Esempio n. 1
0
void					CCOLEntry::parseCollisionMeshVertices(void)
{
	CDataReader *pDataReader = CDataReader::getInstance();
	eCOLVersion eCOLVersionValue = getCOLVersion() == nullptr ? COL_UNKNOWN : getCOLVersion()->getVersionId();
	vector<TVertex>& vecVertices = getCollisionMeshVertices();

	for (uint32 i = 0, j = getCollisionMeshVertexCount(); i < j; i++)
	{
		char szText1[500];
		TVertex vertex;
		if (eCOLVersionValue == COL_1)
		{
			vertex.m_x = pDataReader->readFloat32();
			vertex.m_y = pDataReader->readFloat32();
			vertex.m_z = pDataReader->readFloat32();
		}
		else
		{
			vertex.m_x = ((float32) pDataReader->readInt16()) / 128.0f;
			vertex.m_y = ((float32) pDataReader->readInt16()) / 128.0f;
			vertex.m_z = ((float32) pDataReader->readInt16()) / 128.0f;
		}
		vecVertices.push_back(vertex);
	}
}
Esempio n. 2
0
void							CRWEntry_2dEffect_Light::unserialize(void)
{
	CDataReader *pDataReader = CDataReader::getInstance();
	
	m_uiColor = pDataReader->readUint32();
	m_fCoronaFarClip = pDataReader->readFloat32();
	m_fPointlightRange = pDataReader->readFloat32();
	m_fCoronaSize = pDataReader->readFloat32();
	m_fShadowSize = pDataReader->readFloat32();
	m_ucCoronaShowMode = pDataReader->readUint8();
	m_ucCoronaEnableReflection = pDataReader->readUint8();
	m_ucCoronaFlareType = pDataReader->readUint8();
	m_ucShadowColorMultiplier = pDataReader->readUint8();
	m_ucFlags1 = pDataReader->readUint8();
	m_strCoronaTexName = CStringUtility::rtrimFromLeft(pDataReader->readString(24));
	m_strShadowTexName = CStringUtility::rtrimFromLeft(pDataReader->readString(24));
	m_ucShadowZDistance = pDataReader->readUint8();
	m_ucFlags2 = pDataReader->readUint8();
	if (m_uiDataSize == 76)
	{
		m_vecPadding.m_x = pDataReader->readUint8();
		m_vecPadding.m_y = 0;
	}
	else if (m_uiDataSize == 80)
	{
		m_vecLookDirection.m_x = pDataReader->readUint8();
		m_vecLookDirection.m_y = pDataReader->readUint8();
		m_vecLookDirection.m_z = pDataReader->readUint8();
		m_vecPadding.m_x = pDataReader->readUint8();
		m_vecPadding.m_y = pDataReader->readUint8();
	}
}
Esempio n. 3
0
void					CCOLEntry::parseCollisionMeshFaceGroups(void)
{
	CDataReader *pDataReader = CDataReader::getInstance();
	vector<TFaceGroup>& vecFaceGroups = getCollisionMeshFaceGroups();

	for (uint32 i = 0, j = getCollisionMeshFaceGroupCount(); i < j; i++)
	{
		TFaceGroup faceGroup;
		faceGroup.m_min.m_x = pDataReader->readFloat32();
		faceGroup.m_min.m_y = pDataReader->readFloat32();
		faceGroup.m_min.m_z = pDataReader->readFloat32();
		faceGroup.m_max.m_x = pDataReader->readFloat32();
		faceGroup.m_max.m_y = pDataReader->readFloat32();
		faceGroup.m_max.m_z = pDataReader->readFloat32();
		faceGroup.m_startFace = pDataReader->readUint16();
		faceGroup.m_endFace = pDataReader->readUint16();
		vecFaceGroups.push_back(faceGroup);
	}
}
Esempio n. 4
0
void					CCOLEntry::parseCollisionBoxes(void)
{
	CDataReader *pDataReader = CDataReader::getInstance();
	vector<TBox>& vecBoxes = getCollisionBoxes();

	for (uint32 i = 0, j = getCollisionBoxCount(); i < j; i++)
	{
		TBox box;
		box.m_min.m_x = pDataReader->readFloat32();
		box.m_min.m_y = pDataReader->readFloat32();
		box.m_min.m_z = pDataReader->readFloat32();
		box.m_max.m_x = pDataReader->readFloat32();
		box.m_max.m_y = pDataReader->readFloat32();
		box.m_max.m_z = pDataReader->readFloat32();
		box.m_surface.m_ucMaterial = pDataReader->readUint8();
		box.m_surface.m_ucFlag = pDataReader->readUint8();
		box.m_surface.m_ucBrightness = pDataReader->readUint8();
		box.m_surface.m_ucLight = pDataReader->readUint8();
		vecBoxes.push_back(box);
	}
}
Esempio n. 5
0
void					CCOLEntry::parseCollisionSpheres(void)
{
	CDataReader *pDataReader = CDataReader::getInstance();
	eCOLVersion eCOLVersionValue = getCOLVersion() == nullptr ? COL_UNKNOWN : getCOLVersion()->getVersionId();
	vector<TSphere>& vecSpheres = getCollisionSpheres();

	for (uint32 i = 0, j = getCollisionSphereCount(); i < j; i++)
	{
		TSphere sphere;
		if (eCOLVersionValue == COL_1)
		{
			sphere.m_fRadius = pDataReader->readFloat32();
			sphere.m_vecCenter.m_x = pDataReader->readFloat32();
			sphere.m_vecCenter.m_y = pDataReader->readFloat32();
			sphere.m_vecCenter.m_z = pDataReader->readFloat32();
			sphere.m_surface.m_ucMaterial = pDataReader->readUint8();
			sphere.m_surface.m_ucFlag = pDataReader->readUint8();
			sphere.m_surface.m_ucBrightness = pDataReader->readUint8();
			sphere.m_surface.m_ucLight = pDataReader->readUint8();
		}
		else
		{
			sphere.m_vecCenter.m_x = pDataReader->readFloat32();
			sphere.m_vecCenter.m_y = pDataReader->readFloat32();
			sphere.m_vecCenter.m_z = pDataReader->readFloat32();
			sphere.m_fRadius = pDataReader->readFloat32();
			sphere.m_surface.m_ucMaterial = pDataReader->readUint8();
			sphere.m_surface.m_ucFlag = pDataReader->readUint8();
			sphere.m_surface.m_ucBrightness = pDataReader->readUint8();
			sphere.m_surface.m_ucLight = pDataReader->readUint8();
		}
		vecSpheres.push_back(sphere);
	}
}
Esempio n. 6
0
// unserialize components
void					CCOLEntry::parseBoundingObjects(void)
{
	CDataReader *pDataReader = CDataReader::getInstance();
	eCOLVersion eCOLVersionValue = getCOLVersion() == nullptr ? COL_UNKNOWN : getCOLVersion()->getVersionId();
	TBounds& boundingObjects = getBoundingObjects();

	if (eCOLVersionValue == COL_1)
	{
		boundingObjects.m_fRadius = pDataReader->readFloat32();
		boundingObjects.m_vecCenter.m_x = pDataReader->readFloat32();
		boundingObjects.m_vecCenter.m_y = pDataReader->readFloat32();
		boundingObjects.m_vecCenter.m_z = pDataReader->readFloat32();
		boundingObjects.m_vecMin.m_x = pDataReader->readFloat32();
		boundingObjects.m_vecMin.m_y = pDataReader->readFloat32();
		boundingObjects.m_vecMin.m_z = pDataReader->readFloat32();
		boundingObjects.m_vecMax.m_x = pDataReader->readFloat32();
		boundingObjects.m_vecMax.m_y = pDataReader->readFloat32();
		boundingObjects.m_vecMax.m_z = pDataReader->readFloat32();
	}
	else
	{
		boundingObjects.m_vecMin.m_x = pDataReader->readFloat32();
		boundingObjects.m_vecMin.m_y = pDataReader->readFloat32();
		boundingObjects.m_vecMin.m_z = pDataReader->readFloat32();
		boundingObjects.m_vecMax.m_x = pDataReader->readFloat32();
		boundingObjects.m_vecMax.m_y = pDataReader->readFloat32();
		boundingObjects.m_vecMax.m_z = pDataReader->readFloat32();
		boundingObjects.m_vecCenter.m_x = pDataReader->readFloat32();
		boundingObjects.m_vecCenter.m_y = pDataReader->readFloat32();
		boundingObjects.m_vecCenter.m_z = pDataReader->readFloat32();
		boundingObjects.m_fRadius = pDataReader->readFloat32();
	}
}
Esempio n. 7
0
void							CRWSection_Geometry::unserialize(void)
{
	CDataReader *pDataReader = CDataReader::getInstance();

	m_usFlags = pDataReader->readUint16();
	m_ucUVCoordinateCount = pDataReader->readUint8();
	if (m_usFlags & 4)
	{
		m_ucUVCoordinateCount = 1;
	}
	m_ucGeometryNativeFlags = pDataReader->readUint8();
	m_uiTriangleCount = pDataReader->readUint32();
	m_uiVertexCount = pDataReader->readUint32();
	m_uiFrameCount = pDataReader->readUint32();

	if (m_uiSectionRWVersion < 0x1003FFFF)
	{
		m_uiAmbientColour = pDataReader->readUint32();
		m_uiDiffuseColour = pDataReader->readUint32();
		m_uiSpecularColour = pDataReader->readUint32();
	}
	else
	{
		m_uiAmbientColour = 1;
		m_uiDiffuseColour = 1;
		m_uiSpecularColour = 1;
	}

	if (!m_ucGeometryNativeFlags)
	{
		if (m_usFlags & 8)
		{
			m_vecVertexColours = pDataReader->readVector4ui8ArrayAsStdVector(m_uiVertexCount);
		}

		if (m_usFlags & 4)
		{
			m_vecTextureCoordinates = pDataReader->readVector2DArrayAsStdVector(m_uiVertexCount);
		}

		if (m_usFlags & 128)
		{
			for (uint32 i = 0, j = m_ucUVCoordinateCount; i < j; i++)
			{
				m_vecTextureCoordinates = pDataReader->readVector2DArrayAsStdVector(m_uiVertexCount);
			}
		}

		m_vecVertexIndices = pDataReader->readVector4ui16ArrayAsStdVector(m_uiTriangleCount);
	}

	m_boundingInfo.setCenter(pDataReader->readVector3D());
	m_boundingInfo.setCenterRadius(pDataReader->readFloat32());
	m_boundingInfo.setHasPosition(pDataReader->readUint32() != 0);
	m_boundingInfo.setHasNormals(pDataReader->readUint32() != 0);

	if (!m_ucGeometryNativeFlags)
	{
		if ((m_usFlags & 2) || m_boundingInfo.doesHavePosition() /* || true */)
		{
			m_vecTextureCoordinates = pDataReader->readVector2DArrayAsStdVector(m_uiVertexCount); // todo - store multiple texture coordinates so data loss doesn't occur
		}

		if ((m_usFlags & 16) || m_boundingInfo.doesHaveNormals())
		{
			m_vecVertexNormals = pDataReader->readVector3DArrayAsStdVector(m_uiVertexCount);
		}
	}
}