//static-------------------------------------------------------
void CAreaAnnouncer::CmdPlay(IConsoleCmdArgs* pCmdArgs)
{
	CGameRules *pGameRules = g_pGame->GetGameRules();
	CAreaAnnouncer* pAA = pGameRules->GetAreaAnnouncer();

	if(pAA->m_areaList.size() > 0)
	{
		int randA = cry_rand() % pAA->m_areaList.size();

		const EntityId clientId = gEnv->pGame->GetIGameFramework()->GetClientActorId();
		CAudioSignalPlayer::JustPlay(pAA->m_areaList[randA].m_signal[pAA->GetAreaAnnouncerTeamIndex(clientId)]);

		CryLogAlways("Playing - %s_%d", pAA->m_areaList[randA].m_name, pAA->GetAreaAnnouncerTeamIndex(clientId));
	}
	else
	{
		CryLogAlways("Unable to play because there aren't any areas!");
	}
}
//static-------------------------------------------------------
void CAreaAnnouncer::CmdReload(IConsoleCmdArgs* pCmdArgs)
{
	CGameRules *pGameRules = g_pGame->GetGameRules();
	CAreaAnnouncer* pAA = pGameRules->GetAreaAnnouncer();
	pAA->Init();
}