Esempio n. 1
0
void CFWL_FormTP::InitCaption(FX_BOOL bActive) {
  if (bActive) {
    CFX_FxgeDevice dev;
    CFX_Graphics gs;
    CFX_Path path;
    path.Create();
    if (m_pActiveBitmap) {
      delete m_pActiveBitmap;
      m_pActiveBitmap = NULL;
    }
    m_pActiveBitmap = new CFX_DIBitmap;
    m_pActiveBitmap->Create(1, FWLTHEME_CAPACITY_CYCaption, FXDIB_Argb);
    dev.Attach(m_pActiveBitmap);
    gs.Create(&dev);
    path.AddRectangle(0, 0, 1, 5);
    DrawAxialShading(&gs, 0, 0, 0, 5, m_pThemeData->clrHeadBK[0][0],
                     m_pThemeData->clrHeadBK[0][1], &path);
    path.Clear();
    path.AddRectangle(0, 5, 1, 15);
    DrawAxialShading(&gs, 0, 5, 0, 20, m_pThemeData->clrHeadBK[0][1],
                     m_pThemeData->clrHeadBK[0][2], &path);
    path.Clear();
    path.AddRectangle(0, 20, 1, FWLTHEME_CAPACITY_CYCaption - 19);
    DrawAxialShading(&gs, 0, 20, 0, FWLTHEME_CAPACITY_CYCaption,
                     m_pThemeData->clrHeadBK[0][2],
                     m_pThemeData->clrHeadBK[0][3], &path);
  } else {
    CFX_FxgeDevice dev;
    CFX_Graphics gs;
    CFX_Path path;
    path.Create();
    if (m_pDeactivebitmap) {
      delete m_pDeactivebitmap;
      m_pDeactivebitmap = NULL;
    }
    m_pDeactivebitmap = new CFX_DIBitmap;
    m_pDeactivebitmap->Create(1, FWLTHEME_CAPACITY_CYCaption, FXDIB_Argb);
    dev.Attach(m_pDeactivebitmap);
    gs.Create(&dev);
    path.AddRectangle(0, 0, 1, 5);
    DrawAxialShading(&gs, 0, 0, 0, 5, m_pThemeData->clrHeadBK[1][0],
                     m_pThemeData->clrHeadBK[1][1], &path);
    path.Clear();
    path.AddRectangle(0, 5, 1, 15);
    DrawAxialShading(&gs, 0, 5, 0, 20, m_pThemeData->clrHeadBK[1][1],
                     m_pThemeData->clrHeadBK[1][2], &path);
    path.Clear();
    path.AddRectangle(0, 20, 1, FWLTHEME_CAPACITY_CYCaption - 19);
    DrawAxialShading(&gs, 0, 20, 0, FWLTHEME_CAPACITY_CYCaption,
                     m_pThemeData->clrHeadBK[1][2],
                     m_pThemeData->clrHeadBK[1][3], &path);
  }
}
Esempio n. 2
0
void CFWL_FormTP::DrawMinMaxBoxCommon(CFX_Graphics* pGraphics,
                                      const CFX_RectF* pRect,
                                      FWLTHEME_STATE eState,
                                      CFX_Matrix* pMatrix,
                                      int32_t iActive) {
  pGraphics->SaveGraphState();
  FX_FLOAT fRight = pRect->right();
  FX_FLOAT fBottom = pRect->bottom();
  FX_FLOAT fWidth = pRect->width;
  FX_FLOAT fHeight = pRect->height;
  CFX_RectF rt(*pRect);
  pGraphics->SetLineWidth(1.0f);
  CFX_Path path;
  path.Create();
  path.AddRectangle(rt.left + 1, rt.top, fWidth - 2, 1);
  path.AddRectangle(rt.left, rt.top + 1, 1, fHeight - 2);
  path.AddRectangle(fRight - 1, rt.top + 1, 1, fHeight - 2);
  path.AddRectangle(rt.left + 1, fBottom - 1, fWidth - 2, 1);
  CFX_Color crFill;
  crFill = m_pThemeData->clrBtnEdgeOut[iActive];
  pGraphics->SetFillColor(&crFill);
  pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
  path.Clear();
  path.AddRectangle(rt.left + 1, rt.top + 1, 1, 1);
  path.AddRectangle(fRight - 2, rt.top + 1, 1, 1);
  path.AddRectangle(rt.left + 1, fBottom - 2, 1, 1);
  path.AddRectangle(fRight - 2, fBottom - 2, 1, 1);
  crFill = m_pThemeData->clrBtnCornerLight[iActive][eState - 1];
  pGraphics->SetFillColor(&crFill);
  pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
  path.Clear();
  path.AddRectangle(rt.left + 2, rt.top + 1, fWidth - 4, 1);
  path.AddRectangle(rt.left + 1, rt.top + 2, 1, fHeight - 4);
  crFill = m_pThemeData->clrNormalBtEdgeLight[iActive][eState - 1];
  pGraphics->SetFillColor(&crFill);
  pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
  path.Clear();
  path.AddRectangle(fRight - 2, rt.top + 2, 1, fHeight - 4);
  path.AddRectangle(rt.left + 2, fBottom - 2, fWidth - 4, 1);
  crFill = m_pThemeData->clrNormalBtEdgeDark[iActive][eState - 1];
  pGraphics->SetFillColor(&crFill);
  pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
  pGraphics->RestoreGraphState();
  path.Clear();
  path.AddRectangle(pRect->left + 2, pRect->top + 2, fWidth - 4, fHeight - 4);
  DrawAxialShading(pGraphics, pRect->left + 2, pRect->top + 2, fRight - 2,
                   fBottom - 2,
                   m_pThemeData->clrNormalBtBKStart[iActive][eState - 1],
                   m_pThemeData->clrNormalBtBKEnd[iActive][eState - 1], &path,
                   FXFILL_WINDING, pMatrix);
}
Esempio n. 3
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void CFWL_FormTP::DrawFormBorder(CFX_Graphics* pGraphics,
                                 const CFX_RectF* pRect,
                                 FWLTHEME_STATE eState,
                                 CFX_Matrix* pMatrix,
                                 int32_t iActive) {
  CFX_RectF rt;
  rt.Set(pRect->left, pRect->top, 1, pRect->height);
  FX_FLOAT fBottom, fRight;
  fBottom = pRect->bottom();
  fRight = pRect->right();
  CFX_Path path;
  path.Create();
  CFX_Color clrLine;
  path.Clear();
  path.MoveTo(pRect->left, pRect->top);
  path.LineTo(pRect->left, fBottom - 1);
  path.LineTo(fRight - 1, fBottom - 1);
  path.LineTo(fRight - 1, pRect->top);
  clrLine = m_pThemeData->clrFormBorder[iActive][2];
  pGraphics->SetStrokeColor(&clrLine);
  pGraphics->StrokePath(&path, pMatrix);
  path.Clear();
  path.MoveTo(pRect->left + 1, pRect->top);
  path.LineTo(pRect->left + 1, fBottom - 2);
  path.LineTo(fRight - 2, fBottom - 2);
  path.LineTo(fRight - 2, pRect->top);
  clrLine = m_pThemeData->clrFormBorder[iActive][1];
  pGraphics->SetStrokeColor(&clrLine);
  pGraphics->StrokePath(&path, pMatrix);
  path.Clear();
  path.MoveTo(pRect->left + 2, pRect->top);
  path.LineTo(pRect->left + 2, fBottom - 3);
  path.LineTo(fRight - 3, fBottom - 3);
  path.LineTo(fRight - 3, pRect->top);
  clrLine = m_pThemeData->clrFormBorder[iActive][0];
  pGraphics->SetStrokeColor(&clrLine);
  pGraphics->StrokePath(&path, pMatrix);
  path.Clear();
  path.MoveTo(pRect->left + 3, pRect->top);
  path.LineTo(pRect->left + 3, fBottom - 4);
  path.LineTo(fRight - 4, fBottom - 4);
  path.LineTo(fRight - 4, pRect->top);
  clrLine = m_pThemeData->clrFormBorder[iActive][4];
  pGraphics->SetStrokeColor(&clrLine);
  pGraphics->StrokePath(&path, pMatrix);
  m_rtDisLBorder.Set(pRect->left, pRect->top + 29, 4, pRect->height - 29);
  m_rtDisRBorder.Set(pRect->right() - 4, pRect->top + 29, 4,
                     pRect->height - 29);
  m_rtDisBBorder.Set(pRect->left, pRect->bottom() - 4, pRect->width, 4);
  m_rtDisCaption.Set(pRect->left, pRect->top, pRect->width, 29);
}
void CFWL_ScrollBarTP::DrawTrack(CFX_Graphics* pGraphics,
                                 const CFX_RectF* pRect,
                                 FX_BOOL bVert,
                                 FWLTHEME_STATE eState,
                                 FX_BOOL bLowerTrack,
                                 CFX_Matrix* pMatrix) {
  if (eState < FWLTHEME_STATE_Normal || eState > FWLTHEME_STATE_Disabale) {
    return;
  }
  pGraphics->SaveGraphState();
  CFX_Color colorLine(ArgbEncode(255, 238, 237, 229));
  CFX_Path path;
  path.Create();
  FX_FLOAT fRight = pRect->right();
  FX_FLOAT fBottom = pRect->bottom();
  if (bVert) {
    path.AddRectangle(pRect->left, pRect->top, 1, pRect->height);
    path.AddRectangle(fRight - 1, pRect->top, 1, pRect->height);
  } else {
    path.AddRectangle(pRect->left, pRect->top, pRect->width, 1);
    path.AddRectangle(pRect->left, fBottom - 1, pRect->width, 1);
  }
  pGraphics->SetFillColor(&colorLine);
  pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
  path.Clear();
  path.AddRectangle(pRect->left + 1, pRect->top, pRect->width - 2,
                    pRect->height);
  FX_FLOAT x1 = bVert ? pRect->left + 1 : pRect->left;
  FX_FLOAT y1 = bVert ? pRect->top : pRect->top + 1;
  FX_FLOAT x2 = bVert ? fRight - 1 : pRect->left;
  FX_FLOAT y2 = bVert ? pRect->top : fBottom - 1;
  pGraphics->RestoreGraphState();
  DrawAxialShading(pGraphics, x1, y1, x2, y2, m_pThemeData->clrTrackBKStart,
                   m_pThemeData->clrTrackBKEnd, &path, FXFILL_WINDING, pMatrix);
}
Esempio n. 5
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void CFWL_WidgetTP::DrawEdge(CFX_Graphics* pGraphics,
                             FX_DWORD dwStyles,
                             const CFX_RectF* pRect,
                             CFX_Matrix* pMatrix) {
  if (!pGraphics)
    return;
  if (!pRect)
    return;
  pGraphics->SaveGraphState();
  CFX_Color crStroke(FWL_GetThemeColor(m_dwThemeID) == 0
                         ? ArgbEncode(255, 127, 157, 185)
                         : FWLTHEME_COLOR_Green_BKSelected);
  pGraphics->SetStrokeColor(&crStroke);
  CFX_Path path;
  path.Create();
  path.AddRectangle(pRect->left, pRect->top, pRect->width - 1,
                    pRect->height - 1);
  pGraphics->StrokePath(&path, pMatrix);
  path.Clear();
  crStroke = ArgbEncode(255, 255, 255, 255);
  pGraphics->SetStrokeColor(&crStroke);
  path.AddRectangle(pRect->left + 1, pRect->top + 1, pRect->width - 3,
                    pRect->height - 3);
  pGraphics->StrokePath(&path, pMatrix);
  pGraphics->RestoreGraphState();
}
Esempio n. 6
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void CFWL_WidgetTP::Draw3DCircle(CFX_Graphics* pGraphics,
                                 FWLTHEME_EDGE eType,
                                 FX_FLOAT fWidth,
                                 const CFX_RectF* pRect,
                                 FX_ARGB cr1,
                                 FX_ARGB cr2,
                                 FX_ARGB cr3,
                                 FX_ARGB cr4,
                                 CFX_Matrix* pMatrix) {
  if (!pGraphics)
    return;
  if (!pRect)
    return;
  pGraphics->SaveGraphState();
  CFX_Path path;
  path.Create();
  path.AddArc(pRect->left, pRect->top, pRect->width, pRect->height,
              FWLTHEME_PI * 3 / 4, FWLTHEME_PI);
  CFX_Color crFill1(eType == FWLTHEME_EDGE_Raised ? cr4 : cr1);
  pGraphics->SetStrokeColor(&crFill1);
  pGraphics->StrokePath(&path, pMatrix);
  CFX_RectF rtInner(*pRect);
  rtInner.Deflate(pRect->width / 4, pRect->height / 4);
  path.Clear();
  path.AddArc(rtInner.left, rtInner.top, rtInner.width, rtInner.height,
              FWLTHEME_PI * 3 / 4, FWLTHEME_PI);
  CFX_Color crFill2(eType == FWLTHEME_EDGE_Raised ? cr3 : cr2);
  pGraphics->SetStrokeColor(&crFill2);
  pGraphics->StrokePath(&path, pMatrix);
  path.Clear();
  path.AddArc(pRect->left, pRect->top, pRect->width, pRect->height,
              FWLTHEME_PI * 7 / 4, FWLTHEME_PI);
  CFX_Color crFill3(eType == FWLTHEME_EDGE_Raised ? cr1 : cr3);
  pGraphics->SetStrokeColor(&crFill3);
  pGraphics->StrokePath(&path, pMatrix);
  path.AddArc(rtInner.left, rtInner.top, rtInner.width, rtInner.height,
              FWLTHEME_PI * 7 / 4, FWLTHEME_PI);
  CFX_Color crFill4(eType == FWLTHEME_EDGE_Raised ? cr2 : cr4);
  pGraphics->SetStrokeColor(&crFill4);
  pGraphics->StrokePath(&path, pMatrix);
  pGraphics->RestoreGraphState();
}
Esempio n. 7
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void CFWL_FormTP::DrawMaximizeBox(CFX_Graphics* pGraphics,
                                  const CFX_RectF* pRect,
                                  FWLTHEME_STATE eState,
                                  FX_BOOL bMax,
                                  CFX_Matrix* pMatrix,
                                  int32_t iActive) {
  DrawMinMaxBoxCommon(pGraphics, pRect, eState, pMatrix);
  FX_FLOAT fWidth = pRect->width;
  FX_FLOAT fHeight = pRect->height;
  if (bMax) {
    CFX_Path path;
    path.Create();
    path.AddLine(pRect->left + 7, pRect->top + 6, pRect->left + 14,
                 pRect->top + 6);
    path.AddLine(pRect->left + 4, pRect->top + 9, pRect->left + 11,
                 pRect->top + 9);
    pGraphics->SaveGraphState();
    pGraphics->SetLineWidth(2);
    CFX_Color crStroke(0xFFFFFFFF);
    pGraphics->SetStrokeColor(&crStroke);
    pGraphics->StrokePath(&path, pMatrix);
    pGraphics->SetLineWidth(1);
    path.Clear();
    path.AddLine(pRect->left + 4, pRect->top + 10, pRect->left + 4,
                 pRect->top + 14);
    path.AddLine(pRect->left + 10, pRect->top + 10, pRect->left + 10,
                 pRect->top + 14);
    path.AddLine(pRect->left + 13, pRect->top + 7, pRect->left + 13,
                 pRect->top + 11);
    path.AddLine(pRect->left + 4, pRect->top + 14, pRect->left + 10,
                 pRect->top + 14);
    path.AddLine(pRect->left + 12, pRect->top + 11, pRect->left + 12,
                 pRect->top + 11);
    pGraphics->StrokePath(&path, pMatrix);
    pGraphics->RestoreGraphState();
  } else {
    CFX_RectF rtMax(*pRect);
    rtMax.Inflate(-5, -5);
    CFX_Path path;
    path.Create();
    path.AddRectangle(pRect->left + 5, pRect->top + 5, fWidth - 10,
                      fHeight - 10);
    path.AddRectangle(pRect->left + 6, pRect->top + 8, fWidth - 12,
                      fHeight - 14);
    pGraphics->SaveGraphState();
    CFX_Color crFill(0xFFFFFFFF);
    pGraphics->SetFillColor(&crFill);
    pGraphics->FillPath(&path, FXFILL_ALTERNATE, pMatrix);
    pGraphics->RestoreGraphState();
  }
}
void CFWL_ScrollBarTP::DrawPaw(CFX_Graphics* pGraphics,
                               const CFX_RectF* pRect,
                               FX_BOOL bVert,
                               FWLTHEME_STATE eState,
                               CFX_Matrix* pMatrix) {
  CFX_Path path;
  path.Create();
  if (bVert) {
    FX_FLOAT fPawLen = kPawLength;
    if (pRect->width / 2 <= fPawLen) {
      fPawLen = (pRect->width - 6) / 2;
    }
    FX_FLOAT fX = pRect->left + pRect->width / 4;
    FX_FLOAT fY = pRect->top + pRect->height / 2;
    path.MoveTo(fX, fY - 4);
    path.LineTo(fX + fPawLen, fY - 4);
    path.MoveTo(fX, fY - 2);
    path.LineTo(fX + fPawLen, fY - 2);
    path.MoveTo(fX, fY);
    path.LineTo(fX + fPawLen, fY);
    path.MoveTo(fX, fY + 2);
    path.LineTo(fX + fPawLen, fY + 2);
    CFX_Color clrLight(m_pThemeData->clrPawColorLight[eState - 1]);
    pGraphics->SetLineWidth(1);
    pGraphics->SetStrokeColor(&clrLight);
    pGraphics->StrokePath(&path);
    fX++;
    path.Clear();
    path.MoveTo(fX, fY - 3);
    path.LineTo(fX + fPawLen, fY - 3);
    path.MoveTo(fX, fY - 1);
    path.LineTo(fX + fPawLen, fY - 1);
    path.MoveTo(fX, fY + 1);
    path.LineTo(fX + fPawLen, fY + 1);
    path.MoveTo(fX, fY + 3);
    path.LineTo(fX + fPawLen, fY + 3);
    CFX_Color clrDark(m_pThemeData->clrPawColorDark[eState - 1]);
    pGraphics->SetLineWidth(1);
    pGraphics->SetStrokeColor(&clrDark);
    pGraphics->StrokePath(&path, pMatrix);
  } else {
    FX_FLOAT fPawLen = kPawLength;
    if (pRect->height / 2 <= fPawLen) {
      fPawLen = (pRect->height - 6) / 2;
    }
    FX_FLOAT fX = pRect->left + pRect->width / 2;
    FX_FLOAT fY = pRect->top + pRect->height / 4;
    path.MoveTo(fX - 4, fY);
    path.LineTo(fX - 4, fY + fPawLen);
    path.MoveTo(fX - 2, fY);
    path.LineTo(fX - 2, fY + fPawLen);
    path.MoveTo(fX, fY);
    path.LineTo(fX, fY + fPawLen);
    path.MoveTo(fX + 2, fY);
    path.LineTo(fX + 2, fY + fPawLen);
    CFX_Color clrLight(m_pThemeData->clrPawColorLight[eState - 1]);
    pGraphics->SetLineWidth(1);
    pGraphics->SetStrokeColor(&clrLight);
    pGraphics->StrokePath(&path, pMatrix);
    fY++;
    path.Clear();
    path.MoveTo(fX - 3, fY);
    path.LineTo(fX - 3, fY + fPawLen);
    path.MoveTo(fX - 1, fY);
    path.LineTo(fX - 1, fY + fPawLen);
    path.MoveTo(fX + 1, fY);
    path.LineTo(fX + 1, fY + fPawLen);
    path.MoveTo(fX + 3, fY);
    path.LineTo(fX + 3, fY + fPawLen);
    CFX_Color clrDark(m_pThemeData->clrPawColorDark[eState - 1]);
    pGraphics->SetLineWidth(1);
    pGraphics->SetStrokeColor(&clrDark);
    pGraphics->StrokePath(&path, pMatrix);
  }
}
Esempio n. 9
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void CFWL_WidgetTP::Draw3DRect(CFX_Graphics* pGraphics,
                               FWLTHEME_EDGE eType,
                               FX_FLOAT fWidth,
                               const CFX_RectF* pRect,
                               FX_ARGB cr1,
                               FX_ARGB cr2,
                               FX_ARGB cr3,
                               FX_ARGB cr4,
                               CFX_Matrix* pMatrix) {
  if (!pGraphics)
    return;
  if (!pRect)
    return;
  pGraphics->SaveGraphState();
  if (eType == FWLTHEME_EDGE_Flat) {
    CFX_Path path;
    path.Create();
    path.AddRectangle(pRect->left, pRect->top, pRect->width, pRect->height);
    path.AddRectangle(pRect->left + 1, pRect->top + 1, pRect->width - 2,
                      pRect->height - 2);
    CFX_Color cr(ArgbEncode(255, 100, 100, 100));
    pGraphics->SetFillColor(&cr);
    pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
    path.Clear();
    path.AddRectangle(pRect->left + 1, pRect->top + 1, pRect->width - 2,
                      pRect->height - 2);
    path.AddRectangle(pRect->left + 2, pRect->top + 2, pRect->width - 4,
                      pRect->height - 4);
    cr.Set(0xFFFFFFFF);
    pGraphics->SetFillColor(&cr);
    pGraphics->FillPath(&path, FXFILL_WINDING, pMatrix);
  } else {
    FX_FLOAT fLeft = pRect->left;
    FX_FLOAT fRight = pRect->right();
    FX_FLOAT fTop = pRect->top;
    FX_FLOAT fBottom = pRect->bottom();
    FX_FLOAT fHalfWidth = fWidth / 2.0f;
    CFX_Color crLT(eType == FWLTHEME_EDGE_Raised ? cr4 : cr1);
    pGraphics->SetFillColor(&crLT);
    CFX_Path pathLT;
    pathLT.Create();
    pathLT.MoveTo(fLeft, fBottom - fHalfWidth);
    pathLT.LineTo(fLeft, fTop);
    pathLT.LineTo(fRight - fHalfWidth, fTop);
    pathLT.LineTo(fRight - fHalfWidth, fTop + fHalfWidth);
    pathLT.LineTo(fLeft + fHalfWidth, fTop + fHalfWidth);
    pathLT.LineTo(fLeft + fHalfWidth, fBottom - fHalfWidth);
    pathLT.LineTo(fLeft, fBottom - fHalfWidth);
    pGraphics->FillPath(&pathLT, FXFILL_WINDING, pMatrix);
    crLT = CFX_Color(eType == FWLTHEME_EDGE_Raised ? cr3 : cr2);
    pGraphics->SetFillColor(&crLT);
    pathLT.Clear();
    pathLT.MoveTo(fLeft + fHalfWidth, fBottom - fWidth);
    pathLT.LineTo(fLeft + fHalfWidth, fTop + fHalfWidth);
    pathLT.LineTo(fRight - fWidth, fTop + fHalfWidth);
    pathLT.LineTo(fRight - fWidth, fTop + fWidth);
    pathLT.LineTo(fLeft + fWidth, fTop + fWidth);
    pathLT.LineTo(fLeft + fWidth, fBottom - fWidth);
    pathLT.LineTo(fLeft + fHalfWidth, fBottom - fWidth);
    pGraphics->FillPath(&pathLT, FXFILL_WINDING, pMatrix);
    CFX_Color crRB(eType == FWLTHEME_EDGE_Raised ? cr1 : cr3);
    pGraphics->SetFillColor(&crRB);
    CFX_Path pathRB;
    pathRB.Create();
    pathRB.MoveTo(fRight - fHalfWidth, fTop + fHalfWidth);
    pathRB.LineTo(fRight - fHalfWidth, fBottom - fHalfWidth);
    pathRB.LineTo(fLeft + fHalfWidth, fBottom - fHalfWidth);
    pathRB.LineTo(fLeft + fHalfWidth, fBottom - fWidth);
    pathRB.LineTo(fRight - fWidth, fBottom - fWidth);
    pathRB.LineTo(fRight - fWidth, fTop + fHalfWidth);
    pathRB.LineTo(fRight - fHalfWidth, fTop + fHalfWidth);
    pGraphics->FillPath(&pathRB, FXFILL_WINDING, pMatrix);
    crRB = CFX_Color(eType == FWLTHEME_EDGE_Raised ? cr2 : cr4);
    pGraphics->SetFillColor(&crRB);
    pathRB.Clear();
    pathRB.MoveTo(fRight, fTop);
    pathRB.LineTo(fRight, fBottom);
    pathRB.LineTo(fLeft, fBottom);
    pathRB.LineTo(fLeft, fBottom - fHalfWidth);
    pathRB.LineTo(fRight - fHalfWidth, fBottom - fHalfWidth);
    pathRB.LineTo(fRight - fHalfWidth, fTop);
    pathRB.LineTo(fRight, fTop);
    pGraphics->FillPath(&pathRB, FXFILL_WINDING, pMatrix);
  }
  pGraphics->RestoreGraphState();
}
Esempio n. 10
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FX_BOOL CFWL_PushButtonTP::DrawBackground(CFWL_ThemeBackground* pParams) {
  switch (pParams->m_iPart) {
    case CFWL_Part::Border: {
      DrawBorder(pParams->m_pGraphics, &pParams->m_rtPart, &pParams->m_matrix);
      break;
    }
    case CFWL_Part::Edge: {
      DrawEdge(pParams->m_pGraphics, pParams->m_pWidget->GetStyles(),
               &pParams->m_rtPart, &pParams->m_matrix);
      break;
    }
    case CFWL_Part::Background: {
      CFX_RectF& rect = pParams->m_rtPart;
      FX_FLOAT fRight = rect.right();
      FX_FLOAT fBottom = rect.bottom();
      CFX_Path strokePath;
      strokePath.Create();
      strokePath.MoveTo(rect.left + PUSHBUTTON_SIZE_Corner, rect.top);
      strokePath.LineTo(fRight - PUSHBUTTON_SIZE_Corner, rect.top);
      strokePath.LineTo(fRight, rect.top + PUSHBUTTON_SIZE_Corner);
      strokePath.LineTo(fRight, fBottom - PUSHBUTTON_SIZE_Corner);
      strokePath.LineTo(fRight - PUSHBUTTON_SIZE_Corner, fBottom);
      strokePath.LineTo(rect.left + PUSHBUTTON_SIZE_Corner, fBottom);
      strokePath.LineTo(rect.left, fBottom - PUSHBUTTON_SIZE_Corner);
      strokePath.LineTo(rect.left, rect.top + PUSHBUTTON_SIZE_Corner);
      strokePath.LineTo(rect.left + PUSHBUTTON_SIZE_Corner, rect.top);
      CFX_Path fillPath;
      fillPath.Create();
      fillPath.AddSubpath(&strokePath);
      CFX_Graphics* pGraphics = pParams->m_pGraphics;
      pGraphics->SaveGraphState();
      CFX_RectF rtInner(rect);
      rtInner.Deflate(PUSHBUTTON_SIZE_Corner + 1, PUSHBUTTON_SIZE_Corner + 1,
                      PUSHBUTTON_SIZE_Corner, PUSHBUTTON_SIZE_Corner);
      fillPath.AddRectangle(rtInner.left, rtInner.top, rtInner.width,
                            rtInner.height);
      int32_t iColor = GetColorID(pParams->m_dwStates);
      DrawAxialShading(pGraphics, rect.left + PUSHBUTTON_SIZE_Corner, rect.top,
                       rect.left + PUSHBUTTON_SIZE_Corner, rect.bottom(),
                       m_pThemeData->clrStart[iColor],
                       m_pThemeData->clrEnd[iColor], &fillPath,
                       FXFILL_ALTERNATE, &pParams->m_matrix);
      CFX_Color crStroke(m_pThemeData->clrBorder[iColor]);
      pGraphics->SetStrokeColor(&crStroke);
      pGraphics->StrokePath(&strokePath, &pParams->m_matrix);
      fillPath.Clear();
      fillPath.AddRectangle(rtInner.left, rtInner.top, rtInner.width,
                            rtInner.height);
      CFX_Color crFill(m_pThemeData->clrFill[iColor]);
      pGraphics->SetFillColor(&crFill);
      pGraphics->FillPath(&fillPath, FXFILL_WINDING, &pParams->m_matrix);
      if (pParams->m_dwStates & CFWL_PartState_Focused) {
        rtInner.Inflate(1, 1, 0, 0);
        DrawFocus(pGraphics, &rtInner, &pParams->m_matrix);
      }
      pGraphics->RestoreGraphState();
      break;
    }
    default: {}
  }
  return TRUE;
}