Esempio n. 1
0
int CHighScoreList::AddEntry (const CGameRecord &NewEntry)

//	AddEntry
//
//	Add another entry to the high score

	{
	int i, j;

	//	Score of 0 doesn't count

	if (NewEntry.GetScore() == 0)
		return -1;

	//	Modify the epitaph in the entry

	CGameRecord ModifiedEntry = NewEntry;
	if (strEquals(strWord(ModifiedEntry.GetEndGameEpitaph(), 0), CONSTLIT("was")))
		ModifiedEntry.SetEndGameEpitaph(strSubString(ModifiedEntry.GetEndGameEpitaph(), 4, -1));

	//	Find a spot on the list

	for (i = 0; i < m_iCount; i++)
		{
		if (ModifiedEntry.GetScore() > m_List[i].GetScore())
			break;
		}

	//	If we are the end of the list, then we didn't make the
	//	high score list.

	if (i == MAX_SCORES)
		return -1;

	//	Otherwise, move all scores below us by one

	m_bModified = true;

	if (m_iCount < MAX_SCORES)
		m_iCount++;

	for (j = m_iCount-2; j >= i; j--)
		m_List[j+1] = m_List[j];

	m_List[i] = ModifiedEntry;

	//	Player name

	m_sMostRecentPlayerName = ModifiedEntry.GetPlayerName();
	m_iMostRecentPlayerGenome = ModifiedEntry.GetPlayerGenome();

	return i;
	}
Esempio n. 2
0
void HexarcTest (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	int i, j;

	CString sHostspec = pCmdLine->GetAttribute(OPTION_HOST);
	if (sHostspec.IsBlank())
		sHostspec = HOSTSPEC_DEFAULT;

	CHTTPClientSession Session;

	if (!Connect(sHostspec, Session))
		return;

	//	Read the list of high scores

	for (j = 0; j < 5; j++)
		{
		CJSONValue Payload = CJSONValue(CJSONValue::typeObject);
		Payload.InsertHandoff(FIELD_MAX_GAMES, CJSONValue(100));
		CJSONValue Result;
		if (!ServerCommand(Session, METHOD_OPTIONS, FUNC_HIGH_SCORE_GAMES, Payload, &Result))
			{
			printf("%s\n", Result.AsString().GetASCIIZPointer());
			return;
			}

		//	For each adventure, print high score

		if (Result.GetCount() == 0)
			printf("No game records.\n");
		else
			{
			for (i = 0; i < Result.GetCount(); i++)
				{
				const CJSONValue &Record = Result.GetElement(i);
				DWORD dwAdventure = (DWORD)Record.GetElement(FIELD_ADVENTURE).AsInt32();
				if (dwAdventure == 0)
					continue;

				CGameRecord GameRecord;
				if (GameRecord.InitFromJSON(Record) != NOERROR)
					{
					printf("Unable to parse JSON record.\n");
					continue;
					}

				DWORD dwAdventureUNID = GameRecord.GetAdventureUNID();
				CString sUsername = GameRecord.GetUsername();
				int iScore = GameRecord.GetScore();

				printf("%x %s %d\n", dwAdventureUNID, sUsername.GetASCIIZPointer(), iScore);
				}
			}
		}
	}
void CAdventureDesc::FireOnGameEnd (const CGameRecord &Game, const SBasicGameStats &BasicStats)

//	FireOnGameEnd
//
//	Fire OnGameEnd event

{
    SEventHandlerDesc Event;

    if (FindEventHandler(ON_GAME_END_EVENT, &Event))
    {
        CCodeChainCtx Ctx;

        //	Initialize variables

        Ctx.DefineInteger(CONSTLIT("aScore"), Game.GetScore());
        Ctx.DefineInteger(CONSTLIT("aResurrectCount"), Game.GetResurrectCount());
        Ctx.DefineInteger(CONSTLIT("aSystemsVisited"), BasicStats.iSystemsVisited);
        Ctx.DefineInteger(CONSTLIT("aEnemiesDestroyed"), BasicStats.iEnemiesDestroyed);
        Ctx.DefineInteger(CONSTLIT("aBestEnemiesDestroyed"), BasicStats.iBestEnemyDestroyedCount);
        if (BasicStats.dwBestEnemyDestroyed)
            Ctx.DefineInteger(CONSTLIT("aBestEnemyClass"), BasicStats.dwBestEnemyDestroyed);
        else
            Ctx.DefineNil(CONSTLIT("aBestEnemyClass"));

        Ctx.DefineString(CONSTLIT("aEndGameReason"), Game.GetEndGameReason());
        Ctx.DefineString(CONSTLIT("aEpitaph"), Game.GetEndGameEpitaph());
        Ctx.DefineString(CONSTLIT("aEpitaphOriginal"), Game.GetEndGameEpitaph());
        Ctx.DefineString(CONSTLIT("aTime"), Game.GetPlayTimeString());

        //	Invoke

        ICCItem *pResult = Ctx.Run(Event);
        if (pResult->IsError())
            kernelDebugLogMessage("OnGameEnd error: %s", pResult->GetStringValue());
        Ctx.Discard(pResult);
    }
}
Esempio n. 4
0
void CTranscendenceWnd::CreateScoreAnimation (const CGameRecord &Stats, IAnimatron **retpAnimatron)

//	CreateScoreAnimation
//
//	Creates an animation of the given score

	{
	int i;
	int iDuration = 300;
	int x = m_rcIntroMain.left + RectWidth(m_rcIntroMain) / 2;
	int y = m_rcIntroMain.bottom - RectHeight(m_rcIntroMain) / 3;

	//	Create sequencer to hold everything

	CAniSequencer *pSeq = new CAniSequencer;

	//	Create the score

	CAniText *pCredit = new CAniText;
	pCredit->SetPropertyVector(CONSTLIT("position"), CVector((Metric)x, (Metric)y));
	pCredit->SetPropertyColor(CONSTLIT("color"), m_Fonts.rgbTitleColor);
	pCredit->SetPropertyString(CONSTLIT("text"), strFromInt(Stats.GetScore()));

	pCredit->SetPropertyFont(CONSTLIT("font"), &m_Fonts.Title);
	pCredit->SetFontFlags(CG16bitFont::AlignCenter);

	pCredit->AnimateLinearFade(iDuration, 30, 30);

	pSeq->AddTrack(pCredit, 0);
	y += m_Fonts.Title.GetHeight();

	//	Player name

	CAniText *pName = new CAniText;
	pName->SetPropertyVector(CONSTLIT("position"), CVector((Metric)x, (Metric)y));
	pName->SetPropertyColor(CONSTLIT("color"), m_Fonts.rgbTextColor);
	pName->SetPropertyString(CONSTLIT("text"), Stats.GetPlayerName());

	pName->SetPropertyFont(CONSTLIT("font"), &m_Fonts.SubTitle);
	pName->SetFontFlags(CG16bitFont::AlignCenter);

	pName->AnimateLinearFade(iDuration, 30, 30);

	pSeq->AddTrack(pName, 5);
	y += m_Fonts.SubTitle.GetHeight();

	//	Epitaph

	TArray<CString> EpitaphLines;
	m_Fonts.Header.BreakText(strCapitalize(Stats.GetEndGameEpitaph()), 512, &EpitaphLines);

	for (i = 0; i < EpitaphLines.GetCount(); i++)
		{
		CAniText *pLine = new CAniText;
		pLine->SetPropertyVector(CONSTLIT("position"), CVector((Metric)x, (Metric)y));
		pLine->SetPropertyColor(CONSTLIT("color"), m_Fonts.rgbTextColor);
		pLine->SetPropertyString(CONSTLIT("text"), EpitaphLines[i]);

		pLine->SetPropertyFont(CONSTLIT("font"), &m_Fonts.Header);
		pLine->SetFontFlags(CG16bitFont::AlignCenter);

		pLine->AnimateLinearFade(iDuration, 30, 30);

		pSeq->AddTrack(pLine, 5);
		y += m_Fonts.Header.GetHeight();
		}

	//	Done

	*retpAnimatron = pSeq;
	}