void CSeparateDlg::Draw() { if( !IsVision() ) return; CTDialog::Draw(); m_pCurrState->Draw(); m_MaterialItemSlot.Draw(); CIcon* pIcon = NULL; CWinCtrl * pCtrl = NULL; CWinCtrl * pCtrl2 = NULL; RECT rcDraw, rcDrawCount; int iGapY = 0; ///필요 MP or 줄리 D3DXMATRIX mat; D3DXMatrixTranslation( &mat, (float)m_sPosition.x, (float)m_sPosition.y,0.0f); ::setTransformSprite( mat ); if( pIcon = m_MaterialItemSlot.GetIcon() ) { if( pCtrl = Find("DEST_ITEM_NAME") ) { ((CTImage*)pCtrl)->SetAlign(DT_CENTER | DT_VCENTER); ((CTImage*)pCtrl)->SetText(pIcon->GetName());//대상 아이템 } } //05. 12. 23 - 김주현 : 분해가.. 기본스킬에 등록됨에 따라 기존에 뺏어오던 돈이랑 mp는 삭제되었다 //하지만 UI 작업이 아직 안된 관계로 찍는 부분만 삭제하고 나중에 UI 수정 작업을 해줘야 한다. /* if(pCtrl = Find("REQ_MP_NUM")) { SetRect( &rcDraw, pCtrl->GetOffset().x, pCtrl->GetOffset().y, pCtrl->GetOffset().x+pCtrl->GetWidth(), pCtrl->GetOffset().y+pCtrl->GetHeight() ); CSeparate& Separate = CSeparate::GetInstance(); switch( Separate.GetType() ) { case CSeparate::TYPE_SKILL: drawFontf( g_GameDATA.m_hFONT[ FONT_NORMAL ], true, &rcDraw ,g_dwWHITE,DT_RIGHT,"%d", Separate.GetRequireMp() ); break; case CSeparate::TYPE_NPC: drawFontf( g_GameDATA.m_hFONT[ FONT_NORMAL ], true, &rcDraw ,g_dwWHITE,DT_RIGHT,"%d", Separate.GetRequireMoney() ); break; default: break; } } */ if(pCtrl = Find( "MATERIAL_00" )) { SetRect( &rcDraw, pCtrl->GetOffset().x, pCtrl->GetOffset().y + 2, pCtrl->GetOffset().x + pCtrl->GetWidth(), pCtrl->GetOffset().y + pCtrl->GetHeight() + 2); if( pCtrl2 = Find( "MATERIAL_01" ) ) { iGapY = pCtrl2->GetPosition().y - pCtrl->GetPosition().y; } } if(pCtrl = Find( "MATERIAL_NUM_00" )) { SetRect( &rcDrawCount, pCtrl->GetOffset().x, pCtrl->GetOffset().y, pCtrl->GetOffset().x + pCtrl->GetWidth(), pCtrl->GetOffset().y + pCtrl->GetHeight() ); } int j= 0; m_ResultItemSet = CSeparate::GetInstance().GetResultItemSet(); std::vector< CSlot >::iterator iter; CSeparateDlgStateResult* pSeparateStateResult = CSeparateDlgStateResult::GetInstance(); if(!pSeparateStateResult->GetStartSeparateState()) { m_vecSingleString.clear(); } else { if( pSeparateStateResult == NULL) return; if(pSeparateStateResult->GetViewNum() > 4) { iViewItem = -1; } else { iViewItem = pSeparateStateResult->GetViewNum(); } for( int i = 0; i < CSeparate::GetInstance().GetResultCnt() - 1 && i <= iViewItem; i++) { m_OutputItemSlots[i].Draw(); D3DXMatrixTranslation( &mat, (float)m_sPosition.x, (float)m_sPosition.y,0.0f); ::setTransformSprite( mat ); if( pIcon = m_OutputItemSlots[i].GetIcon() ) { CSinglelineString sStrBuf; sStrBuf.set_color(g_dwBLACK); sStrBuf.set_format(DT_CENTER | DT_VCENTER); sStrBuf.set_string( pIcon->GetName() , rcDraw ); sStrBuf.draw(); if( sStrBuf.is_ellipsis() ) { m_vecSingleString.push_back( sStrBuf ); } char Temp[125] = ""; sprintf( Temp, "%d",CSeparate::GetInstance().GetOutputItemQuantity(i) ); drawFont( g_GameDATA.m_hFONT[ FONT_NORMAL ], true, &rcDrawCount, g_dwWHITE, DT_CENTER , Temp ); } rcDraw.top += iGapY; rcDraw.bottom += iGapY; rcDrawCount.top += iGapY; rcDrawCount.bottom += iGapY; } } }