Esempio n. 1
0
int CGUIDialogContextMenu::ShowAndGetChoice(const vector<CStdString> &choices, const CPoint *pos)
{
  // no choices??
  if (choices.size() == 0)
    return 0;

  // popup the context menu
  CGUIDialogContextMenu *pMenu = (CGUIDialogContextMenu *)g_windowManager.GetWindow(WINDOW_DIALOG_CONTEXT_MENU);
  if (pMenu)
  {
    // load our menu
    pMenu->Initialize();

    for (unsigned int i = 0; i < choices.size(); i++)
      pMenu->AddButton(choices[i]);

    // position it correctly
    if (pos)
      pMenu->OffsetPosition(pos->x, pos->y);
    else
      pMenu->PositionAtCurrentFocus();

    pMenu->DoModal();

    if (pMenu->GetButton() > 0)
      return pMenu->GetButton();
  }
  return 0;
}
Esempio n. 2
0
int CGUIDialogContextMenu::ShowAndGetChoice(const CContextButtons &choices)
{
  if (choices.size() == 0)
    return -1;

  CGUIDialogContextMenu *pMenu = (CGUIDialogContextMenu *)g_windowManager.GetWindow(WINDOW_DIALOG_CONTEXT_MENU);
  if (pMenu)
  {
    pMenu->m_buttons = choices;
    pMenu->Initialize();
    pMenu->PositionAtCurrentFocus();
    pMenu->DoModal();
    return pMenu->m_clickedButton;
  }
  return -1;
}
Esempio n. 3
0
bool CGUIMediaWindow::OnPopupMenu(int iItem)
{
  // popup the context menu
  // grab our context menu
  CContextButtons buttons;
  GetContextButtons(iItem, buttons);

  if (buttons.size())
  {
    // mark the item
    if (iItem >= 0 && iItem < m_vecItems->Size())
      m_vecItems->Get(iItem)->Select(true);

    CGUIDialogContextMenu *pMenu = (CGUIDialogContextMenu *)g_windowManager.GetWindow(WINDOW_DIALOG_CONTEXT_MENU);
    if (!pMenu) return false;
    // load our menu
    pMenu->Initialize();

    // add the buttons and execute it
    for (CContextButtons::iterator it = buttons.begin(); it != buttons.end(); it++)
      pMenu->AddButton((*it).second);

    // position it correctly
    pMenu->PositionAtCurrentFocus();

    pMenu->DoModal();

    // translate our button press
    CONTEXT_BUTTON btn = CONTEXT_BUTTON_CANCELLED;
    if (pMenu->GetButton() > 0 && pMenu->GetButton() <= (int)buttons.size())
      btn = buttons[pMenu->GetButton() - 1].first;

    // deselect our item
    if (iItem >= 0 && iItem < m_vecItems->Size())
      m_vecItems->Get(iItem)->Select(false);

    if (btn != CONTEXT_BUTTON_CANCELLED)
      return OnContextButton(iItem, btn);
  }
  return false;
}
Esempio n. 4
0
int CGUIDialogContextMenu::ShowAndGetChoice(const CContextButtons &choices)
{
  if (choices.empty())
    return -1;

  CGUIDialogContextMenu *pMenu = g_windowManager.GetWindow<CGUIDialogContextMenu>(WINDOW_DIALOG_CONTEXT_MENU);
  if (pMenu)
  {
    pMenu->m_buttons = choices;
    pMenu->Initialize();
    pMenu->SetInitialVisibility();
    pMenu->SetupButtons();
    pMenu->PositionAtCurrentFocus();
    pMenu->Open();

    int idx = pMenu->m_clickedButton;
    if (idx != -1)
      return choices[idx].first;
  }
  return -1;
}