char const *IFaceposerModels::GetActorNameForModel( int modelindex )
{
	CFacePoserModel *m = GetEntry( modelindex );
	if ( !m )
		return "";
	return m->GetActorName();
}
StudioModel *IFaceposerModels::GetModelForActor( char const *actorname )
{
	int c = Count();
	for ( int i = 0; i < c; i++ )
	{
		CFacePoserModel *m = GetEntry( i );
		if ( !m )
			continue;

		if ( !stricmp( m->GetActorName(), actorname ) )
			return m->GetModel();
	}

	return NULL;
}