//宠物改名字
	INT	Pet::Change_Name(LuaPlus::LuaState* state)
	{
		LuaStack args(state);

		if ( !(args[2].IsInteger()) || !(args[3].IsString()) )
		{
			KLThrow("LUA:Pet Change_Name parameter error");
		}

		INT nPetNum = args[2].GetInteger();
		LPCTSTR szName = args[3].GetString();
		STRING szTemp="";

		SDATA_PET* My_Pet= CDataPool::GetMe()->Pet_GetPet(nPetNum);
		if( (!My_Pet) || ( !My_Pet->m_pModelData ) ) 
		{
			KLThrow("LUA:Pet Change_Name parameter error");
			return 0;
		}
		if(CGameProcedure::s_pUISystem->CheckStringFilter(szName, FT_NAME) == FALSE)
		{
			
			STRING strTemp = "";
			strTemp = NOCOLORMSGFUNC("GMGameInterface_Script_Talk_Info_InvalidContent");
			CEventSystem::GetMe()->PushEvent(GE_NEW_DEBUGMESSAGE,strTemp.c_str());
			return 0;

		}
		else if(CGameProcedure::s_pUISystem->CheckStringCode(szName,szTemp) == FALSE)
		{

			return 0;

		}
		else if(KLU_CheckStringValid(szName) == FALSE)
		{
			STRING strTemp = "";
			strTemp = NOCOLORMSGFUNC("ERRORSpecialString");
			CEventSystem::GetMe()->PushEvent(GE_NEW_DEBUGMESSAGE,strTemp.c_str());
			return 0;
		}
		//向服务器发送
		CGSetPetAttrib Msg;
		if(strcmp(szName, My_Pet->m_szName.c_str()) != 0)
		{
			Msg.SetGUID(My_Pet->m_GUID);
//			Msg.SetIndex(nPetNum);		
			Msg.SetName((CHAR*)szName);
			CNetManager::GetMe()->SendPacket(&Msg);
		}
		return 0;
	}