Esempio n. 1
0
int main ( int argc, char *argv[] ) {
	CGameEngine game;
	game.Init( "Engine Test v1.0" );
	game.ChangeState( CIntroState::Instance() );
	game.Run();
	game.Cleanup();
	return 0;
}
Esempio n. 2
0
int main(int argc, char** argv)
{
	CGameEngine game;

	int width = 1600;
	int height = 900;
    
    if(bool tiny = false) {
        width /= 3; height /= 3;
    }
    
	game.Init("Leap", width, height, 16, false);
	
	game.ChangeState( CPlayState::Instance() );
	
	while (game.Running())
	{
		game.HandleEvents();
		game.Update();
		game.Draw();
	}
	
	game.Cleanup();
	
	return 0;
}
Esempio n. 3
0
CombatMode::CombatMode(CPlayer *pCPlayer, CCombatant *pCCombatant, CMonster *pMonster)
{
	m_pPlayer = pCPlayer;
	m_pCombatant = pCCombatant;
	m_pMonster = pMonster;
	CGameEngine *engine = CGameEngine::Instance();
	
	// Set camera position for combat mode.
	engine->SetCameraPosition( Vector3( 8750, 0, 8750 ));
	// Set Combat GUI Mode.
	engine->SetGUIMode( BATTLEMODEMENU );
	
	// Set Enemy position.
	pMonster->getNode()->setPosition(engine->GetCameraPosition() + engine->GetCameraDirection() * 150 );
	// Set Players turn on.
	m_bPlayersTurn = true;
	
	// Set starting Combat text.
	AddStringToCombatLog( "Starting battle with " + pCCombatant->GetName() );
}
Esempio n. 4
0
int main(int argc, char* argv[])
{
    std::cout<<"Starting Snake v1.1 [EZX]...\n Author:  Schan\n Porting: BruceLee\n\n";
    // some inits...
    srand(time(0));
    if (TTF_Init() > 0) {
        fprintf(stderr, "Unable to TTF SDL: %s\n", TTF_GetError());
        exit(1);
    }

    // create game
    CGameEngine *game = new CGameEngine(30,false,10);
    game->SetTitle("Loading...");
    game->Init();

    SDL_ShowCursor(false);

    int lang = 0;
    // load options
    FILE *fp = fopen("snake.cfg","r");
    if (fp!=NULL)
    {
        char str[32];
        int v;
        fscanf(fp,"%s %d",&str,&v);
        if (strcmp(str,"lang")==0)
        {
            lang = v;
        }
        fclose(fp);
    }


    // create info object.
    // need game->Init(). actually, need a video mode set (made in game->Init());
    CSnakeGameInfo *info = new CSnakeGameInfo(lang);


    // create and add states. need info created
    CGameState *startingLevelState = new CStartingLevelState(info);
    CGameState *playingState = new CPlayingState(info);
    CGameState *pauseState = new CPauseState(info);
    CGameState *exitState = new CExitRequestedState(info);
    CGameState *lostLifeState = new CLostLifeState(info);
    CGameState *lostLastLifeState = new CLostLastLifeState(info);
    CGameState *menuState = new CMenuState(info);
    CGameState *optionsState = new COptionsState(info);
    CGameState *helpState = new CHelpState(info);

    game->AddState(startingLevelState,ST_STARTING_LEVEL);
    game->AddState(playingState,ST_PLAYING);
    game->AddState(pauseState,ST_PAUSE);
    game->AddState(lostLifeState,ST_LOST_LIFE);
    game->AddState(lostLastLifeState,ST_LOST_LAST_LIFE);
    game->AddState(exitState,ST_EXIT_REQUESTED);
    game->AddState(menuState,ST_MENU);
    game->AddState(optionsState,ST_OPTIONS);
    game->AddState(helpState,ST_HELP);

    // Show Splash
    ShowSplash();

    // start game
    game->SetTitle("Snake!");
    game->Start(ST_MENU);
    game->SetTitle("Quiting...");

    // clean
    delete startingLevelState;
    delete playingState;
    delete pauseState;
    delete exitState;
    delete lostLifeState;
    delete lostLastLifeState;
    delete menuState;
    delete optionsState;
    delete helpState;
    /*	chdir("/usr/gp2x");
      	execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL);*/
    return 0;

}