void EventSheetEditor::OnLButtonDown(UINT nFlags, CPoint pt) { if (!(pt.x >= m_pHeader->m_Split - 2 && pt.x <= m_pHeader->m_Split + 5)) { CEditorEvent* pEvent = EventAt(pt); if(pEvent) { if(pEvent->canAddActions()) { if(pEvent->mouseOverNewAction) { AddAction(pEvent, -1); return; } if(pEvent->mouseOverFooter) { AddCondition(false, NULL, true, pEvent); return; } } } } if(KillFocusOnInlineEditor()) return; m_ActionTooltip.Hide(); CEditorEvent* pMyEventParent = NULL; CEditorEvent* pMyEvent = EventAt(pt, &pMyEventParent); m_leftDown = true; //if(m_pHeader->m_rect.PtInRect(pt)) if(pt.x >= m_pHeader->m_Split - 2 && pt.x <= m_pHeader->m_Split + 5) { m_InsertAfter.Hide(); m_InsertBefore.Hide(); m_InsertSub.Hide(); m_ActionTooltip.Hide(); m_pHeader->OnLeftClick(pt); if(m_pHeader->m_isDrag) { SetCapture(); } else // basically just if we arn't doing something interesting in the header... { if(!m_CtrlDown) { DeselectEvents(); DeselectActions(); DeselectConditions(); } } for(int a = 0; a < m_pHeader->m_Objects.size(); a ++ ) { if(m_pHeader->m_Objects.at(a).m_rect.PtInRect(pt)) { m_Drag.dragtype = OBJECT; m_Drag.StoredPos = pt; m_Drag.CtrlDown = false; } } } else if(pMyEvent) { if(pMyEvent->PtInOnOffButton(pt, this)) { // The user is clicked the + button pMyEvent->m_open(this) = pMyEvent->m_open(this) ? false:true; Invalidate(); } else { /////////////// // Select Condition CEditorCondition* pMyCondition = pMyEvent->conditionAt(pt, this); if(pMyCondition) { // find index int index = 0; for(int a = 0; a < pMyEvent->m_Conditions.size() ; a ++ ) if(pMyEvent->m_Conditions[a] == pMyCondition) index = a; //Deselect selected events or actions DeselectEvents(); DeselectActions(); // Now the conditions if(pMyCondition->m_select(this)) // if we clicked on something already selected...wait till release m_ClickedSelectedCondition = true; else { if(!m_CtrlDown) { DeselectConditions(); } pMyCondition->m_select(this) = true; InvalidateRect(pMyCondition->m_rect(this)); } if( m_ShiftDown && m_FocusCondition) { bool b1 = false, b2 = false, b3 = false; RecursiveSelect(NULL, m_FocusCondition,NULL ,NULL ,pMyCondition ,NULL,b1,b2,b3, this->m_pEventList); } m_FocusCondition = pMyCondition; m_FocusEvent = pMyEvent; if(m_CtrlDown) { m_InsertAfter.Hide(); m_InsertBefore.Hide(); m_InsertSub.Hide(); } else { if(m_ClickedSelectedCondition) { CPoint point = pMyCondition->m_rect(this).TopLeft(); point.x = pt.x - 50; point.y -= 19; if(pMyEvent->m_displayConditionType(this) == 1) { point.y += 19; point.x = pMyCondition->m_rect(this).TopLeft().x - 100; } m_InsertBefore.ShowAt(point, pMyCondition, *this); m_InsertBefore.pEventEditor = (EventSheetEditor*)(this); point.y += 19 + pMyCondition->m_rect(this).Height(); if(pMyEvent->m_displayConditionType(this) == 1) { point.y -= 19 + pMyCondition->m_rect(this).Height(); point.x = pMyCondition->m_rect(this).right; } m_InsertAfter.ShowAt(point, pMyCondition, *this); m_InsertAfter.pEventEditor = (EventSheetEditor*)(this); m_InsertAfter.m_pInsertEventSpot = m_InsertBefore.m_pInsertEventSpot = pMyEvent; m_InsertAfter.m_InsertType = m_InsertBefore.m_InsertType = CONDITION; m_InsertAfter.m_InsertIndex = m_InsertBefore.m_InsertIndex = index; m_InsertAfter.m_IsAfter = true; m_InsertBefore.m_IsAfter = false; m_ActionTooltip.Hide(); } } // We may be wanting to drag these conditions... m_Drag.dragtype = CONDITION; m_Drag.StoredPos = pt; m_Drag.IsDragging = false; } else { ///////////////////// // Select Action SelectedActionVector actions; CEditorAction* pMyAction = pMyEvent->actionAt(pt, actions, this); if(pMyAction) { int index = 0; for(int a = 0; a < pMyEvent->m_Actions.size() ; a ++ ) if (pMyEvent->m_Actions[a] == pMyAction) index = a; //Deselect selected events or conditions DeselectEvents(); DeselectConditions(); if(pMyAction->m_select(this)) // if we clicked on something already selected...wait till release m_ClickedSelectedAction = true; else { if(!m_CtrlDown) { DeselectActions(); } pMyAction->m_select(this) = true; InvalidateRect(pMyAction->m_rect(this)); } if( m_ShiftDown && m_FocusAction) { bool b1 = false, b2 = false, b3 = false; RecursiveSelect(m_FocusAction,NULL ,NULL ,pMyAction , NULL ,NULL,b1,b2,b3, this->m_pEventList); } m_FocusAction = pMyAction; m_FocusEvent = pMyEvent; // We may be wanting to drag these conditions... m_Drag.dragtype = ACTION; m_Drag.StoredPos = pt; m_Drag.IsDragging = false; if(m_CtrlDown) { m_InsertAfter.Hide(); m_InsertBefore.Hide(); m_InsertSub.Hide(); } else { if(m_ClickedSelectedAction) { CPoint point = pMyAction->m_rect(this).TopLeft(); point.x = pt.x - 50; point.y -= 19; if(pMyEvent->m_displayActionType(this) == 1) { point.y += 19; point.x = pMyAction->m_rect(this).TopLeft().x - 100; } m_InsertBefore.ShowAt(point, pMyAction, *this); m_InsertBefore.pEventEditor = (EventSheetEditor*)(this); point.y += 19 + pMyAction->m_rect(this).Height(); if(pMyEvent->m_displayActionType(this) == 1) { point.y -= 19 + pMyAction->m_rect(this).Height(); point.x = pMyAction->m_rect(this).right; } m_InsertAfter.ShowAt(point, pMyCondition, *this); m_InsertAfter.pEventEditor = (EventSheetEditor*)(this); m_InsertAfter.m_pInsertEventSpot = m_InsertBefore.m_pInsertEventSpot = pMyEvent; m_InsertAfter.m_InsertType = m_InsertBefore.m_InsertType = ACTION; m_InsertAfter.m_InsertIndex = m_InsertBefore.m_InsertIndex = index; m_InsertAfter.m_IsAfter = true; m_InsertBefore.m_IsAfter = false; m_ActionTooltip.Hide(); } } } ///////////////////// // Select Event else if(pMyEvent->m_handle(this).PtInRect(pt)) { //Deselect selected actions or conditions DeselectActions(); DeselectConditions(); m_InsertAfter.Hide(); m_InsertBefore.Hide(); m_InsertSub.Hide(); m_ActionTooltip.Hide(); // Now select the events if(pMyEvent->m_select(this)) // if we clicked on something already selected...wait till release m_ClickedSelectedEvent = true; else { // User is clicking on an event if(!m_CtrlDown) { DeselectEvents(); } pMyEvent->Select(true, this); InvalidateRect(pMyEvent->m_rect(this)); } if( m_ShiftDown && m_FocusEvent) { bool b1 = false, b2 = false, b3 = false; RecursiveSelect(NULL, NULL, m_FocusEvent, NULL,NULL, pMyEvent,b1,b2,b3, this->m_pEventList); } m_FocusEvent = pMyEvent; // We may be wanting to drag these events... m_Drag.dragtype = EVENT; m_Drag.StoredPos = pt; m_Drag.IsDragging = false; if(pt.x > this->m_pHeader->m_Split) //prevent dragging events unless the mouse is in condition column m_Drag.dragtype = -1; if(m_CtrlDown) { m_InsertAfter.Hide(); m_InsertBefore.Hide(); m_InsertSub.Hide(); } else { if(m_ClickedSelectedEvent) { // find index int index = 0; FindEventListEventExistsIn(pMyEvent, m_pEventList, index); CPoint point = pMyEvent->m_rect(this).TopLeft(); point.x += 24; point.y -= 20; m_InsertBefore.ShowAt(point, pMyEvent, *this); m_InsertBefore.pEventEditor = (EventSheetEditor*)(this); point.y += 20 + pMyEvent->m_rect(this).Height(); m_InsertAfter.ShowAt(point, pMyEvent, *this); m_InsertAfter.pEventEditor = (EventSheetEditor*)(this); point.x += 101; if(pMyEvent->canAddEvents()) { m_InsertSub.ShowAt(point, pMyEvent, *this); m_InsertSub.pEventEditor = (EventSheetEditor*)(this); } m_InsertAfter.m_pInsertEventSpot = m_InsertBefore.m_pInsertEventSpot = pMyEventParent; m_InsertSub.m_pInsertEventSpot = pMyEvent; m_InsertAfter.m_InsertType = m_InsertBefore.m_InsertType = m_InsertSub.m_InsertType = EVENT; m_InsertAfter.m_InsertIndex = m_InsertBefore.m_InsertIndex = m_InsertSub.m_InsertIndex = index; m_InsertAfter.m_IsAfter = true; m_InsertBefore.m_IsAfter = false; m_InsertSub.m_IsAfter = true; m_InsertSub.m_IsSub = true; m_ActionTooltip.Hide(); } } } else { if(!m_CtrlDown) { DeselectEvents(); DeselectActions(); DeselectConditions(); } } } } } else { if(!m_CtrlDown) { DeselectActions(); DeselectConditions(); DeselectEvents(); m_InsertAfter.Hide(); m_InsertBefore.Hide(); m_InsertSub.Hide(); m_ActionTooltip.Hide(); } } CScrollView::OnLButtonDown(nFlags, pt); }
DROPEFFECT EventSheetEditor::OnDragOver(COleDataObject* pDataObject, DWORD dwKeyState, CPoint point) { /// Update Key States m_CtrlDown = false; m_ShiftDown = false; if(dwKeyState & MK_CONTROL) m_CtrlDown = true; if(dwKeyState & MK_SHIFT) m_ShiftDown = true; m_Drag.CtrlDown = m_CtrlDown; DROPEFFECT de = m_pDDMgr->OnDragOver(pDataObject, dwKeyState, point); // DRAG INFO m_Drag.dragtype = -1; m_Drag.IsDragging = false; CString csF = m_pDDMgr->AvailableDataType(pDataObject); if (csF == "Construct Events") m_Drag.dragtype = EVENT; if (csF == "Construct Conditions") m_Drag.dragtype = CONDITION; if (csF == "Construct Actions") m_Drag.dragtype = ACTION; if (csF == "Construct Object") m_Drag.dragtype = OBJECT; if(m_Drag.dragtype != -1) m_Drag.IsDragging = true; // DRAG INFO END if(m_Mouse.y != point.y) m_Drag.GoingUp = point.y < m_Mouse.y ? true : false; m_Mouse = point; Invalidate(); switch (m_Drag.dragtype) { case EVENT: { // Mouse is over an event CEditorEvent* tmpEvent = EventAt(m_Mouse); if(tmpEvent == 0 ) return false; // If we arn't holding control, dont let them hover over something selected! if(!m_CtrlDown) if(tmpEvent->m_select(this)) return false; //CRect Rect = tmpEvent->m_handle(this); //Rect.left = tmpEvent->m_rect(this).left; //Rect.bottom = tmpEvent->m_rect(this).bottom; //if(!Rect.PtInRect(point)) // return false; } break; case CONDITION: { CEditorEvent* tmpEvent = EventAt(m_Mouse); if(tmpEvent == 0 ) return false; if(tmpEvent->m_type == 1 ) return false; // Type doesn't accept draggin CEditorCondition* tmpCondition = tmpEvent->conditionAt(m_Mouse, this); // If we arn't holding control, dont let them hover over something selected! if(!m_CtrlDown) if(tmpCondition) if(tmpCondition->m_select(this)) return false; /* CRect Rect = tmpEvent->m_handle; Rect.bottom = tmpEvent->m_rect.bottom; if(tmpCondition) { Rect = tmpCondition->m_rect; if(!Rect.PtInRect(point)) return false; }*/ } break; case ACTION: { CEditorEvent* tmpEvent = EventAt(m_Mouse); if(tmpEvent == 0 ) return false; if(tmpEvent->m_type == 1 ) return false; // Type doesn't accept draggin CEditorAction* tmpAction = tmpEvent->actionAt(m_Mouse, this); // If we arn't holding control, dont let them hover over something selected! if(!m_CtrlDown) if(tmpAction) if(tmpAction->m_select(this)) return false; CRect Rect = tmpEvent->m_handle(this); Rect.bottom = tmpEvent->m_rect(this).bottom; } break; case OBJECT: { if(!m_pHeader->m_rect.PtInRect(m_Mouse)) { return false; } } break; } // Auto scroll POINT pt; GetCursorPos( &pt ); RECT rect; GetClientRect( &rect ); ScreenToClient( &pt ); if ((GetTickCount() - 25) > m_lastTick) { POINT pt; GetCursorPos( &pt ); RECT rect; GetClientRect( &rect ); ClientToScreen( &rect ); SetRedraw(0); if( pt.y < rect.top + 10) ScrollToPosition(GetScrollPosition()+CPoint(0,-10)); else if( pt.y > rect.bottom - 10) ScrollToPosition(GetScrollPosition()+CPoint(0,10)); if( pt.x < rect.left + 10) ScrollToPosition(GetScrollPosition()+CPoint(-10,0)); else if( pt.x > rect.right - 10) ScrollToPosition(GetScrollPosition()+CPoint(10,0)); SetRedraw(); m_lastTick = GetTickCount(); } if (m_lastTick > GetTickCount()) m_lastTick = GetTickCount(); // end auto scroll return de; }
void EventSheetEditor::OnLButtonUp(UINT nFlags, CPoint pt) { if(KillFocusOnInlineEditor()) return; m_Drag.IsDragging = false; m_leftDown = false; if(m_pHeader->m_isDrag) { ReleaseCapture(); m_pHeader->OnLeftUp(pt); } CEditorEvent* pMyEvent = EventAt(pt); if(pMyEvent) { if(!pMyEvent->PtInOnOffButton(pt, this)) { CEditorCondition* pMyCondition = pMyEvent->conditionAt(pt, this); if( pMyCondition == m_FocusCondition && pMyCondition != 0) { if(m_ClickedSelectedCondition) { // User clicked on a selected *condition* in the 'on left mouse down' if(m_CtrlDown) { pMyCondition->m_select(this) = false; InvalidateRect(pMyCondition->m_rect(this)); } else { //TODO: Edit the condition or the param or something like lol InlineEditCondition(*pMyCondition, pt); } } } else { CEditorAction* pMyAction = pMyEvent->actionAt(pt,this); if( pMyAction == m_FocusAction && pMyAction != 0) { if(m_ClickedSelectedAction) { // User clicked on a selected *action* in the 'on left mouse down' if(m_CtrlDown) { pMyAction->m_select(this) = false; InvalidateRect(pMyAction->m_rect(this)); } else { //TODO: Edit the condition or the param or something like lol InlineEditAction(*pMyAction, pt); } } } else { // User clicked on a selected *event* in the 'on left mouse down' if( pMyEvent == m_FocusEvent && pMyEvent != 0) { if(m_ClickedSelectedEvent) { pMyEvent->m_select(this) = false; if(!m_CtrlDown) { DeselectEvents(); } InvalidateRect(pMyEvent->m_rect(this)); } } } } } } else { if(m_pHeader->m_rect.PtInRect(pt)) m_pHeader->OnLeftUp(pt); } m_ClickedSelectedAction = false; m_ClickedSelectedCondition = false; m_ClickedSelectedEvent = false; CScrollView::OnLButtonUp(nFlags, pt); }