//static------------------------------------------------------- void CAreaAnnouncer::CmdPlay(IConsoleCmdArgs* pCmdArgs) { CGameRules *pGameRules = g_pGame->GetGameRules(); CAreaAnnouncer* pAA = pGameRules->GetAreaAnnouncer(); if(pAA->m_areaList.size() > 0) { int randA = cry_rand() % pAA->m_areaList.size(); const EntityId clientId = gEnv->pGame->GetIGameFramework()->GetClientActorId(); CAudioSignalPlayer::JustPlay(pAA->m_areaList[randA].m_signal[pAA->GetAreaAnnouncerTeamIndex(clientId)]); CryLogAlways("Playing - %s_%d", pAA->m_areaList[randA].m_name, pAA->GetAreaAnnouncerTeamIndex(clientId)); } else { CryLogAlways("Unable to play because there aren't any areas!"); } }
//static------------------------------------------------------- void CAreaAnnouncer::CmdReload(IConsoleCmdArgs* pCmdArgs) { CGameRules *pGameRules = g_pGame->GetGameRules(); CAreaAnnouncer* pAA = pGameRules->GetAreaAnnouncer(); pAA->Init(); }