Esempio n. 1
0
static sboolean Music_ParseMusic(CGenericParser2 &Parser, MusicData_t *MusicData, CGPGroup *pgMusicFiles, LPCSTR psMusicName, LPCSTR psMusicNameKey, MusicState_e eMusicState)
{
	sboolean bReturn = qfalse;

#ifdef _XBOX
	Z_SetNewDeleteTemporary(true);
#endif
	MusicFile_t MusicFile;
#ifdef _XBOX
	Z_SetNewDeleteTemporary(false);
#endif

	CGPGroup *pgMusicFile = pgMusicFiles->FindSubGroup(psMusicName);
	if (pgMusicFile)
	{
		// read subgroups...  
		//
		sboolean bEntryFound = qfalse;
		sboolean bExitFound  = qfalse;
		//
		// (read entry points first, so I can check exit points aren't too close in time)
		//
		CGPGroup *pEntryGroup = pgMusicFile->FindSubGroup(sKEY_ENTRY);
		if (pEntryGroup)
		{
			// read entry points...
			//
			for (CGPValue *pValue = pEntryGroup->GetPairs(); pValue; pValue = pValue->GetNext())
			{
				LPCSTR psKey	= pValue->GetName();
				LPCSTR psValue	= pValue->GetTopValue();

				//if (!strncmp(psKey,sKEY_MARKER,strlen(sKEY_MARKER)))	// for now, assume anything is a marker
				{
					MusicFile.MusicEntryTimes[psKey] = atof(psValue);
					bEntryFound = qtrue;						// harmless to keep setting
				}
			}
		}

		for (CGPGroup *pGroup = pgMusicFile->GetSubGroups(); pGroup; pGroup = pGroup->GetNext())
		{
			LPCSTR psGroupName = pGroup->GetName();

			if (!strcmp(psGroupName,sKEY_ENTRY))
			{
				// skip entry points, I've already read them in above
				//
			}
			else
			if (!strcmp(psGroupName,sKEY_EXIT))
			{
				int iThisExitPointIndex = MusicFile.MusicExitPoints.size();	// must eval this first, so unaffected by push_back etc
				//
				// read this set of exit points...
				//
				MusicExitPoint_t MusicExitPoint;
				for (CGPValue *pValue = pGroup->GetPairs(); pValue; pValue = pValue->GetNext())
				{
					LPCSTR psKey	= pValue->GetName();
					LPCSTR psValue	= pValue->GetTopValue();

					if (!strcmp(psKey,sKEY_NEXTFILE))
					{
						MusicExitPoint.sNextFile = psValue;
						bExitFound  = qtrue;	// harmless to keep setting
					}
					else
					if (!strcmp(psKey,sKEY_NEXTMARK))
					{
						MusicExitPoint.sNextMark = psValue;
					}
					else
					if (!strncmp(psKey,sKEY_TIME,strlen(sKEY_TIME)))
					{
						MusicExitTime_t MusicExitTime;
										MusicExitTime.fTime		= atof(psValue);
										MusicExitTime.iExitPoint= iThisExitPointIndex;

						// new check, don't keep this this exit point if it's within 1.5 seconds either way of an entry point...
						//
						sboolean bTooCloseToEntryPoint = qfalse;
						for (MusicEntryTimes_t::iterator itEntryTimes = MusicFile.MusicEntryTimes.begin(); itEntryTimes != MusicFile.MusicEntryTimes.end(); ++itEntryTimes)
						{
							float fThisEntryTime = (*itEntryTimes).second;

							if (Q_fabs(fThisEntryTime - MusicExitTime.fTime) < 1.5f)
							{
//								bTooCloseToEntryPoint = qtrue;	// not sure about this, ignore for now
								break;
							}
						}
						if (!bTooCloseToEntryPoint)
						{
#ifdef _XBOX
							Z_SetNewDeleteTemporary(true);
#endif
							MusicFile.MusicExitTimes.push_back(MusicExitTime);
#ifdef _XBOX
							Z_SetNewDeleteTemporary(false);
#endif
						}
					}
				}

#ifdef _XBOX
				Z_SetNewDeleteTemporary(true);
#endif
				MusicFile.MusicExitPoints.push_back(MusicExitPoint);
#ifdef _XBOX
				Z_SetNewDeleteTemporary(false);
#endif
				int iNumExitPoints = MusicFile.MusicExitPoints.size();

				// error checking...
				//
				switch (eMusicState)
				{
					case eBGRNDTRACK_EXPLORE:	
						if (iNumExitPoints > iMAX_EXPLORE_TRANSITIONS)
						{
							MUSIC_PARSE_ERROR( va("\"%s\" has > %d %s transitions defined!\n",psMusicName,iMAX_EXPLORE_TRANSITIONS,psMusicNameKey) );
							return qfalse;
						}
						break;

					case eBGRNDTRACK_ACTION:
						if (iNumExitPoints > iMAX_ACTION_TRANSITIONS)
						{
							MUSIC_PARSE_ERROR( va("\"%s\" has > %d %s transitions defined!\n",psMusicName,iMAX_ACTION_TRANSITIONS,psMusicNameKey) );
							return qfalse;
						}
						break;

					case eBGRNDTRACK_BOSS:
					case eBGRNDTRACK_DEATH:

						MUSIC_PARSE_ERROR( va("\"%s\" has %s transitions defined, this is not allowed!\n",psMusicName,psMusicNameKey) );
						break;					
				}
			}
		}

		// for now, assume everything was ok unless some obvious things are missing...
		//
		bReturn = qtrue;

		if (eMusicState != eBGRNDTRACK_BOSS && eMusicState != eBGRNDTRACK_DEATH)	// boss & death pieces can omit entry/exit stuff
		{
			if (!bEntryFound)
			{
				MUSIC_PARSE_ERROR(va("Unable to find subgroup \"%s\" in group \"%s\"\n",sKEY_ENTRY,psMusicName));
				bReturn = qfalse;
			}
			if (!bExitFound)
			{
				MUSIC_PARSE_ERROR(va("Unable to find subgroup \"%s\" in group \"%s\"\n",sKEY_EXIT,psMusicName));
				bReturn = qfalse;
			}
		}
	}
	else
	{
		MUSIC_PARSE_ERROR(va("Unable to find musicfiles entry \"%s\"\n",psMusicName));
	}

	if (bReturn)
	{
		MusicFile.sFileNameBase  = psMusicName; 
		(*MusicData)[ psMusicNameKey ] = MusicFile;
	}

	return bReturn;
}
Esempio n. 2
0
static sboolean Music_ParseLeveldata(const char *psLevelName)
{
	sboolean bReturn = qfalse;

	if (MusicData == NULL)
	{
		MusicData = new MusicData_t;
	}
	
		// already got this data?
	//
	if (MusicData->size() && !Q_stricmp(psLevelName,gsLevelNameForCompare.c_str()))
	{
		return qtrue;
	}
	
	MusicData->clear();	

	char sLevelName[MAX_QPATH];
	Q_strncpyz(sLevelName,psLevelName,sizeof(sLevelName));
	
	gsLevelNameForLoad		= sLevelName;	// harmless to init here even if we fail to parse dms.dat file	
	gsLevelNameForCompare	= sLevelName;	// harmless to init here even if we fail to parse dms.dat file	
	gsLevelNameForBossLoad	= sLevelName;	// harmless to init here even if we fail to parse dms.dat file	

	char *pText = NULL;
	/*int iTotalBytesLoaded = */FS_ReadFile(sFILENAME_DMS, (void **)&pText );			
	if (pText) 
	{
		char *psStrippedText = StripTrailingWhiteSpaceOnEveryLine(pText);		
		CGenericParser2 Parser;
		char *psDataPtr = psStrippedText;	// because ptr gets advanced, so we supply a clone that GP can alter
		if (Parser.Parse(&psDataPtr, true))
		{
			CGPGroup *pFileGroup = Parser.GetBaseParseGroup();
			if (pFileGroup)
			{
				CGPGroup *pgMusicFiles = pFileGroup->FindSubGroup(sKEY_MUSICFILES);
				if (pgMusicFiles)
				{
					CGPGroup *pgLevelMusic = pFileGroup->FindSubGroup(sKEY_LEVELMUSIC);

					if (pgLevelMusic)
					{
						CGPGroup *pgThisLevelMusic = NULL;
						//
						// check for new USE keyword...
						//
						int iSanityLimit = 0;
						sstring_t sSearchName(sLevelName);

						while (sSearchName.c_str()[0] && iSanityLimit < 10)
						{
							gsLevelNameForLoad		= sSearchName;
							gsLevelNameForBossLoad	= sSearchName;
							pgThisLevelMusic = pgLevelMusic->FindSubGroup(sSearchName.c_str());

							if (pgThisLevelMusic)
							{
								CGPValue *pValue = pgThisLevelMusic->FindPair(sKEY_USES);
								if (pValue)
								{
									// re-search using the USE param...
									//									
									sSearchName = pValue->GetTopValue();
									iSanityLimit++;
//									Com_DPrintf("Using \"%s\"\n",sSearchName.c_str());
								}
								else
								{
									// no new USE keyword found...
									//
									sSearchName = "";
								}
							}
							else
							{
								// level entry not found...
								//
								break;
							}
						}

						// now go ahead and use the final music set we've decided on...
						//
						if (pgThisLevelMusic && iSanityLimit < 10)
						{
							// these are optional fields, so see which ones we find...
							//
							LPCSTR psName_Explore = NULL;
							LPCSTR psName_Action  = NULL;
							LPCSTR psName_Boss	  = NULL;
							LPCSTR psName_Death	  = NULL;
							//
							LPCSTR psName_UseBoss = NULL;

							for (CGPValue *pValue = pgThisLevelMusic->GetPairs(); pValue; pValue = pValue->GetNext())
							{
								LPCSTR psKey	= pValue->GetName();
								LPCSTR psValue	= pValue->GetTopValue();								

								if (Q_stricmp(psValue,sKEY_PLACEHOLDER))	// ignore "placeholder" items
								{
									if (!Q_stricmp(psKey,sKEY_EXPLORE))
									{
										psName_Explore = psValue;
									}
									else
									if (!Q_stricmp(psKey,sKEY_ACTION))
									{
										psName_Action  = psValue;
									}
									else
									if (!Q_stricmp(psKey,sKEY_USEBOSS))
									{
										psName_UseBoss = psValue;
									}
									else
									if (!Q_stricmp(psKey,sKEY_BOSS))
									{
										psName_Boss = psValue;
									}
									else
									if (!Q_stricmp(psKey,sKEY_DEATH))
									{
										psName_Death = psValue;
									}
								}
							}
									
							bReturn = qtrue;	// defualt to ON now, so I can turn it off if "useboss" fails

							if (psName_UseBoss)
							{
								CGPGroup *pgLevelMusicOfBoss = pgLevelMusic->FindSubGroup(psName_UseBoss);
								if (pgLevelMusicOfBoss)
								{
									CGPValue *pValueBoss = pgLevelMusicOfBoss->FindPair(sKEY_BOSS);
									if (pValueBoss)
									{	
										psName_Boss = pValueBoss->GetTopValue();
										gsLevelNameForBossLoad = psName_UseBoss;
									}
									else
									{
										MUSIC_PARSE_ERROR(va("'useboss' \"%s\" has no \"boss\" entry!\n",psName_UseBoss));
										bReturn = qfalse;
									}
								}
								else
								{
									MUSIC_PARSE_ERROR(va("Unable to find 'useboss' entry \"%s\"\n",psName_UseBoss));									
									bReturn = qfalse;
								}
							}


							// done this way in case I want to conditionally pass any bools depending on music type...
							//
							if (bReturn && psName_Explore)
							{
								bReturn = Music_ParseMusic(Parser, MusicData, pgMusicFiles, psName_Explore,	sKEY_EXPLORE, eBGRNDTRACK_EXPLORE);
							}
							if (bReturn && psName_Action)
							{
								bReturn = Music_ParseMusic(Parser, MusicData, pgMusicFiles, psName_Action,	sKEY_ACTION,  eBGRNDTRACK_ACTION);
							}
							if (bReturn && psName_Boss)
							{
								bReturn = Music_ParseMusic(Parser, MusicData, pgMusicFiles, psName_Boss,	sKEY_BOSS,    eBGRNDTRACK_BOSS);
							}
							if (bReturn /*&& psName_Death*/)	// LAST MINUTE HACK!!, always force in some death music!!!!
							{
								//bReturn = Music_ParseMusic(Parser, MusicData, pgMusicFiles, psName_Death,	sKEY_DEATH,   eBGRNDTRACK_DEATH);

								MusicFile_t m;
											m.sFileNameBase = "death_music";
								(*MusicData)[ sKEY_DEATH ] = m;
							}
						}
						else
						{
							MUSIC_PARSE_WARNING(va("Unable to find entry for \"%s\" in \"%s\"\n",sLevelName,sFILENAME_DMS));
						}
					}
					else
					{
						MUSIC_PARSE_ERROR(va("Unable to find subgroup \"%s\"\n",sKEY_LEVELMUSIC));
					}
				}
				else
				{
					MUSIC_PARSE_ERROR(va("Unable to find subgroup \"%s\"\n",sKEY_MUSICFILES));
				}
			}
			else
			{
				MUSIC_PARSE_ERROR( "Error calling GP2.GetBaseParseGroup()\n" );
			}
		}
		else
		{
			MUSIC_PARSE_ERROR( "Error using GP to parse file\n" );
		}

		Z_Free(psStrippedText);
		FS_FreeFile( pText );
	}
	else
	{
		MUSIC_PARSE_ERROR( "Unable to even read main file\n" );	// file name specified in error message
	}

	if (bReturn)
	{
		// sort exit points, and do some error checking...
		//
		for (MusicData_t::iterator itMusicData = MusicData->begin(); itMusicData != MusicData->end(); ++itMusicData)
		{
			LPCSTR psMusicStateType	= (*itMusicData).first.c_str();
			MusicFile_t &MusicFile	= (*itMusicData).second;

			// kludge up an enum, only interested in boss or not at the moment, so...
			//
			MusicState_e eMusicState = !stricmp(psMusicStateType,"boss") ? eBGRNDTRACK_BOSS : !stricmp(psMusicStateType,"death") ? eBGRNDTRACK_DEATH : eBGRNDTRACK_EXPLORE;

			if (!MusicFile.MusicExitTimes.empty())
			{
				sort(MusicFile.MusicExitTimes.begin(),MusicFile.MusicExitTimes.end());
			}

			// check music exists...
			//
			LPCSTR psMusicFileName = Music_BuildFileName( MusicFile.sFileNameBase.c_str(), eMusicState );
			if (!S_FileExists( psMusicFileName ))
			{
				MUSIC_PARSE_ERROR(va("Music file \"%s\" not found!\n",psMusicFileName));
				return qfalse;		// have to return, because music data destroyed now
			}

			// check all transition music pieces exist, and that entry points into new pieces after transitions also exist...
			//
			for (int iExitPoint=0; iExitPoint < MusicFile.MusicExitPoints.size(); iExitPoint++)
			{
				MusicExitPoint_t &MusicExitPoint = MusicFile.MusicExitPoints[ iExitPoint ];

				LPCSTR psTransitionFileName = Music_BuildFileName( MusicExitPoint.sNextFile.c_str(), eMusicState );
				if (!S_FileExists( psTransitionFileName ))
				{
					MUSIC_PARSE_ERROR(va("Transition file \"%s\" (entry \"%s\" ) not found!\n",psTransitionFileName, MusicExitPoint.sNextFile.c_str()));
					return qfalse;		// have to return, because music data destroyed now
				}

				LPCSTR psNextMark = MusicExitPoint.sNextMark.c_str();
				if (strlen(psNextMark))	// always NZ ptr
				{
					// then this must be "action" music under current rules...
					//					
					assert( !strcmp(psMusicStateType, Music_BaseStateToString(eBGRNDTRACK_ACTION) ? Music_BaseStateToString(eBGRNDTRACK_ACTION):"") );
					//
					// does this marker exist in the explore piece?
					//					
					MusicData_t::iterator itExploreMusicData = MusicData->find( Music_BaseStateToString(eBGRNDTRACK_EXPLORE) );
					if (itExploreMusicData != MusicData->end())
					{
						MusicFile_t &MusicFile_Explore = (*itExploreMusicData).second;

						if (!MusicFile_Explore.MusicEntryTimes.count(psNextMark))
						{
							MUSIC_PARSE_ERROR( va("Unable to find entry point \"%s\" in description for \"%s\"\n",psNextMark,MusicFile_Explore.sFileNameBase.c_str()) );
							return qfalse;		// have to return, because music data destroyed now
						}
					}
					else
					{
						MUSIC_PARSE_ERROR( va("Unable to find %s piece to match \"%s\"\n", Music_BaseStateToString(eBGRNDTRACK_EXPLORE), MusicFile.sFileNameBase.c_str() ) );
						return qfalse;		// have to return, because music data destroyed now
					}
				}
			}
		}
	}
	
#ifdef _DEBUG
/*
	// dump the whole thing out to prove it was read in ok...
	//
	if (bReturn)
	{
		for (MusicData_t::iterator itMusicData = MusicData->begin(); itMusicData != MusicData->end(); ++itMusicData)
		{
			LPCSTR psMusicState		= (*itMusicData).first.c_str();
			MusicFile_t &MusicFile	= (*itMusicData).second;

			OutputDebugString(va("Music State:  \"%s\",  File: \"%s\"\n",psMusicState, MusicFile.sFileNameBase.c_str()));

			// entry times...
			//
			for (MusicEntryTimes_t::iterator itEntryTimes = MusicFile.MusicEntryTimes.begin(); itEntryTimes != MusicFile.MusicEntryTimes.end(); ++itEntryTimes)
			{
				LPCSTR	psMarkerName	= (*itEntryTimes).first.c_str();
				float	fEntryTime		= (*itEntryTimes).second;

				OutputDebugString(va("Entry time for \"%s\": %f\n", psMarkerName, fEntryTime));
			}

			// exit points...
			//
			for (int i=0; i<MusicFile.MusicExitPoints.size(); i++)
			{
				MusicExitPoint_t &MusicExitPoint = MusicFile.MusicExitPoints[i];

				OutputDebugString(va("Exit point %d:	sNextFile: \"%s\", sNextMark: \"%s\"\n",i,MusicExitPoint.sNextFile.c_str(),MusicExitPoint.sNextMark.c_str()));
			}

			// exit times...
			//
			for (i=0; i<MusicFile.MusicExitTimes.size(); i++)
			{
				MusicExitTime_t &MusicExitTime = MusicFile.MusicExitTimes[i];
				
				OutputDebugString(va("Exit time %d:		fTime: %f, iExitPoint: %d\n",i,MusicExitTime.fTime,MusicExitTime.iExitPoint));
			}
		}
	}
*/
#endif

	return bReturn;
}
Esempio n. 3
0
static LPCSTR Skins_Parse(string strThisSkinFileName, CGPGroup *pFileGroup, CGPGroup *pParseGroup_Prefs)
{
	LPCSTR psError = NULL;

	// read any optional surface on/off blocks...
	//
	for (int iSurfaceOnOffType = 0; iSurfaceOnOffType<3; iSurfaceOnOffType++)
	{
		CGPGroup *pSurfaceParseGroup = NULL;
		switch (iSurfaceOnOffType)
		{
			case 0: pSurfaceParseGroup = pParseGroup_Prefs->FindSubGroup(sSKINKEYWORD_SURFACES_ON);				break;
			case 1: pSurfaceParseGroup = pParseGroup_Prefs->FindSubGroup(sSKINKEYWORD_SURFACES_OFF);			break;
			case 2: pSurfaceParseGroup = pParseGroup_Prefs->FindSubGroup(sSKINKEYWORD_SURFACES_OFFNOCHILDREN);	break;
			default: assert(0);	break;
		}

		if (pSurfaceParseGroup)
		{
			CGPValue *pValue = pSurfaceParseGroup->GetPairs();
			while (pValue)
			{			
//				string str1 = (*it).first;	// junk, eg "name1"
				string str2 = pValue->GetTopValue();
				
				switch (iSurfaceOnOffType)
				{
					case 0: CurrentSkinsSurfacePrefs[strThisSkinFileName].vSurfacesOn.push_back(str2);	break;
					case 1: CurrentSkinsSurfacePrefs[strThisSkinFileName].vSurfacesOff.push_back(str2);	break;
					case 2: CurrentSkinsSurfacePrefs[strThisSkinFileName].vSurfacesOffNoChildren.push_back(str2);	break;
					default: assert(0);	break;
				}

				pValue = pValue->GetNext();
			}
		}
	}

	// find all the materials and add them to the skin set...
	//
	int iMaterialDeclarationIndex = 0;
	for (CGPGroup *pMaterialGroup = pFileGroup->GetSubGroups(); pMaterialGroup; pMaterialGroup = pMaterialGroup->GetNext(), iMaterialDeclarationIndex++)
	{
		string strKeyWord = pMaterialGroup->GetName();

		if (strKeyWord == sSKINKEYWORD_MATERIAL)
		{
			string strMaterialName(pMaterialGroup->FindPairValue(sSKINKEYWORD_NAME,""));

			if (strMaterialName == "")
			{
				psError = va("%s[%d] had no \"%s\" field!\n",sSKINKEYWORD_MATERIAL, iMaterialDeclarationIndex, sSKINKEYWORD_NAME);
				return psError;
			}

			// now iterate through the ethnic group variants of this material...
			//
			int iEthnicGroupIndex = 0;
			for (CGPGroup *pEthnicGroup = pMaterialGroup->GetSubGroups(); pEthnicGroup; pEthnicGroup = pEthnicGroup->GetNext(), iEthnicGroupIndex++)
			{
				strKeyWord = pEthnicGroup->GetName();

				if (strKeyWord == sSKINKEYWORD_GROUP)
				{
					string strEthnicGroupName(pEthnicGroup->FindPairValue(sSKINKEYWORD_NAME,""));

					if (strEthnicGroupName == "")
					{
						psError = va("%s[%d] %s[%d] had no \"%s\" field!\n",sSKINKEYWORD_MATERIAL, iMaterialDeclarationIndex, sSKINKEYWORD_GROUP, iEthnicGroupIndex, sSKINKEYWORD_NAME);
						return psError;
					}

					// now iterate through the shader variants for this ethnic version of this material...  (is anyone reading this...?)
					//
					int iAlternateShaderIndex = 0;
					for (CGPValue *pValue = pEthnicGroup->GetPairs(); pValue; pValue = pValue->GetNext())
					{
						string strField(pValue->GetName());

						if (strField != sSKINKEYWORD_NAME)
						{
							// ... then it should be a shader...
							//
							string strShader(pValue->GetTopValue());

							CurrentSkins[strThisSkinFileName][strEthnicGroupName][strMaterialName].push_back(strShader);
						}
					}
				}
			}
		}
	}

	return psError;
}