int _tmain(int argc, _TCHAR* argv[]) { CGameManager gameManager; gameManager.Init(); gameManager.Run(); gameManager.Release(); getchar(); return 0; }
int _tmain(int argc, _TCHAR* argv[]) { argc; argv; CGameManager gameManeger; gameManeger.Init(); gameManeger.Run(); gameManeger.Release(); system("pause"); return 0; }
int _tmain(int argc, _TCHAR* argv[]) { _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); argc; argv; std::string helloWorld = "Hello World"; std::cout<<helloWorld << std::endl; CGameManager gameManager; gameManager.Init(); gameManager.Run(); gameManager.Release(); //getchar(); return 0; }