTBOX0213
	*/

	g_DPSrvr.DeleteDPObject();
	g_DPCoreClient.DeleteDPObject();
	g_dpDBClient.DeleteDPObject();

	g_WorldMng.Free();

#ifndef __VM_0820
#ifndef __MEM_TRACE
	SAFE_DELETE( CUser::m_pPool );	
	SAFE_DELETE( CMover::m_pPool );		
	SAFE_DELETE( CActionMover::m_pPool );
	SAFE_DELETE( CAIMonster::m_pPool );	
	SAFE_DELETE( CItem::m_pPool );	
#endif	// __MEM_TRACE
#endif	// __VM_0820

	g_PartyMng.Clear();
#ifndef __VM_0820
#ifndef __MEM_TRACE
	SAFE_DELETE( CParty::m_pPool );
#endif	// __MEM_TRACE
#endif	// __VM_0820
	g_ChattingMng.Clear();
#ifndef __VM_0820
#ifndef __MEM_TRACE
	SAFE_DELETE( CChatting::m_pPool );
#endif	// __MEM_TRACE
#endif	// __VM_0820
	g_GuildWarMng.Clear();

	g_GuildMng.Clear();

#if __VER >= 13 // __HOUSING
	CHousingMng::GetInstance()->Clear();
#endif	// __HOUSING
#ifndef __VM_0820
#ifndef __MEM_TRACE
	SAFE_DELETE( CGuildMember::sm_pPool );
	SAFE_DELETE( CGuild::sm_pPool );
	SAFE_DELETE( CAIPet::m_pPool );
	SAFE_DELETE( CAIKrrr::m_pPool );
	SAFE_DELETE( CAIGuard::m_pPool );
	SAFE_DELETE( CAIClockWorks::m_pPool );
	SAFE_DELETE( CAIBigMuscle::m_pPool );
	SAFE_DELETE( CAIBear::m_pPool );
#endif	// __MEM_TRACE
#endif	// __VM_0820
	UninitializeNetLib();
	UninitializeScriptLib();

#ifndef __VM_0820
#ifndef __MEM_TRACE
	SAFE_DELETE( CAIPet::m_pPool );
#endif	// __MEM_TRACE
#endif	// __VM_0820
	g_Object3DMng.Destroy();
	prj.m_modelMng.DeleteDeviceObjects();

#if __VER >= 12 // __LORD
	CSLord::Instance()->DestroyColleagues();
#endif	// __LORD
}